Unify retreat and lretreat code
New retreat(), call from retr() and lretr(). No functional changes. Needs cleanup.
This commit is contained in:
parent
44e2ef468f
commit
6b311f39da
1 changed files with 104 additions and 157 deletions
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@ -25,7 +25,7 @@
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*
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*
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* ---
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* ---
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*
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*
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* retr.c: Set retreat conditionals for ships
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* retr.c: Set retreat conditionals for ships and land units
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*
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*
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* Known contributors to this file:
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* Known contributors to this file:
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* Ken Stevens, 1995
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* Ken Stevens, 1995
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@ -36,26 +36,45 @@
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#include <ctype.h>
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#include <ctype.h>
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#include "commands.h"
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#include "commands.h"
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#include "empobj.h"
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#include "land.h"
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#include "land.h"
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#include "path.h"
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#include "path.h"
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#include "retreat.h"
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#include "retreat.h"
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#include "ship.h"
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#include "ship.h"
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static int retreat(short);
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int
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int
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retr(void)
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retr(void)
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{
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return retreat(EF_SHIP);
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}
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int
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lretr(void)
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{
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return retreat(EF_LAND);
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}
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static int
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retreat(short type)
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{
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{
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char *pq, *fl;
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char *pq, *fl;
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int nships;
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int nunits;
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struct nstr_item ni;
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struct nstr_item ni;
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struct shpstr ship;
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union empobj_storage unit;
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int rflags;
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int rflags;
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unsigned i;
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unsigned i;
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char *what;
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char buf1[1024];
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char buf1[1024];
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char buf2[1024];
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char buf2[1024];
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if (!snxtitem(&ni, EF_SHIP, player->argp[1]))
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if (CANT_HAPPEN(type != EF_LAND && type != EF_SHIP))
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type = EF_SHIP;
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if (!snxtitem(&ni, type, player->argp[1]))
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return RET_SYN;
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return RET_SYN;
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nships = 0;
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nunits = 0;
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if (player->argp[2] != NULL)
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if (player->argp[2] != NULL)
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pq = getstarg(player->argp[2], "Retreat path? ", buf1);
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pq = getstarg(player->argp[2], "Retreat path? ", buf1);
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else
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else
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@ -64,7 +83,10 @@ retr(void)
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rflags = 0;
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rflags = 0;
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if (pq != NULL) {
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if (pq != NULL) {
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fl = getstarg(player->argp[3],
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fl = getstarg(player->argp[3],
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"Retreat conditions [i|t|s|h|b|d|u|c]? ", buf2);
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type == EF_SHIP
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? "Retreat conditions [i|t|s|h|b|d|u|c]? "
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: "Retreat conditions [i|h|b|c]? ",
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buf2);
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if (!fl)
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if (!fl)
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return RET_SYN;
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return RET_SYN;
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@ -76,10 +98,14 @@ retr(void)
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break;
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break;
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case 'T':
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case 'T':
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case 't':
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case 't':
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if (type == EF_LAND)
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goto badflag;
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rflags |= RET_TORPED;
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rflags |= RET_TORPED;
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break;
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break;
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case 'S':
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case 'S':
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case 's':
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case 's':
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if (type == EF_LAND)
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goto badflag;
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rflags |= RET_SONARED;
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rflags |= RET_SONARED;
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break;
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break;
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case 'H':
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case 'H':
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@ -92,10 +118,14 @@ retr(void)
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break;
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break;
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case 'D':
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case 'D':
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case 'd':
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case 'd':
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if (type == EF_LAND)
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goto badflag;
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rflags |= RET_DCHRGED;
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rflags |= RET_DCHRGED;
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break;
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break;
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case 'U':
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case 'U':
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case 'u':
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case 'u':
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if (type == EF_LAND)
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goto badflag;
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rflags |= RET_BOARDED;
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rflags |= RET_BOARDED;
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break;
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break;
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case 'C':
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case 'C':
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@ -103,18 +133,23 @@ retr(void)
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pq = "";
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pq = "";
