tests/fire: Cover mission clearing
Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
This commit is contained in:
parent
b8af67d32c
commit
6d3106a582
6 changed files with 311 additions and 245 deletions
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@ -27,9 +27,12 @@ unload g 2 10
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fire sh 2 6,0
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fire sh 2 6,0
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load g 2 10
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load g 2 10
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| likewise no shells
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| likewise no shells
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unload s 2 200
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unload s 2 100
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fire sh 2 6,0
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fire sh 2 6,0
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load s 2 200
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load s 2 100
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| show mission
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miss s * ?mission#0 q
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__cmd added 1 2 0
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|| ship firing nowhere (shells consumed)
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|| ship firing nowhere (shells consumed)
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| 100% bb
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| 100% bb
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@ -52,31 +55,30 @@ fire sh 3 2,-2
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|| ship firing at undefended target
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|| ship firing at undefended target
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| 100% bb with 1, 2, 3 guns
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| 100% bb with 1, 2, 3 guns
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| at empty highway
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| at empty highway
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unload g 3 -1
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unload g 4 -1
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fire sh 3 0,2
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fire sh 4 0,2
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load g 3 1
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load g 4 1
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fire sh 3 0,2
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fire sh 4 0,2
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load g 3 1
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load g 4 1
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fire sh 3 0,2
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fire sh 4 0,2
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load g 3 7
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load g 4 7
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| likewise 1, 2 shell (take care to avoid automatic supply)
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| likewise 1, 2 shell (take care to avoid automatic supply)
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unload s 3 -1
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unload s 4 -1
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navi 3 jh
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load s 3 100
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fire sh 3 0,2
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fire sh 4 0,2
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navi 3 gh
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tend s 3 2 4
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load s 3 2
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__cmd added -2 -2 0
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navi 3 jh
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fire sh 4 0,2
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fire sh 3 0,2
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tend s 3 93 4
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navi 3 gh
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__cmd added -1 -1 0
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load s 3 169
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| likewise 1, 2, 3 mil
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| likewise 1, 2, 3 mil
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unload m 3 -1
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unload m 4 -1
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fire sh 3 0,2
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fire sh 4 0,2
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load m 3 1
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load m 4 1
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fire sh 3 0,2
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fire sh 4 0,2
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load m 3 1
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load m 4 1
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fire sh 3 0,2
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fire sh 4 0,2
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load m 3 10
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load m 4 10
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| 60% bb
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| 60% bb
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fire sh 2 0,2
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fire sh 2 0,2
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| 100% bb
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| 100% bb
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@ -27,17 +27,20 @@ lunload g 2 12
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fire la 2 6,0
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fire la 2 6,0
