Unify retreat and lretreat code
New retreat(), call from retr() and lretr(). No functional changes. Needs cleanup.
This commit is contained in:
parent
44e2ef468f
commit
6b311f39da
1 changed files with 104 additions and 157 deletions
|
@ -25,7 +25,7 @@
|
|||
*
|
||||
* ---
|
||||
*
|
||||
* retr.c: Set retreat conditionals for ships
|
||||
* retr.c: Set retreat conditionals for ships and land units
|
||||
*
|
||||
* Known contributors to this file:
|
||||
* Ken Stevens, 1995
|
||||
|
@ -36,26 +36,45 @@
|
|||
|
||||
#include <ctype.h>
|
||||
#include "commands.h"
|
||||
#include "empobj.h"
|
||||
#include "land.h"
|
||||
#include "path.h"
|
||||
#include "retreat.h"
|
||||
#include "ship.h"
|
||||
|
||||
static int retreat(short);
|
||||
|
||||
int
|
||||
retr(void)
|
||||
{
|
||||
return retreat(EF_SHIP);
|
||||
}
|
||||
|
||||
int
|
||||
lretr(void)
|
||||
{
|
||||
return retreat(EF_LAND);
|
||||
}
|
||||
|
||||
static int
|
||||
retreat(short type)
|
||||
{
|
||||
char *pq, *fl;
|
||||
int nships;
|
||||
int nunits;
|
||||
struct nstr_item ni;
|
||||
struct shpstr ship;
|
||||
union empobj_storage unit;
|
||||
int rflags;
|
||||
unsigned i;
|
||||
char *what;
|
||||
char buf1[1024];
|
||||
char buf2[1024];
|
||||
|
||||
if (!snxtitem(&ni, EF_SHIP, player->argp[1]))
|
||||
if (CANT_HAPPEN(type != EF_LAND && type != EF_SHIP))
|
||||
type = EF_SHIP;
|
||||
|
||||
if (!snxtitem(&ni, type, player->argp[1]))
|
||||
return RET_SYN;
|
||||
nships = 0;
|
||||
nunits = 0;
|
||||
if (player->argp[2] != NULL)
|
||||
pq = getstarg(player->argp[2], "Retreat path? ", buf1);
|
||||
else
|
||||
|
@ -64,7 +83,10 @@ retr(void)
|
|||
rflags = 0;
|
||||
if (pq != NULL) {
|
||||
fl = getstarg(player->argp[3],
|
||||
"Retreat conditions [i|t|s|h|b|d|u|c]? ", buf2);
|
||||
type == EF_SHIP
|
||||
? "Retreat conditions [i|t|s|h|b|d|u|c]? "
|
||||
: "Retreat conditions [i|h|b|c]? ",
|
||||
buf2);
|
||||
if (!fl)
|
||||
return RET_SYN;
|
||||
|
||||
|
@ -76,10 +98,14 @@ retr(void)
|
|||
break;
|
||||
case 'T':
|
||||
case 't':
|
||||
if (type == EF_LAND)
|
||||
goto badflag;
|
||||
rflags |= RET_TORPED;
|
||||
break;
|
||||
case 'S':
|
||||
case 's':
|
||||
if (type == EF_LAND)
|
||||
goto badflag;
|
||||
rflags |= RET_SONARED;
|
||||
break;
|
||||
case 'H':
|
||||
|
@ -92,10 +118,14 @@ retr(void)
|
|||
break;
|
||||
case 'D':
|
||||
case 'd':
|
||||
if (type == EF_LAND)
|
||||
goto badflag;
|
||||
rflags |= RET_DCHRGED;
|
||||
break;
|
||||
case 'U':
|
||||
case 'u':
|
||||
if (type == EF_LAND)
|
||||
goto badflag;
|
||||
rflags |= RET_BOARDED;
|
||||
break;
|
||||
case 'C':
|
||||
|
@ -103,16 +133,21 @@ retr(void)
|
|||
pq = "";
|
||||
break;
|
||||
default:
|
||||
badflag:
|
||||
pr("bad condition\n");
|
||||
/* fall through */
|
||||
case '?':
|
||||
pr("i\tretreat when injured\n");
|
||||
pr("t\tretreat when torped\n");
|
||||
pr("s\tretreat when sonared\n");
|
||||
if (type == EF_SHIP) {
|
||||
pr("t\tretreat when torped\n");
|
||||
pr("s\tretreat when sonared\n");
|
||||
}
|
||||
pr("h\tretreat when helpless\n");
|
||||
pr("b\tretreat when bombed\n");
|
||||
pr("d\tretreat when depth-charged\n");
|
||||
pr("u\tretreat when boarded\n");
|
||||
if (type == EF_SHIP) {
|
||||
pr("d\tretreat when depth-charged\n");
|
||||
pr("u\tretreat when boarded\n");
|
||||
}
|
||||
