Don't use 0 as null pointer constant, part 3
This part replaces E == 0 by !E, where E has pointer type.
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79 changed files with 121 additions and 121 deletions
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@ -73,7 +73,7 @@ set(void)
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check_trade();
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p = getstarg(player->argp[1], "Ship, plane, land unit or nuke? ", buf);
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if (p == 0)
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if (!p)
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return RET_SYN;
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if ((type = ef_byname_from(p, ef_saleable)) < 0) {
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pr("You can sell only ships, planes, land units or nukes\n");
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@ -92,7 +92,7 @@ set(void)
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trade.trd_type = type;
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sprintf(prompt, "%s #%d; Price? ",
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trade_nameof(&trade, &item), ni.cur);
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if ((p = getstarg(player->argp[3], prompt, buf)) == 0)
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if (!(p = getstarg(player->argp[3], prompt, buf)))
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return RET_FAIL;
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if (!trade_check_item_ok(&item))
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return RET_FAIL;
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