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lload g 2 12
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lload g 2 12
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| likewise no shells
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| likewise no shells
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lunload s 2 80
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lunload s 2 40
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fire la 2 6,0
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fire la 2 6,0
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lload s 2 80
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lload s 2 40
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| likewise on ship
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| likewise on ship
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load land 9 2
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load land 8 2
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fire la 2 6,0
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fire la 2 6,0
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unload land 9 2
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unload land 8 2
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| likewise on land
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| likewise on land
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lload land 9 2
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lload land 8 2
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fire la 2 6,0
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fire la 2 6,0
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lunload land 9 2
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lunload land 8 2
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| show mission
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miss l * ?mission#0 q
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__cmd added 1 2 0
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|| land firing nowhere (shells consumed)
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|| land firing nowhere (shells consumed)
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| 100% hat
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| 100% hat
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@ -60,28 +63,28 @@ fire la 3 2,-2
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|| land firing at undefended target
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|| land firing at undefended target
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| 100% hat with one gun
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| 100% hat with one gun
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| at empty highway
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| at empty highway
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lunload g 3 -1
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lunload g 4 -1
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fire la 3 0,2
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fire la 4 0,2
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lload g 3 11
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lload g 4 11
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| likewise one shell (take care to avoid automatic supply)
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| likewise one shell (take care to avoid automatic supply)
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lunload s 3 -1
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lunload s 4 -1
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march 3 gh
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lload s 3 40
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fire la 3 0,2
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fire la 4 0,2
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march 3 jh
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lunload s 3 35
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lload s 3 51
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lload s 4 35
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| 40% hat
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| 40% hat
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fire la 2 0,2
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fire la 2 0,2
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| 100% hat
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| 100% hat
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fire la 3 0,2
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fire la 4 0,2
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| 100% hat
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| 100% hat
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| at sector, fractional range, ~50% chance
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| at sector, fractional range, ~50% chance
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march 3 yyyh
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__cmd added -1 -1 0
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fire la 3 0,2
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fire la 5 0,2
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fire la 3 0,2
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fire la 5 0,2
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fire la 3 0,2
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fire la 5 0,2
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fire la 3 0,2
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fire la 5 0,2
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fire la 3 0,2
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fire la 5 0,2
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fire la 3 0,2
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fire la 5 0,2
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|| show shell use
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|| show shell use
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lcarg * ?shell>0
