fire: Drop useless special case "shp_fire() returns zero"
Can't actually happen with the current damage formulas. If it could, then the special treatment would be inconsistent with sectors and land units. Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
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@ -283,7 +283,7 @@ multifire(void)
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dam = shp_fire(&fship);
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}
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putship(fship.shp_uid, &fship);
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if (dam == 0 || CANT_HAPPEN(dam < 0)) {
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if (CANT_HAPPEN(dam < 0)) {
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pr("Klick! ...\n");
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continue;
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}
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