Don't use 0 as null pointer constant, part 3
This part replaces E == 0 by !E, where E has pointer type.
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79 changed files with 121 additions and 121 deletions
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@ -57,7 +57,7 @@ name(void)
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p = getstarg(player->argp[2], "Name? ", buf);
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if (!check_ship_ok(&ship))
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return RET_FAIL;
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if (p == 0 || *p == 0)
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if (!p || !*p)
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return RET_SYN;
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if (!strcmp(p, "~")) {
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ship.shp_name[0] = 0;
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