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lcarg * ?shell>0
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@ -4,9 +4,11 @@ comm * ?terr=1
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sinf * ?terr=1
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sinf * ?terr=1
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ship *
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ship *
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carg *
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carg *
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miss s * ?mission#0 q
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plane *
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plane *
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land *
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land *
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lcarg *
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lcarg *
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miss l * ?mission#0 q
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nuke *
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nuke *
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terr * 0
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terr * 0
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read 0
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read 0
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@ -11,7 +11,6 @@ owner xloc yloc des effic mobil off loyal terr0 terr1 terr2 terr3 dterr xdist yd
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1 -1 1 24 100 127 0 0 0 0 0 0 0 -1 1 0 0 0 0 24 0 0 0 0 0 1 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 0 0 0 0 0 0
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1 -1 1 24 100 127 0 0 0 0 0 0 0 -1 1 0 0 0 0 24 0 0 0 0 0 1 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 0 0 0 0 0 0
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2 0 2 24 1 1 0 0 0 0 0 0 0 0 2 2 0 0 1 24 0 0 0 0 0 2 13 0 0 0 0 0 0 0 0 0 2 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 0 0 0 1 1 1
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2 0 2 24 1 1 0 0 0 0 0 0 0 0 2 2 0 0 1 24 0 0 0 0 0 2 13 0 0 0 0 0 0 0 0 0 2 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 0 0 0 1 1 1
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2 2 2 12 86 0 0 0 0 0 0 0 0 2 2 87 0 0 1 12 0 0 0 0 0 2 86 0 0 0 0 0 0 0 0 0 86 86 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 0 0 0 86 86 86
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2 2 2 12 86 0 0 0 0 0 0 0 0 2 2 87 0 0 1 12 0 0 0 0 0 2 86 0 0 0 0 0 0 0 0 0 86 86 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 0 0 0 86 86 86
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0 4 2 0 100 0 0 0 0 0 0 0 0 4 2 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 0 0 0 0 0 0
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2 -2 2 24 100 127 0 0 0 0 0 0 0 -2 2 100 0 0 1 24 0 0 0 0 0 2 100 0 0 0 0 0 0 0 0 0 100 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 0 0 0 100 100 100
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2 -2 2 24 100 127 0 0 0 0 0 0 0 -2 2 100 0 0 1 24 0 0 0 0 0 2 100 0 0 0 0 0 0 0 0 0 100 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 0 0 0 100 100 100
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1 0 -2 24 100 127 0 0 0 0 0 0 0 0 -2 0 0 0 1 24 0 0 0 0 0 1 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 0 0 0 0 0 0
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1 0 -2 24 100 127 0 0 0 0 0 0 0 0 -2 0 0 0 1 24 0 0 0 0 0 1 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 0 0 0 0 0 0
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1 2 -2 2 100 127 0 0 0 0 0 0 0 2 -2 0 0 0 1 2 0 0 0 0 0 1 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 0 0 0 0 0 0
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1 2 -2 2 100 127 0 0 0 0 0 0 0 2 -2 0 0 0 1 2 0 0 0 0 0 1 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 0 0 0 0 0 0
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@ -24,12 +23,14 @@ owner xloc yloc des effic mobil off loyal terr0 terr1 terr2 terr3 dterr xdist yd
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config ship
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config ship
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uid owner xloc yloc type effic mobil off tech opx opy mission radius fleet civil milit shell gun petrol iron dust bar food oil lcm hcm uw rad pstage ptime access name xbuilt ybuilt builder rflags rpath
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uid owner xloc yloc type effic mobil off tech opx opy mission radius fleet civil milit shell gun petrol iron dust bar food oil lcm hcm uw rad pstage ptime access name xbuilt ybuilt builder rflags rpath
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0 2 -12 0 6 20 0 0 0 0 0 none 0 "" 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -12 0 0 () ""
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0 2 -12 0 6 20 0 0 0 0 0 none 0 "" 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -12 0 0 () ""
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1 1 3 1 13 59 127 0 150 0 0 none 0 "" 0 13 200 10 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -12 0 0 () ""
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1 1 3 1 13 59 127 0 150 3 1 interdiction 4 "" 0 13 100 10 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -12 0 0 () ""
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2 1 3 1 13 60 127 0 150 0 0 none 0 "" 0 13 196 10 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -12 0 0 () ""
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2 1 3 1 13 60 127 0 150 3 1 interdiction 4 "" 0 13 96 10 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -12 0 0 () ""
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3 1 3 1 13 100 87 0 150 0 0 none 0 "" 0 13 162 10 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -12 0 0 () ""
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3 1 3 1 13 100 127 0 150 3 1 none 4 "" 0 13 72 10 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -12 0 0 () ""