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break;
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break;
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default:
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default:
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badflag:
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pr("bad condition\n");
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pr("bad condition\n");
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/* fall through */
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/* fall through */
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case '?':
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case '?':
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pr("i\tretreat when injured\n");
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pr("i\tretreat when injured\n");
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if (type == EF_SHIP) {
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pr("t\tretreat when torped\n");
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pr("t\tretreat when torped\n");
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pr("s\tretreat when sonared\n");
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pr("s\tretreat when sonared\n");
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}
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pr("h\tretreat when helpless\n");
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pr("h\tretreat when helpless\n");
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pr("b\tretreat when bombed\n");
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pr("b\tretreat when bombed\n");
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if (type == EF_SHIP) {
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pr("d\tretreat when depth-charged\n");
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pr("d\tretreat when depth-charged\n");
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pr("u\tretreat when boarded\n");
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pr("u\tretreat when boarded\n");
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}
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}
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}
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}
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}
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if (*pq && !rflags) {
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if (*pq && !rflags) {
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pr("Must give retreat conditions!\n");
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pr("Must give retreat conditions!\n");
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return RET_FAIL;
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return RET_FAIL;
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@ -125,128 +160,37 @@ retr(void)
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rflags = 0;
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rflags = 0;
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}
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}
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while (nxtitem(&ni, &ship)) {
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while (nxtitem(&ni, &unit)) {
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if (!player->owner || ship.shp_own == 0)
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if (!player->owner || unit.gen.own == 0)
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continue;
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continue;
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if (type == EF_SHIP) {
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if (pq != NULL) {
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if (pq != NULL) {
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strncpy(ship.shp_rpath, pq, sizeof(ship.shp_rpath) - 1);
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strncpy(unit.ship.shp_rpath, pq, sizeof(unit.ship.shp_rpath) - 1);
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ship.shp_rflags = rflags;
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unit.ship.shp_rflags = rflags;
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putship(ship.shp_uid, &ship);
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putship(unit.ship.shp_uid, &unit.ship);
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}
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}
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if (nships++ == 0) {
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if (nunits++ == 0) {
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if (player->god)
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if (player->god)
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pr("own ");
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pr("own ");
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pr("shp# ship type x,y fl path as flt? flags\n");
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pr("shp# ship type x,y fl path as flt? flags\n");
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}
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}
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if (player->god)
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if (player->god)
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pr("%3d ", ship.shp_own);
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pr("%3d ", unit.ship.shp_own);
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pr("%4d ", ni.cur);
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pr("%4d ", ni.cur);
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pr("%-16.16s ", mchr[(int)ship.shp_type].m_name);
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pr("%-16.16s ", mchr[unit.ship.shp_type].m_name);
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prxy("%4d,%-4d ", ship.shp_x, ship.shp_y, player->cnum);
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prxy("%4d,%-4d ", unit.ship.shp_x, unit.ship.shp_y, player->cnum);
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pr("%1.1s", &ship.shp_fleet);
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pr("%1.1s", &unit.ship.shp_fleet);
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pr(" %-11s", ship.shp_rpath);
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pr(" %-11s", unit.ship.shp_rpath);
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if (ship.shp_rflags & RET_GROUP)
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rflags = unit.ship.shp_rflags;
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if (rflags & RET_GROUP)
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pr("Yes ");
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pr("Yes ");
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else
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else
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pr(" ");
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pr(" ");
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if (ship.shp_rflags & RET_INJURED)
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} else {
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pr("I");
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if (ship.shp_rflags & RET_TORPED)
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pr("T");
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if (ship.shp_rflags & RET_SONARED)
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pr("S");
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if (ship.shp_rflags & RET_HELPLESS)
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pr("H");
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if (ship.shp_rflags & RET_BOMBED)
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pr("B");
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if (ship.shp_rflags & RET_DCHRGED)
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pr("D");
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if (ship.shp_rflags & RET_BOARDED)
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pr("U");
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pr("\n");
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}
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if (nships == 0) {
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if (player->argp[1])
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pr("%s: No ship(s)\n", player->argp[1]);
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else
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pr("%s: No ship(s)\n", "");
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return RET_FAIL;
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} else
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pr("%d ship%s\n", nships, splur(nships));
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return RET_OK;
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}
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int
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lretr(void)
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{
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char *pq, *fl;
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int nunits;
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struct nstr_item ni;
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struct lndstr land;
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int rflags;
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unsigned i;
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char buf1[1024];
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char buf2[1024];
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if (!snxtitem(&ni, EF_LAND, player->argp[1]))
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return RET_SYN;
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nunits = 0;
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if (player->argp[2] != NULL)
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pq = getstarg(player->argp[2], "Retreat path? ", buf1);
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else
