Don't use 0 as null pointer constant, part 3
This part replaces E == 0 by !E, where E has pointer type.
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90f8f2b099
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79 changed files with 121 additions and 121 deletions
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@ -57,14 +57,14 @@ shoo(void)
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char buf[1024];
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ip = whatitem(player->argp[1], "Shoot what <civ or uw> ");
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if (ip == 0 || (ip->i_uid != I_CIVIL && ip->i_uid != I_UW))
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if (!ip || (ip->i_uid != I_CIVIL && ip->i_uid != I_UW))
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return RET_SYN;
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item = ip->i_uid;
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if (!snxtsct(&nstr, player->argp[2]))
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return RET_SYN;
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sprintf(prompt, "number of %s to shoot? ", ip->i_name);
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p = getstarg(player->argp[3], prompt, buf);
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if (p == 0 || (targets = atoi(p)) <= 0)
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if (!p || (targets = atoi(p)) <= 0)
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return RET_SYN;
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while (nxtsct(&nstr, §)) {
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if (!player->owner)
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