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5 1 10 0 17 100 117 0 100 0 0 none 0 "" 0 5 24 4 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -12 0 0 () ""
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4 1 3 1 13 100 127 0 150 3 1 interdiction 4 "" 0 13 90 10 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -12 0 0 () ""
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6 1 3 3 17 100 127 0 100 0 0 none 0 "" 0 5 36 4 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -12 0 0 () ""
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5 1 10 0 17 100 117 0 100 8 0 none 2 "" 0 5 24 4 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -12 0 0 () ""
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9 1 3 1 2 98 124 0 20 0 0 none 0 "" 0 10 10 9 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -12 0 0 () ""
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6 1 3 3 17 100 127 0 100 3 3 interdiction 2 "" 0 5 36 4 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -12 0 0 () ""
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8 1 3 1 2 100 0 0 20 0 0 none 0 "" 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -12 0 0 () ""
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9 1 5 1 2 98 124 0 20 0 0 none 0 "" 0 10 10 9 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -12 0 0 () ""
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10 0 2 2 18 0 0 0 60 0 0 none 0 "" 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -12 0 0 () ""
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10 0 2 2 18 0 0 0 60 0 0 none 0 "" 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -12 0 0 () ""
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11 0 6 0 18 0 0 0 60 0 0 none 0 "" 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -12 0 0 () ""
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11 0 6 0 18 0 0 0 60 0 0 none 0 "" 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -12 0 0 () ""
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12 2 2 2 18 68 86 0 60 0 0 none 0 "" 0 3 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -12 0 0 () ""
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12 2 2 2 18 68 86 0 60 0 0 none 0 "" 0 3 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -12 0 0 () ""
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@ -60,10 +61,13 @@ uid owner xloc yloc type effic mobil off tech opx opy mission radius wing range
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config land
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config land
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uid owner xloc yloc type effic mobil off tech opx opy mission radius army ship harden retreat rflags rpath civil milit shell gun petrol iron dust bar food oil lcm hcm uw rad pstage ptime land access
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uid owner xloc yloc type effic mobil off tech opx opy mission radius army ship harden retreat rflags rpath civil milit shell gun petrol iron dust bar food oil lcm hcm uw rad pstage ptime land access
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0 0 2 2 8 0 127 0 40 0 0 none 0 "" -1 0 42 () "" 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
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0 0 2 2 8 0 127 0 40 0 0 none 0 "" -1 0 42 () "" 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
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1 1 3 1 13 39 127 0 160 0 0 none 0 "" -1 0 42 () "" 0 10 80 12 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
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1 1 3 1 13 39 127 0 160 3 1 interdiction 4 "" -1 0 42 () "" 0 10 40 12 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
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2 1 3 1 13 40 127 0 160 0 0 none 0 "" -1 0 42 () "" 0 10 76 12 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
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2 1 3 1 13 40 127 0 160 3 1 interdiction 4 "" -1 0 42 () "" 0 10 36 12 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
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3 1 0 -2 13 100 51 0 160 0 0 none 0 "" -1 0 42 () "" 0 10 23 12 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
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3 1 3 1 13 100 127 0 160 3 1 none 4 "" -1 0 42 () "" 0 10 16 12 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
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9 1 3 1 7 100 0 0 40 0 0 none 0 "" -1 0 42 () "" 0 10 10 10 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
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4 1 3 1 13 100 127 0 160 3 1 interdiction 4 "" -1 0 42 () "" 0 10 31 12 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
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5 1 0 -2 13 100 127 0 160 0 -2 none 4 "" -1 0 42 () "" 0 10 16 12 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
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8 1 3 1 7 100 127 0 40 0 0 none 0 "" -1 0 42 () "" 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
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9 1 1 1 6 100 0 0 50 0 0 none 0 "" -1 0 42 () "" 0 10 10 10 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
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10 0 2 2 8 0 127 0 40 0 0 none 0 "" -1 0 42 () "" 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
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10 0 2 2 8 0 127 0 40 0 0 none 0 "" -1 0 42 () "" 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
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11 0 6 0 8 0 127 0 40 0 0 none 0 "" -1 0 42 () "" 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
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11 0 6 0 8 0 127 0 40 0 0 none 0 "" -1 0 42 () "" 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
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12 0 2 2 8 0 127 0 40 0 0 none 0 "" -1 0 42 () "" 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
