From 6bd7c64341123281ee0f5e0f8ed3bd926803ad63 Mon Sep 17 00:00:00 2001 From: Markus Armbruster Date: Mon, 29 Dec 2014 07:09:35 +0100 Subject: [PATCH] info/navigate: Correct and clarify Don't claim the lowest-numbered land unit is always the leader. Reword the explanation of the prompt. Update example output for current code. Clarify that a destination sector is also accepted interactively, not just on the command line. Missiles interdict just the valuable ships, unlike other interdiction. Signed-off-by: Markus Armbruster --- info/navigate.t | 54 +++++++++++++++++++++++++++++-------------------- 1 file changed, 32 insertions(+), 22 deletions(-) diff --git a/info/navigate.t b/info/navigate.t index d10b3617..57436486 100644 --- a/info/navigate.t +++ b/info/navigate.t @@ -11,16 +11,14 @@ A ship must have at least one crew but not an uncompensated worker) to be navigated. When you navigate, you see the hex of sectors around the flagship. -(The lowest numbered ship is always considered the flagship). .s1 The program will prompt with the maximum and minimum mobility of the -ships in the fleet, and the current sector of the flagship in the form: +ships in the fleet, and its current position in the form: .NF <57.0:23.5: -6,4> .FI -which means one ship has 57 mobility units, -some other ship in the fleet has 23.5 mobility units and -the flagship is in sector -6,4. +which means the ships have between 23.5 and 57 mobility units, and +are in sector -6,4. You may indicate the direction you would like the fleet to move by typing a string of letters consisting of any combination of the following: @@ -96,23 +94,33 @@ interactively: .EX nav 18 jj .NF -<112.7:112.7: -4, -2> v -patrol boat #18 on open sea @ -3,-2 -<112.7:112.7: -4, -2> gh -patrol boat #18 stopped at -6,-2 +Flagship is pt patrol boat (#18) + . . +. . . + . . +<112.7:112.7: -4,-2> v +pt patrol boat (#18) @ -4,-2 0% sea + . . +. . . + . . +<112.7:112.7: -4,-2> gh +pt patrol boat (#18) stopped at -6,-2 +Path taken: jjg .FI .s1 -You may also simply specify the destination sector -on the command line. In this case, -empire will set the path to be the cheapest path (in terms of -length) that currently exists. The unit(s) will move to the -destination sector, and then ask for more input. +You may also simply specify the destination sector. In this case, the +ships will take a shortest known path to the destination sector. .s1 For example, .EX nav 18 -6,-2 .NF -<104.2:104.2: -6, -2> h -patrol boat #18 stopped at -6,-2 +Flagship is pt patrol boat (#10) + . . +. . . + . . +<104.2:104.2: -6,-2> h +pt patrol boat (#18) stopped at -6,-2 +Path taken: jjg .FI .s1 The formula for the movement cost for 1 sector is: @@ -130,15 +138,17 @@ Minesweepers also take 1/2 normal damage from mines. .s1 Also, note that some things may affect you while you are moving. Forts belonging to hostile countries will fire at you when you come within -range. Hostile land/sea/air units may fire at/bomb your ships, if they're -on interdiction missions (see info mission). If your enemy has a +range. Hostile land/sea/air units may fire at/bomb your ships, +if they're on interdiction missions (see \*Qinfo mission\*U). +The chance of bombs hitting your ships is determined by +the ship that is easiest to hit (see \*Qbomb\*U for the chance of +hitting). Any damage incurred is divided evenly among +the navigating ships. +.s1 +If your enemy has a stack of missiles on interdiction mission, then they will automatically fire one after another until all of your \*Qvaluable\*U ships are sunk. -The chance of missiles and planes hitting your ships is determined by -the \*Qworst\*U ship in your fleet (see \*Qbomb\*U for the chance of -hitting). Any damage incurred by the fleet is divided evenly among -all the ships in the fleet which are in the same sector. .s1 .L NOTE .s1