}
|
||||
}
|
||||
if (*pq && !rflags) {
|
||||
|
@ -125,169 +160,81 @@ retr(void)
|
|||
rflags = 0;
|
||||
}
|
||||
|
||||
while (nxtitem(&ni, &ship)) {
|
||||
if (!player->owner || ship.shp_own == 0)
|
||||
while (nxtitem(&ni, &unit)) {
|
||||
if (!player->owner || unit.gen.own == 0)
|
||||
continue;
|
||||
if (pq != NULL) {
|
||||
strncpy(ship.shp_rpath, pq, sizeof(ship.shp_rpath) - 1);
|
||||
ship.shp_rflags = rflags;
|
||||
putship(ship.shp_uid, &ship);
|
||||
}
|
||||
if (nships++ == 0) {
|
||||
if (player->god)
|
||||
pr("own ");
|
||||
pr("shp# ship type x,y fl path as flt? flags\n");
|
||||
}
|
||||
if (player->god)
|
||||
pr("%3d ", ship.shp_own);
|
||||
pr("%4d ", ni.cur);
|
||||
pr("%-16.16s ", mchr[(int)ship.shp_type].m_name);
|
||||
prxy("%4d,%-4d ", ship.shp_x, ship.shp_y, player->cnum);
|
||||
pr("%1.1s", &ship.shp_fleet);
|
||||
pr(" %-11s", ship.shp_rpath);
|
||||
if (ship.shp_rflags & RET_GROUP)
|
||||
pr("Yes ");
|
||||
else
|
||||
pr(" ");
|
||||
if (ship.shp_rflags & RET_INJURED)
|
||||
pr("I");
|
||||
if (ship.shp_rflags & RET_TORPED)
|
||||
pr("T");
|
||||
if (ship.shp_rflags & RET_SONARED)
|
||||
pr("S");
|
||||
if (ship.shp_rflags & RET_HELPLESS)
|
||||
pr("H");
|
||||
if (ship.shp_rflags & RET_BOMBED)
|
||||
pr("B");
|
||||
if (ship.shp_rflags & RET_DCHRGED)
|
||||
pr("D");
|
||||
if (ship.shp_rflags & RET_BOARDED)
|
||||
pr("U");
|
||||
pr("\n");
|
||||
}
|
||||
if (nships == 0) {
|
||||
if (player->argp[1])
|
||||
pr("%s: No ship(s)\n", player->argp[1]);
|
||||
else
|
||||
pr("%s: No ship(s)\n", "");
|
||||
return RET_FAIL;
|
||||
} else
|
||||
pr("%d ship%s\n", nships, splur(nships));
|
||||
return RET_OK;
|
||||
}
|
||||
|
||||
int
|
||||
lretr(void)
|
||||
{
|
||||
char *pq, *fl;
|
||||
int nunits;
|
||||
struct nstr_item ni;
|
||||
struct lndstr land;
|
||||
int rflags;
|
||||
unsigned i;
|
||||
char buf1[1024];
|
||||
char buf2[1024];
|
||||
|
||||
if (!snxtitem(&ni, EF_LAND, player->argp[1]))
|
||||
return RET_SYN;
|
||||
nunits = 0;
|
||||
if (player->argp[2] != NULL)
|
||||
pq = getstarg(player->argp[2], "Retreat path? ", buf1);
|
||||
else
|
||||
pq = NULL;
|
||||
|
||||
rflags = 0;
|
||||
if (pq != NULL) {
|
||||
fl = getstarg(player->argp[3], "Retreat conditions [i|h|b|c]? ",
|
||||
buf2);
|
||||
if (!fl)
|
||||
return RET_SYN;
|
||||
|
||||
for (i = 0; fl[i]; i++) {
|
||||
switch (fl[i]) {
|
||||
case 'I':
|
||||
case 'i':
|
||||
rflags |= RET_INJURED;
|
||||
break;
|
||||
case 'H':
|
||||
case 'h':
|
||||
rflags |= RET_HELPLESS;
|
||||
break;
|
||||
case 'B':
|
||||
case 'b':
|
||||
rflags |= RET_BOMBED;
|
||||
break;
|
||||
case 'C':
|
||||
case 'c':
|
||||
pq = "";
|
||||
break;
|
||||
default:
|
||||
pr("bad condition\n");
|
||||
/* fall through */
|
||||
case '?':
|
||||
pr("i\tretreat when injured\n");
|
||||
pr("h\tretreat when helpless\n");
|
||||
pr("b\tretreat when bombed\n");
|
||||
if (type == EF_SHIP) {
|
||||
if (pq != NULL) {
|
||||
strncpy(unit.ship.shp_rpath, pq, sizeof(unit.ship.shp_rpath) - 1);
|
||||
unit.ship.shp_rflags = rflags;
|
||||
putship(unit.ship.shp_uid, &unit.ship);
|
||||
}
|
||||
if (nunits++ == 0) {
|
||||
if (player->god)
|
||||
pr("own ");
|
||||
pr("shp# ship type x,y fl path as flt? flags\n");
|
||||
}
|
||||
}
|
||||
if (*pq && !rflags) {
|
||||
pr("Must give retreat conditions!\n");