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12 0 2 2 8 0 127 0 40 0 0 none 0 "" -1 0 42 () "" 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
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@ -95,7 +99,7 @@ uid owner type unitid price maxbidder markettime xloc yloc
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/config
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/config
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config nat
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config nat
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cnum stat flags cname passwd ip hostname userid xcap ycap xorg yorg update tgms ann timeused btu access milreserve money login logout newstim annotim tech research education happiness relations(0) relations(1) relations(2) relations(3) relations(4) relations(5) relations(6) relations(7) relations(8) relations(9) relations(10) relations(11) relations(12) relations(13) relations(14) relations(15) relations(16) relations(17) relations(18) relations(19) relations(20) relations(21) relations(22) relations(23) relations(24) relations(25) relations(26) relations(27) relations(28) relations(29) relations(30) relations(31) relations(32) relations(33) relations(34) relations(35) relations(36) relations(37) relations(38) relations(39) relations(40) relations(41) relations(42) relations(43) relations(44) relations(45) relations(46) relations(47) relations(48) relations(49) relations(50) relations(51) relations(52) relations(53) relations(54) relations(55) relations(56) relations(57) relations(58) relations(59) relations(60) relations(61) relations(62) relations(63) relations(64) relations(65) relations(66) relations(67) relations(68) relations(69) relations(70) relations(71) relations(72) relations(73) relations(74) relations(75) relations(76) relations(77) relations(78) relations(79) relations(80) relations(81) relations(82) relations(83) relations(84) relations(85) relations(86) relations(87) relations(88) relations(89) relations(90) relations(91) relations(92) relations(93) relations(94) relations(95) relations(96) relations(97) relations(98) contacts(0) contacts(1) contacts(2) contacts(3) contacts(4) contacts(5) contacts(6) contacts(7) contacts(8) contacts(9) contacts(10) contacts(11) contacts(12) contacts(13) contacts(14) contacts(15) contacts(16) contacts(17) contacts(18) contacts(19) contacts(20) contacts(21) contacts(22) contacts(23) contacts(24) contacts(25) contacts(26) contacts(27) contacts(28) contacts(29) contacts(30) contacts(31) contacts(32) contacts(33) contacts(34) contacts(35) contacts(36) contacts(37) contacts(38) contacts(39) contacts(40) contacts(41) contacts(42) contacts(43) contacts(44) contacts(45) contacts(46) contacts(47) contacts(48) contacts(49) contacts(50) contacts(51) contacts(52) contacts(53) contacts(54) contacts(55) contacts(56) contacts(57) contacts(58) contacts(59) contacts(60) contacts(61) contacts(62) contacts(63) contacts(64) contacts(65) contacts(66) contacts(67) contacts(68) contacts(69) contacts(70) contacts(71) contacts(72) contacts(73) contacts(74) contacts(75) contacts(76) contacts(77) contacts(78) contacts(79) contacts(80) contacts(81) contacts(82) contacts(83) contacts(84) contacts(85) contacts(86) contacts(87) contacts(88) contacts(89) contacts(90) contacts(91) contacts(92) contacts(93) contacts(94) contacts(95) contacts(96) contacts(97) contacts(98) rejects(0) rejects(1) rejects(2) rejects(3) rejects(4) rejects(5) rejects(6) rejects(7) rejects(8) rejects(9) rejects(10) rejects(11) rejects(12) rejects(13) rejects(14) rejects(15) rejects(16) rejects(17) rejects(18) rejects(19) rejects(20) rejects(21) rejects(22) rejects(23) rejects(24) rejects(25) rejects(26) rejects(27) rejects(28) rejects(29) rejects(30) rejects(31) rejects(32) rejects(33) rejects(34) rejects(35) rejects(36) rejects(37) rejects(38) rejects(39) rejects(40) rejects(41) rejects(42) rejects(43) rejects(44) rejects(45) rejects(46) rejects(47) rejects(48) rejects(49) rejects(50) rejects(51) rejects(52) rejects(53) rejects(54) rejects(55) rejects(56) rejects(57) rejects(58) rejects(59) rejects(60) rejects(61) rejects(62) rejects(63) rejects(64) rejects(65) rejects(66) rejects(67) rejects(68) rejects(69) rejects(70) rejects(71) rejects(72) rejects(73) rejects(74) rejects(75) rejects(76) rejects(77) rejects(78) rejects(79) rejects(80) rejects(81) rejects(82) rejects(83) rejects(84) rejects(85) rejects(86) rejects(87) rejects(88) rejects(89) rejects(90) rejects(91) rejects(92) rejects(93) rejects(94) rejects(95) rejects(96) rejects(97) rejects(98)
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cnum stat flags cname passwd ip hostname userid xcap ycap xorg yorg update tgms ann timeused btu access milreserve money login logout newstim annotim tech research education happiness relations(0) relations(1) relations(2) relations(3) relations(4) relations(5) relations(6) relations(7) relations(8) relations(9) relations(10) relations(11) relations(12) relations(13) relations(14) relations(15) relations(16) relations(17) relations(18) relations(19) relations(20) relations(21) relations(22) relations(23) relations(24) relations(25) relations(26) relations(27) relations(28) relations(29) relations(30) relations(31) relations(32) relations(33) relations(34) relations(35) relations(36) relations(37) relations(38) relations(39) relations(40) relations(41) relations(42) relations(43) relations(44) relations(45) relations(46) relations(47) relations(48) relations(49) relations(50) relations(51) relations(52) relations(53) relations(54) relations(55) relations(56) relations(57) relations(58) relations(59) relations(60) relations(61) relations(62) relations(63) relations(64) relations(65) relations(66) relations(67) relations(68) relations(69) relations(70) relations(71) relations(72) relations(73) relations(74) relations(75) relations(76) relations(77) relations(78) relations(79) relations(80) relations(81) relations(82) relations(83) relations(84) relations(85) relations(86) relations(87) relations(88) relations(89) relations(90) relations(91) relations(92) relations(93) relations(94) relations(95) relations(96) relations(97) relations