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pq = NULL;
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rflags = 0;
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if (pq != NULL) {
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if (pq != NULL) {
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fl = getstarg(player->argp[3], "Retreat conditions [i|h|b|c]? ",
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strncpy(unit.land.lnd_rpath, pq, sizeof(unit.land.lnd_rpath) - 1);
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buf2);
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unit.land.lnd_rflags = rflags;
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if (!fl)
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putland(unit.land.lnd_uid, &unit.land);
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return RET_SYN;
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for (i = 0; fl[i]; i++) {
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switch (fl[i]) {
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case 'I':
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case 'i':
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rflags |= RET_INJURED;
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break;
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case 'H':
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case 'h':
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rflags |= RET_HELPLESS;
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break;
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case 'B':
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case 'b':
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rflags |= RET_BOMBED;
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break;
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case 'C':
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case 'c':
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pq = "";
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break;
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default:
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pr("bad condition\n");
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/* fall through */
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case '?':
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pr("i\tretreat when injured\n");
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pr("h\tretreat when helpless\n");
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pr("b\tretreat when bombed\n");
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}
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}
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if (*pq && !rflags) {
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pr("Must give retreat conditions!\n");
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return RET_FAIL;
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}
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if (ni.sel == NS_GROUP && ni.group)
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rflags |= RET_GROUP;
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if (!*pq)
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rflags = 0;
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}
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while (nxtitem(&ni, &land)) {
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if (!player->owner || land.lnd_own == 0)
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continue;
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if (pq != NULL) {
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strncpy(land.lnd_rpath, pq, sizeof(land.lnd_rpath) - 1);
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land.lnd_rflags = rflags;
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putland(land.lnd_uid, &land);
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}
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}
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if (nunits++ == 0) {
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if (nunits++ == 0) {
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@ -255,39 +199,42 @@ lretr(void)
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pr("lnd# unit type x,y ar path as army? flags\n");
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pr("lnd# unit type x,y ar path as army? flags\n");
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}
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}
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if (player->god)
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if (player->god)
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pr("%3d ", land.lnd_own);
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pr("%3d ", unit.land.lnd_own);
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pr("%4d ", ni.cur);
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pr("%4d ", ni.cur);
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pr("%-16.16s ", lchr[(int)land.lnd_type].l_name);
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pr("%-16.16s ", lchr[unit.land.lnd_type].l_name);
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prxy("%4d,%-4d ", land.lnd_x, land.lnd_y, player->cnum);
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prxy("%4d,%-4d ", unit.land.lnd_x, unit.land.lnd_y, player->cnum);
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pr("%1.1s", &land.lnd_army);
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pr("%1.1s", &unit.land.lnd_army);
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pr(" %-11s", land.lnd_rpath);
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pr(" %-11s", unit.land.lnd_rpath);
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if (land.lnd_rflags & RET_GROUP)
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rflags = unit.land.lnd_rflags;
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if (rflags & RET_GROUP)
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pr("Yes ");
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pr("Yes ");
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else
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else
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pr(" ");
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pr(" ");
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if (land.lnd_rflags & RET_INJURED)
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}
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if (rflags & RET_INJURED)
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pr("I");
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pr("I");
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if (land.lnd_rflags & RET_TORPED)
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if (rflags & RET_TORPED)
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pr("T");
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pr("T");
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if (land.lnd_rflags & RET_SONARED)
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if (rflags & RET_SONARED)
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pr("S");
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pr("S");
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if (land.lnd_rflags & RET_HELPLESS)
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if (rflags & RET_HELPLESS)
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pr("H");
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pr("H");
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if (land.lnd_rflags & RET_BOMBED)
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if (rflags & RET_BOMBED)
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pr("B");
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pr("B");
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if (land.lnd_rflags & RET_DCHRGED)
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if (rflags & RET_DCHRGED)
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pr("D");
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pr("D");
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if (land.lnd_rflags & RET_BOARDED)
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if (rflags & RET_BOARDED)
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pr("U");
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pr("U");
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pr("\n");
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pr("\n");
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}
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}
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what = type == EF_SHIP ? "ship" : "unit";
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if (nunits == 0) {
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if (nunits == 0) {
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if (player->argp[1])
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if (player->argp[1])
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pr("%s: No unit(s)\n", player->argp[1]);
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pr("%s: No %s(s)\n", player->argp[1], what);
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else
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else
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pr("%s: No unit(s)\n", "");
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pr("%s: No %s(s)\n", "", what);
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return RET_FAIL;
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return RET_FAIL;
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}
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} else
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pr("%d unit%s\n", nunits, splur(nunits));
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pr("%d %s%s\n", nunits, what, splur(nunits));
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return RET_OK;
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return RET_OK;
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}
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}
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