fire: Drop useless special case "shp_fire() returns zero"

Can't actually happen with the current damage formulas.  If it could,
then the special treatment would be inconsistent with sectors and land
units.

Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
This commit is contained in:
Markus Armbruster 2014-01-07 21:52:32 +01:00
parent 075704276e
commit 6b3827523e

View file

@ -283,7 +283,7 @@ multifire(void)
dam = shp_fire(&fship);
}
putship(fship.shp_uid, &fship);
if (dam == 0 || CANT_HAPPEN(dam < 0)) {
if (CANT_HAPPEN(dam < 0)) {
pr("Klick! ...\n");
continue;
}