(98) contacts(0) contacts(1) contacts(2) contacts(3) contacts(4) contacts(5) contacts(6) contacts(7) contacts(8) contacts(9) contacts(10) contacts(11) contacts(12) contacts(13) contacts(14) contacts(15) contacts(16) contacts(17) contacts(18) contacts(19) contacts(20) contacts(21) contacts(22) contacts(23) contacts(24) contacts(25) contacts(26) contacts(27) contacts(28) contacts(29) contacts(30) contacts(31) contacts(32) contacts(33) contacts(34) contacts(35) contacts(36) contacts(37) contacts(38) contacts(39) contacts(40) contacts(41) contacts(42) contacts(43) contacts(44) contacts(45) contacts(46) contacts(47) contacts(48) contacts(49) contacts(50) contacts(51) contacts(52) contacts(53) contacts(54) contacts(55) contacts(56) contacts(57) contacts(58) contacts(59) contacts(60) contacts(61) contacts(62) contacts(63) contacts(64) contacts(65) contacts(66) contacts(67) contacts(68) contacts(69) contacts(70) contacts(71) contacts(72) contacts(73) contacts(74) contacts(75) contacts(76) contacts(77) contacts(78) contacts(79) contacts(80) contacts(81) contacts(82) contacts(83) contacts(84) contacts(85) contacts(86) contacts(87) contacts(88) contacts(89) contacts(90) contacts(91) contacts(92) contacts(93) contacts(94) contacts(95) contacts(96) contacts(97) contacts(98) rejects(0) rejects(1) rejects(2) rejects(3) rejects(4) rejects(5) rejects(6) rejects(7) rejects(8) rejects(9) rejects(10) rejects(11) rejects(12) rejects(13) rejects(14) rejects(15) rejects(16) rejects(17) rejects(18) rejects(19) rejects(20) rejects(21) rejects(22) rejects(23) rejects(24) rejects(25) rejects(26) rejects(27) rejects(28) rejects(29) rejects(30) rejects(31) rejects(32) rejects(33) rejects(34) rejects(35) rejects(36) rejects(37) rejects(38) rejects(39) rejects(40) rejects(41) rejects(42) rejects(43) rejects(44) rejects(45) rejects(46) rejects(47) rejects(48) rejects(49) rejects(50) rejects(51) rejects(52) rejects(53) rejects(54) rejects(55) rejects(56) rejects(57) rejects(58) rejects(59) rejects(60) rejects(61) rejects(62) rejects(63) rejects(64) rejects(65) rejects(66) rejects(67) rejects(68) rejects(69) rejects(70) rejects(71) rejects(72) rejects(73) rejects(74) rejects(75) rejects(76) rejects(77) rejects(78) rejects(79) rejects(80) rejects(81) rejects(82) rejects(83) rejects(84) rejects(85) rejects(86) rejects(87) rejects(88) rejects(89) rejects(90) rejects(91) rejects(92) rejects(93) rejects(94) rejects(95) rejects(96) rejects(97) rejects(98)
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0 deity (flash beep coastwatch sonar techlists) "POGO" "peter" "127.0.0.1" "" "tester" 0 0 0 0 0 0 0 255 640 0 0 123456789 0 0 0 0 0.00000 0.00000 0.00000 0.00000 neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () ()
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0 deity (flash beep coastwatch sonar techlists) "POGO" "peter" "127.0.0.1" "" "tester" 0 0 0 0 0 0 0 255 636 0 0 123456789 0 0 0 0 0.00000 0.00000 0.00000 0.00000 neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () ()
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1 active (flash beep coastwatch sonar techlists) "1" "1" "127.0.0.1" "" "tester" 1 -1 0 0 0 0 0 255 494 0 0 25000 0 0 0 0 100.000 0.00000 0.00000 0.00000 neutral neutral at-war neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () ()
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1 active (flash beep coastwatch sonar techlists) "1" "1" "127.0.0.1" "" "tester" 1 -1 0 0 0 0 0 255 494 0 0 25000 0 0 0 0 100.000 0.00000 0.00000 0.00000 neutral neutral at-war neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () ()
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2 active (flash beep coastwatch sonar techlists) "2" "2" "" "" "" 0 0 0 0 0 1 0 255 640 0 0 25000 0 0 0 0 100.000 0.00000 0.00000 0.00000 neutral at-war neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () ()
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2 active (flash beep coastwatch sonar techlists) "2" "2" "" "" "" 0 0 0 0 0 1 0 255 640 0 0 25000 0 0 0 0 100.000 0.00000 0.00000 0.00000 neutral at-war neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () ()
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3 new (flash beep coastwatch sonar techlists) "3" "3" "" "" "" 2 -2 0 0 0 0 0 255 640 0 0 25000 0 0 0 0 0.00000 0.00000 0.00000 0.00000 neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () ()
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3 new (flash beep coastwatch sonar techlists) "3" "3" "" "" "" 2 -2 0 0 0 0 0 255 640 0 0 25000 0 0 0 0 0.00000 0.00000 0.00000 0.00000 neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () ()
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@ -235,14 +235,14 @@
|
||||||
Play#1 output Play#1 1 Sector 0,0 ready to fire
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Play#1 output Play#1 1 Sector 0,0 ready to fire
|
||||||
Play#1 output Play#1 1 range is 4.00 (3.50)
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Play#1 output Play#1 1 range is 4.00 (3.50)
|
||||||
Play#1 output Play#1 1 \007Kaboom!!!
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Play#1 output Play#1 1 \007Kaboom!!!
|
||||||
Play#1 output Play#1 1 Shells hit cs cargo ship (#9) in 3,1 for 0 damage.
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Play#1 output Play#1 1 Shells hit cs cargo ship (#9) in 5,1 for 0 damage.
|
||||||
Play#1 output Play#1 6 0 603
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Play#1 output Play#1 6 0 603
|
||||||
Play#1 input fire se 2,0 9
|
Play#1 input fire se 2,0 9
|
||||||
Play#1 command fire
|
Play#1 command fire
|
||||||
Play#1 output Play#1 1 Sector 2,0 ready to fire
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Play#1 output Play#1 1 Sector 2,0 ready to fire
|
||||||
Play#1 output Play#1 1 range is 4.00 (4.50)
|
Play#1 output Play#1 1 range is 4.00 (4.50)
|
||||||
Play#1 output Play#1 1 \007Kaboom!!!
|
Play#1 output Play#1 1 \007Kaboom!!!
|
||||||
Play#1 output Play#1 1 Shells hit cs cargo ship (#9) in 3,1 for 3 damage.
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Play#1 output Play#1 1 Shells hit cs cargo ship (#9) in 5,1 for 3 damage.
