Don't use 0 as null pointer constant, part 3

This part replaces E == 0 by !E, where E has pointer type.
This commit is contained in:
Markus Armbruster 2009-03-23 22:58:54 +01:00
parent 90f8f2b099
commit 6ae4eca045
79 changed files with 121 additions and 121 deletions

View file

@ -57,14 +57,14 @@ shoo(void)
char buf[1024];
ip = whatitem(player->argp[1], "Shoot what <civ or uw> ");
if (ip == 0 || (ip->i_uid != I_CIVIL && ip->i_uid != I_UW))
if (!ip || (ip->i_uid != I_CIVIL && ip->i_uid != I_UW))
return RET_SYN;
item = ip->i_uid;
if (!snxtsct(&nstr, player->argp[2]))
return RET_SYN;
sprintf(prompt, "number of %s to shoot? ", ip->i_name);
p = getstarg(player->argp[3], prompt, buf);
if (p == 0 || (targets = atoi(p)) <= 0)
if (!p || (targets = atoi(p)) <= 0)
return RET_SYN;
while (nxtsct(&nstr, &sect)) {
if (!player->owner)