From 6b498f3908bf076eca20803e3bf5e3a1c75dc721 Mon Sep 17 00:00:00 2001 From: Markus Armbruster Date: Sat, 9 Apr 2011 20:19:15 +0200 Subject: [PATCH] Clean up map info pages a bit Drop .SY for map commands other than the one documented by the info page. Use the page's command to discuss arguments "revert" and "true", not "bmap". Clarify flags argument. --- info/bmap.t | 11 ++++------- info/lbmap.t | 11 ++++------- info/lmap.t | 9 +++------ info/map.t | 7 ++----- info/nbmap.t | 11 ++++------- info/nmap.t | 7 ++----- info/pbmap.t | 11 ++++------- info/pmap.t | 7 ++----- info/sbmap.t | 11 ++++------- info/smap.t | 7 ++----- 10 files changed, 31 insertions(+), 61 deletions(-) diff --git a/info/bmap.t b/info/bmap.t index c03cdb56..5b0be26e 100644 --- a/info/bmap.t +++ b/info/bmap.t @@ -1,11 +1,7 @@ .TH Command BMAP .NA bmap "Big map of all your worldly knowledge" .LV Basic -.SY "bmap [ | ] " -.SY "lbmap [ | ] " -.SY "nbmap [ | ] " -.SY "pbmap [ | ] " -.SY "sbmap [ | ] " +.SY "bmap | []" A bmap gives you a graphic representation of all or part of your country. .s1 Bmap differs from map in that it reflects everything you've learned @@ -72,6 +68,7 @@ If you use nbmap, you can get a bmap around a nuke. .s1 .L "BMAP FLAGS" .s1 +Optional argument consists of bmap flag characters. If you specify an 's' flag, bmap will put your ships on the map. If you specify an 'l' flag, bmap will put your land units on the map. If you specify an 'p' flag, bmap will put your planes on the map. @@ -84,7 +81,7 @@ To highlight sectors you own, specify the 'h' flag. You actually have two bmaps. One which is created by the server; this one is called your 'true' bmap. You can view your true bmap at any time using the -.SY "bmap true" +.SY "bmap true" command. However, usually when you view your bmap, you are looking at your 'working' bmap. The only difference between your working bmap and your true bmap is that your working bmap also contains @@ -92,6 +89,6 @@ designations put on there by you using the 'bdes' command, and by your friends using the "sharebmap" command. If somehow your bmap gets corrupted, you can revert your working bmap back to your true bmap using the command: -.SY "bmap revert" +.SY "bmap revert" .s1 .SA "bdes, map, navigate, fly, bomb, recon, paradrop, drop, lookout, coastwatch, radar, sharebmap, Maps" diff --git a/info/lbmap.t b/info/lbmap.t index a2a9e482..79fd4411 100644 --- a/info/lbmap.t +++ b/info/lbmap.t @@ -1,11 +1,7 @@ .TH Command LBMAP .NA lbmap "Big map of all your worldly knowledge around a land unit" .LV Basic -.SY "bmap [ | ] " -.SY "lbmap [ | ] " -.SY "nbmap [ | ] " -.SY "pbmap [ | ] " -.SY "sbmap [ | ] " +.SY "lbmap []" A bmap gives you a graphic representation of all or part of your country. .s1 Bmap differs from map in that it reflects everything you've learned @@ -74,6 +70,7 @@ If you use nbmap, you can get a bmap around a nuke. .s1 .L "BMAP FLAGS" .s1 +Optional argument consists of bmap flag characters. If you specify an 's' flag, bmap will put your ships on the map. If you specify an 'l' flag, bmap will put your land units on the map. If you specify an 'p' flag, bmap will put your planes on the map. @@ -86,7 +83,7 @@ To highlight sectors you own, specify the 'h' flag. You actually have two bmaps. One which is created by the server; this one is called your 'true' bmap. You can view your true bmap at any time using the -.SY "bmap true" +.SY "lbmap true" command. However, usually when you view your bmap, you are looking at your 'working' bmap. The only difference between your working bmap and your true bmap is that your working bmap also contains @@ -94,6 +91,6 @@ designations put on there by you using the 'bdes' command, and by your friends using the "sharebmap" command. If somehow your bmap gets corrupted, you can revert your working bmap back to your true bmap using the command: -.SY "bmap revert" +.SY "lbmap revert" .s1 .SA "bdes, map, navigate, fly, bomb, recon, paradrop, drop, lookout, coastwatch, radar, sharebmap, LandUnits, Maps" diff --git a/info/lmap.t b/info/lmap.t index 333aa04d..3a286565 100644 --- a/info/lmap.t +++ b/info/lmap.t @@ -1,11 +1,7 @@ .TH Command LMAP .NA lmap "Map around a land unit" .LV Basic -.SY "map " -.SY "nmap " -.SY "smap " -.SY "lmap " -.SY "pmap " +.SY "lmap []" A map gives you a graphic representation of all or part of your country. .s1 Your own sectors as well as