|
||||||
Play#1 output Play#1 1 cs cargo ship (#9) takes 2
|
Play#1 output Play#1 1 cs cargo ship (#9) takes 2
|
||||||
Play#1 output Play#1 6 0 602
|
Play#1 output Play#1 6 0 602
|
||||||
Play#1 input __cmd added 1 1 0
|
Play#1 input __cmd added 1 1 0
|
||||||
|
@ -384,7 +384,7 @@
|
||||||
Play#0 output Play#0 1 2 0 frg frigate -12,0 20% 0 0 0 0 0 0 0 0 0 0
|
Play#0 output Play#0 1 2 0 frg frigate -12,0 20% 0 0 0 0 0 0 0 0 0 0
|
||||||
Play#0 output Play#0 1 1 1 bb battleship 3,1 59% 0 13 0 0 0 0 0 0 127 150
|
Play#0 output Play#0 1 1 1 bb battleship 3,1 59% 0 13 0 0 0 0 0 0 127 150
|
||||||
Play#0 output Play#0 1 1 2 bb battleship 3,1 60% 0 13 0 0 0 0 0 0 127 150
|
Play#0 output Play#0 1 1 2 bb battleship 3,1 60% 0 13 0 0 0 0 0 0 127 150
|
||||||
Play#0 output Play#0 1 1 9 cs cargo ship 3,1 98% 0 10 0 0 0 0 0 0 124 20
|
Play#0 output Play#0 1 1 9 cs cargo ship 5,1 98% 0 10 0 0 0 0 0 0 124 20
|
||||||
Play#0 output Play#0 1 2 10 sb submarine 2,2 20% 0 0 0 0 0 0 0 0 0 60
|
Play#0 output Play#0 1 2 10 sb submarine 2,2 20% 0 0 0 0 0 0 0 0 0 60
|
||||||
Play#0 output Play#0 1 2 11 sb submarine 6,0 20% 0 0 0 0 0 0 0 1 0 60
|
Play#0 output Play#0 1 2 11 sb submarine 6,0 20% 0 0 0 0 0 0 0 1 0 60
|
||||||
Play#0 output Play#0 1 2 22 cs cargo ship 2,2 58% 0 3 0 0 0 0 1 1 74 20
|
Play#0 output Play#0 1 2 22 cs cargo ship 2,2 58% 0 3 0 0 0 0 1 1 74 20
|
||||||
|
@ -395,9 +395,9 @@
|
||||||
Play#0 command cargo
|
Play#0 command cargo
|
||||||
Play#0 output Play#0 1 shp# x,y flt eff civ mil uw sh gun pet irn dst bar oil lcm hcm rad
|
Play#0 output Play#0 1 shp# x,y flt eff civ mil uw sh gun pet irn dst bar oil lcm hcm rad
|
||||||
Play#0 output Play#0 1 0 frg -12,0 20% 0 0 0 0 0 0 0 0 0 0 0 0 0
|
Play#0 output Play#0 1 0 frg -12,0 20% 0 0 0 0 0 0 0 0 0 0 0 0 0
|
||||||
Play#0 output Play#0 1 1 bb 3,1 59% 0 13 0 200 10 0 0 0 0 0 0 0 0
|
Play#0 output Play#0 1 1 bb 3,1 59% 0 13 0 100 10 0 0 0 0 0 0 0 0
|
||||||
Play#0 output Play#0 1 2 bb 3,1 60% 0 13 0 200 10 0 0 0 0 0 0 0 0
|
Play#0 output Play#0 1 2 bb 3,1 60% 0 13 0 100 10 0 0 0 0 0 0 0 0
|
||||||
Play#0 output Play#0 1 9 cs 3,1 98% 0 10 0 10 9 0 0 0 0 0 0 0 0
|
Play#0 output Play#0 1 9 cs 5,1 98% 0 10 0 10 9 0 0 0 0 0 0 0 0
|
||||||
Play#0 output Play#0 1 10 sb 2,2 20% 0 0 0 0 0 0 0 0 0 0 0 0 0
|
Play#0 output Play#0 1 10 sb 2,2 20% 0 0 0 0 0 0 0 0 0 0 0 0 0
|
||||||
Play#0 output Play#0 1 11 sb 6,0 20% 0 0 0 0 0 0 0 0 0 0 0 0 0
|
Play#0 output Play#0 1 11 sb 6,0 20% 0 0 0 0 0 0 0 0 0 0 0 0 0
|
||||||
Play#0 output Play#0 1 22 cs 2,2 58% 0 3 0 0 0 0 0 0 0 0 58 59 0
|
Play#0 output Play#0 1 22 cs 2,2 58% 0 3 0 0 0 0 0 0 0 0 58 59 0
|
||||||
|
@ -422,8 +422,8 @@
|
||||||
Play#0 input lcarg * ?eff<100
|
Play#0 input lcarg * ?eff<100
|
||||||
Play#0 command lcargo
|
Play#0 command lcargo
|
||||||
Play#0 output Play#0 1 lnd# unit x,y a eff civ mil uw sh gun pet irn dst bar oil lcm hcm rad
|
Play#0 output Play#0 1 lnd# unit x,y a eff civ mil uw sh gun pet irn dst bar oil lcm hcm rad
