Don't use 0 as null pointer constant, part 3
This part replaces E == 0 by !E, where E has pointer type.
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79 changed files with 121 additions and 121 deletions
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@ -57,7 +57,7 @@ setsector(void)
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what = getstarg(player->argp[1],
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"Give What (iron, gold, oil, uranium, fertility, owner, eff., mob., work, avail., oldown, mines)? ",
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buf);
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if (what == 0)
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if (!what)
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return RET_SYN;
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char0 = what[0];
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char1 = what[1];
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