sea, mountains, wasteland and unowned @@ -60,6 +56,7 @@ If you use nmap, you can get a map around a nuke. .s1 .L "MAP FLAGS" .s1 +Optional argument consists of map flag characters. If you specify an 's' flag, map will put your ships on the map. If you specify an 'l' flag, map will put your land units on the map. If you specify an 'p' flag, map will put your planes on the map. @@ -69,4 +66,4 @@ When multiple unit types are selected they are displayed in the following priority order: nukes, land units, ships, planes. To highlight sectors you own, specifiy the 'h' flag. .s1 -.SA "census, commodity, radar, realm, route, LandUnits, Maps" +.SA "census, commodity, radar, realm, route, march, LandUnits, Maps" diff --git a/info/map.t b/info/map.t index 4076177d..71af56c0 100644 --- a/info/map.t +++ b/info/map.t @@ -1,11 +1,7 @@ .TH Command MAP .NA map "Generate a map showing sector types, seas, etc" .LV Basic -.SY "map " -.SY "nmap " -.SY "smap " -.SY "lmap " -.SY "pmap " +.SY "map []" A map gives you a graphic representation of all or part of your country. .s1 Your own sectors as well as sea, mountains, wasteland and unowned @@ -58,6 +54,7 @@ If you use nmap, you can get a map around a nuke. .s1 .L "MAP FLAGS" .s1 +Optional argument consists of map flag characters. If you specify an 's' flag, map will put your ships on the map. If you specify an 'l' flag, map will put your land units on the map. If you specify an 'p' flag, map will put your planes on the map. diff --git a/info/nbmap.t b/info/nbmap.t index 76ccdf1d..1e35a2e5 100644 --- a/info/nbmap.t +++ b/info/nbmap.t @@ -1,11 +1,7 @@ .TH Command NBMAP .NA nbmap "Big map of all your worldly knowledge around a nuke" .LV Basic -.SY "bmap [ | ] " -.SY "lbmap [ | ] " -.SY "nbmap [ | ] " -.SY "pbmap [ | ] " -.SY "sbmap [ | ] " +.SY "nbmap []" A bmap gives you a graphic representation of all or part of your country. .s1 Bmap differs from map in that it reflects everything you've learned @@ -72,6 +68,7 @@ If you use nbmap, you can get a bmap around a nuke. .s1 .L "BMAP FLAGS" .s1 +Optional argument consists of bmap flag characters. If you specify an 's' flag, bmap will put your ships on the map. If you specify an 'l' flag, bmap will put your land units on the map. If you specify an 'p' flag, bmap will put your planes on the map. @@ -84,7 +81,7 @@ To highlight sectors you own, specify the 'h' flag. You actually have two bmaps. One which is created by the server; this one is called your 'true' bmap. You can view your true bmap at any time using the -.SY "bmap true" +.SY "nbmap true" command. However, usually when you view your bmap, you are looking at your 'working' bmap. The only difference between your working bmap and your true bmap is that your working bmap also contains @@ -92,6 +89,6 @@ designations put on there by you using the 'bdes' command, and by your friends using the "sharebmap" command. If somehow your bmap gets corrupted, you can revert your working bmap back to your true bmap using the command: -.SY "bmap revert" +.SY "nbmap revert" .s1 .SA "bdes, map, navigate, fly, bomb, recon, paradrop, drop, lookout, coastwatch, radar, sharebmap, Nukes, Maps" diff --git a/info/nmap.t b/info/nmap.t index 5a7c1721..81f0b6b2 100644 --- a/info/nmap.t +++ b/info/nmap.t @@ -1,11 +1,7 @@ .TH Command NMAP .NA nmap "Generate a map showing new sector types or around a nuke" .LV Basic -.SY "map " -.SY "nmap " -.SY "smap " -.SY "lmap " -.SY "pmap " +.SY "nmap []" A map gives you a graphic representation of all or part of your country. .s1 Your own sectors as well as sea, mountains, wasteland and unowned @@ -58,6 +54,7 @@ If you use nmap, you can get a map around a nuke. .s1 .L "MAP FLAGS" .s1 +Optional argument consists of map flag characters. If you specify an 's' flag, map will put your ships on the map. If you specify an 'l' flag, map will put your land units on the map. If you specify an 'p' flag, map will put your planes on the map. diff --git a/info/pbmap.t b/info/pbmap.t index 271cb33b..0c2cf79b 100644 --- a/info/pbmap.t +++ b/info/pbmap.t @@ -1,11 +1,7 @@ .TH Command PBMAP .NA pbmap "Big map of all your worldly knowledge around a plane" .LV Basic -.SY "bmap [ | ] " -.SY "lbmap [ | ] " -.SY "nbmap [ | ] " -.SY "pbmap [ | ] " -.SY "sbmap [ | ] " +.SY "pbmap []" A bmap gives you a graphic representation of all or part of your country. .s1 Bmap differs from map in that it reflects everything you've learned @@ -72,6 +68,7 @@ If you use nbmap, you can get a bmap around a nuke. .s1 .L "BMAP FLAGS" .s1 +Optional argument consists of bmap flag characters. If you specify an 's' flag, bmap will put your ships on the map. If you specify an 'l' flag, bmap will put your land units on the map. If you specify an 'p' flag, bmap will put your planes on the map. @@ -84,7 +81,7 @@ To highlight sectors you own, specify the 'h' flag. You actually have two bmaps. One which is created by the server; this one is called your 'true' bmap. You can view your true bmap at any time using the -.SY "bmap true" +.SY "pbmap true" command. However, usually when you view your bmap, you are looking at your 'working' bmap. The only difference between your working bmap and your true bmap is that your working bmap also contains @@ -92,6 +89,6 @@ designations put on there by you using the 'bdes' command, and by your friends using the "sharebmap" command. If somehow your bmap gets corrupted, you can revert your working bmap back to your true bmap using the command: -.SY "bmap revert" +.SY "pbmap revert" .s1 .SA "bdes, map, navigate, fly, bomb, recon, paradrop, drop, lookout, coastwatch, radar, sharebmap, Planes, Maps" diff --git a/info/pmap.t b/info/pmap.t index 958640d0..d2a8b080 100644 --- a/info/pmap.t +++ b/info/pmap.t @@ -1,11 +1,7 @@ .TH Command PMAP .NA pmap "Get a map around a plane" .LV Basic -.SY "map " -.SY "nmap " -.SY "smap " -.SY "lmap " -.SY "pmap " +.SY "pmap []" A map gives you a graphic representation of all or part of your country. .s1 Your own sectors as well as sea, mountains, wasteland and unowned @@ -58,6 +54,7 @@ If you use nmap, you can get a map around a nuke. .s1 .L "MAP FLAGS" .s1 +Optional argument consists of map flag characters. If you specify an 's' flag, map will put your ships on the map. If you specify an 'l' flag, map will put your land units on the map. If you specify an 'p' flag, map will put your planes on the map. diff --git a/info/sbmap.t b/info/sbmap.t index 16e113bf..7213579e 100644 --- a/info/sbmap.t +++ b/info/sbmap.t @@ -1,11 +1,7 @@ .TH Command SBMAP .NA sbmap "Big map of all your worldly knowledge around a ship" .LV Basic -.SY "bmap [ | ] " -.SY "lbmap [ | ] " -.SY "nbmap [ | ] " -.SY "pbmap [ | ] " -.SY "sbmap [ | ] " +.SY "sbmap []" A bmap gives you a graphic representation of all or part of your country. .s1 Bmap differs from map in that it reflects everything you've learned @@ -74,6 +70,7 @@ If you use nbmap, you can get a bmap around a nuke. .s1 .L "BMAP FLAGS" .s1 +Optional argument consists of bmap flag characters. If you specify an 's' flag, bmap will put your ships on the map. If you specify an 'l' flag, bmap will put your land units on the map. If you specify an 'p' flag, bmap will put your planes on the map. @@ -86,7 +83,7 @@ To highlight sectors you own, specify the 'h' flag. You actually have two bmaps. One which is created by the server; this one is called your 'true' bmap. You can view your true bmap at any time using the -.SY "bmap true" +.SY "sbmap true" command. However, usually when you view your bmap, you are looking at your 'working' bmap. The only difference between your working bmap and your true bmap is that your working bmap also contains @@ -94,6 +91,6 @@ designations put on there by you using the 'bdes' command, and by your friends using the "sharebmap" command. If somehow your bmap gets corrupted, you can revert your working bmap back to your true bmap using the command: -.SY "bmap revert" +.SY "sbmap revert" .s1 .SA "bdes, map, navigate, fly, bomb, recon, paradrop, drop, lookout, coastwatch, radar, sharebmap, Ships, Maps" diff --git a/info/smap.t b/info/smap.t index fdbf7a22..2790ae0c 100644 --- a/info/smap.t +++ b/info/smap.t @@ -1,11 +1,7 @@ .TH Command SMAP .NA smap "Get a map around a ship" .LV Basic -.SY "map " -.SY "nmap " -.SY "smap " -.SY "lmap " -.SY "pmap " +.SY "smap []" A map gives you a graphic representation of all or part of your country. .s1 Your own sectors as well as sea, mountains, wasteland and unowned @@ -60,6 +56,7 @@ If you use nmap, you can get a map around a nuke. .s1 .L "MAP FLAGS" .s1 +Optional argument consists of map flag characters. If you specify an 's' flag, map will put your ships on the map. If you specify an 'l' flag, map will put your land units on the map. If you specify an 'p' flag, map will put your planes on the map.