|
||||
return RET_FAIL;
|
||||
}
|
||||
if (ni.sel == NS_GROUP && ni.group)
|
||||
rflags |= RET_GROUP;
|
||||
if (!*pq)
|
||||
rflags = 0;
|
||||
}
|
||||
|
||||
while (nxtitem(&ni, &land)) {
|
||||
if (!player->owner || land.lnd_own == 0)
|
||||
continue;
|
||||
if (pq != NULL) {
|
||||
strncpy(land.lnd_rpath, pq, sizeof(land.lnd_rpath) - 1);
|
||||
land.lnd_rflags = rflags;
|
||||
putland(land.lnd_uid, &land);
|
||||
}
|
||||
|
||||
if (nunits++ == 0) {
|
||||
if (player->god)
|
||||
pr("own ");
|
||||
pr("lnd# unit type x,y ar path as army? flags\n");
|
||||
pr("%3d ", unit.ship.shp_own);
|
||||
pr("%4d ", ni.cur);
|
||||
pr("%-16.16s ", mchr[unit.ship.shp_type].m_name);
|
||||
prxy("%4d,%-4d ", unit.ship.shp_x, unit.ship.shp_y, player->cnum);
|
||||
pr("%1.1s", &unit.ship.shp_fleet);
|
||||
pr(" %-11s", unit.ship.shp_rpath);
|
||||
rflags = unit.ship.shp_rflags;
|
||||
if (rflags & RET_GROUP)
|
||||
pr("Yes ");
|
||||
else
|
||||
pr(" ");
|
||||
} else {
|
||||
if (pq != NULL) {
|
||||
strncpy(unit.land.lnd_rpath, pq, sizeof(unit.land.lnd_rpath) - 1);
|
||||
unit.land.lnd_rflags = rflags;
|
||||
putland(unit.land.lnd_uid, &unit.land);
|
||||
}
|
||||
|
||||
if (nunits++ == 0) {
|
||||
if (player->god)
|
||||
pr("own ");
|
||||
pr("lnd# unit type x,y ar path as army? flags\n");
|
||||
}
|
||||
if (player->god)
|
||||
pr("%3d ", unit.land.lnd_own);
|
||||
pr("%4d ", ni.cur);
|
||||
pr("%-16.16s ", lchr[unit.land.lnd_type].l_name);
|
||||
prxy("%4d,%-4d ", unit.land.lnd_x, unit.land.lnd_y, player->cnum);
|
||||
pr("%1.1s", &unit.land.lnd_army);
|
||||
pr(" %-11s", unit.land.lnd_rpath);
|
||||
rflags = unit.land.lnd_rflags;
|
||||
if (rflags & RET_GROUP)
|
||||
pr("Yes ");
|
||||
else
|
||||
pr(" ");
|
||||
}
|
||||
if (player->god)
|
||||
pr("%3d ", land.lnd_own);
|
||||
pr("%4d ", ni.cur);
|
||||
pr("%-16.16s ", lchr[(int)land.lnd_type].l_name);
|
||||
prxy("%4d,%-4d ", land.lnd_x, land.lnd_y, player->cnum);
|
||||
pr("%1.1s", &land.lnd_army);
|
||||
pr(" %-11s", land.lnd_rpath);
|
||||
if (land.lnd_rflags & RET_GROUP)
|
||||
pr("Yes ");
|
||||
else
|
||||
pr(" ");
|
||||
if (land.lnd_rflags & RET_INJURED)
|
||||
if (rflags & RET_INJURED)
|
||||
pr("I");
|
||||
if (land.lnd_rflags & RET_TORPED)
|
||||
if (rflags & RET_TORPED)
|
||||
pr("T");
|
||||
if (land.lnd_rflags & RET_SONARED)
|
||||
if (rflags & RET_SONARED)
|
||||
pr("S");
|
||||
if (land.lnd_rflags & RET_HELPLESS)
|
||||
if (rflags & RET_HELPLESS)
|
||||
pr("H");
|
||||
if (land.lnd_rflags & RET_BOMBED)
|
||||
if (rflags & RET_BOMBED)
|
||||
pr("B");
|
||||
if (land.lnd_rflags & RET_DCHRGED)
|
||||
if (rflags & RET_DCHRGED)
|
||||
pr("D");
|
||||
if (land.lnd_rflags & RET_BOARDED)
|
||||
if (rflags & RET_BOARDED)
|
||||
pr("U");
|
||||
pr("\n");
|
||||
}
|
||||
what = type == EF_SHIP ? "ship" : "unit";
|
||||
if (nunits == 0) {
|
||||
if (player->argp[1])
|
||||
pr("%s: No unit(s)\n", player->argp[1]);
|
||||
pr("%s: No %s(s)\n", player->argp[1], what);
|
||||
else
|
||||
pr("%s: No unit(s)\n", "");
|
||||
pr("%s: No %s(s)\n", "", what);
|
||||
return RET_FAIL;
|
||||
}
|
||||
pr("%d unit%s\n", nunits, splur(nunits));
|
||||
} else
|
||||
pr("%d %s%s\n", nunits, what, splur(nunits));
|
||||
return RET_OK;
|
||||
}
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue