Synchronize commands and update properly with a lock (towards
resolving #1458175 and #1504036): (update_lock): New. (update_shed): Initialize it. (update_wait, dispatch): Take exclusive update_lock around the update, shared update_lock around commands. This makes the update block until all aborted commands terminated and gave up their lock. Remove the cheesy and unsafe two second wait for commands to finish. It also makes player threads block before executing commands while the update is pending, removing the need to fail commands then. So don't.
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3 changed files with 13 additions and 14 deletions
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extern int shutdown_pending;
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extern int update_pending;
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extern empth_sem_t *update_sem;
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extern empth_rwlock_t *update_lock;
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extern time_t update_time;
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extern int updating_mob;
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