|
||||||
Play#0 output Play#0 1 1 hat 3,1 39% 0 10 0 80 12 0 0 0 0 0 0 0 0
|
Play#0 output Play#0 1 1 hat 3,1 39% 0 10 0 40 12 0 0 0 0 0 0 0 0
|
||||||
Play#0 output Play#0 1 2 hat 3,1 40% 0 10 0 80 12 0 0 0 0 0 0 0 0
|
Play#0 output Play#0 1 2 hat 3,1 40% 0 10 0 40 12 0 0 0 0 0 0 0 0
|
||||||
Play#0 output Play#0 1 22 rad 2,2 97% 0 10 0 0 0 0 0 0 0 0 0 0 0
|
Play#0 output Play#0 1 22 rad 2,2 97% 0 10 0 0 0 0 0 0 0 0 0 0 0
|
||||||
Play#0 output Play#0 1 32 tra 2,2 94% 0 10 0 0 0 0 0 0 0 0 94 94 0
|
Play#0 output Play#0 1 32 tra 2,2 94% 0 10 0 0 0 0 0 0 0 0 94 94 0
|
||||||
Play#0 output Play#0 1 33 rad 2,2 97% 0 9 0 0 0 0 0 0 0 0 0 0 0
|
Play#0 output Play#0 1 33 rad 2,2 97% 0 9 0 0 0 0 0 0 0 0 0 0 0
|
||||||
|
@ -463,21 +463,23 @@
|
||||||
Play#1 output Play#1 1 1 bb battleship 3,1 59% 0 13 0 0 0 0 0 0 127 150
|
Play#1 output Play#1 1 1 bb battleship 3,1 59% 0 13 0 0 0 0 0 0 127 150
|
||||||
Play#1 output Play#1 1 2 bb battleship 3,1 60% 0 13 0 0 0 0 0 0 127 150
|
Play#1 output Play#1 1 2 bb battleship 3,1 60% 0 13 0 0 0 0 0 0 127 150
|
||||||
Play#1 output Play#1 1 3 bb battleship 3,1 100% 0 13 0 0 0 0 0 0 127 150
|
Play#1 output Play#1 1 3 bb battleship 3,1 100% 0 13 0 0 0 0 0 0 127 150
|
||||||
|
Play#1 output Play#1 1 4 bb battleship 3,1 100% 0 13 0 0 0 0 0 0 127 150
|
||||||
Play#1 output Play#1 1 5 dd destroyer 8,0 100% 0 5 0 0 0 0 0 0 127 100
|
Play#1 output Play#1 1 5 dd destroyer 8,0 100% 0 5 0 0 0 0 0 0 127 100
|
||||||
Play#1 output Play#1 1 6 dd destroyer 3,3 100% 0 5 0 0 0 0 0 0 127 100
|
Play#1 output Play#1 1 6 dd destroyer 3,3 100% 0 5 0 0 0 0 0 0 127 100
|
||||||
Play#1 output Play#1 1 9 cs cargo ship 3,1 98% 0 10 0 0 0 0 0 0 124 20
|
Play#1 output Play#1 1 9 cs cargo ship 5,1 98% 0 10 0 0 0 0 0 0 124 20
|
||||||
Play#1 output Play#1 1 6 ships
|
Play#1 output Play#1 1 7 ships
|
||||||
Play#1 output Play#1 6 0 595
|
Play#1 output Play#1 6 0 595
|
||||||
Play#1 input carg * ?shell>0
|
Play#1 input carg * ?shell>0
|
||||||
Play#1 command cargo
|
Play#1 command cargo
|
||||||
Play#1 output Play#1 1 shp# x,y flt eff civ mil uw sh gun pet irn dst bar oil lcm hcm rad
|
Play#1 output Play#1 1 shp# x,y flt eff civ mil uw sh gun pet irn dst bar oil lcm hcm rad
|
||||||
Play#1 output Play#1 1 1 bb 3,1 59% 0 13 0 200 10 0 0 0 0 0 0 0 0
|
Play#1 output Play#1 1 1 bb 3,1 59% 0 13 0 100 10 0 0 0 0 0 0 0 0
|
||||||
Play#1 output Play#1 1 2 bb 3,1 60% 0 13 0 200 10 0 0 0 0 0 0 0 0
|
Play#1 output Play#1 1 2 bb 3,1 60% 0 13 0 100 10 0 0 0 0 0 0 0 0
|
||||||
Play#1 output Play#1 1 3 bb 3,1 100% 0 13 0 200 10 0 0 0 0 0 0 0 0
|
Play#1 output Play#1 1 3 bb 3,1 100% 0 13 0 100 10 0 0 0 0 0 0 0 0
|
||||||
|
Play#1 output Play#1 1 4 bb 3,1 100% 0 13 0 100 10 0 0 0 0 0 0 0 0
|
||||||
Play#1 output Play#1 1 5 dd 8,0 100% 0 5 0 40 4 0 0 0 0 0 0 0 0
|
Play#1 output Play#1 1 5 dd 8,0 100% 0 5 0 40 4 0 0 0 0 0 0 0 0
|
||||||
Play#1 output Play#1 1 6 dd 3,3 100% 0 5 0 40 4 0 0 0 0 0 0 0 0
|
Play#1 output Play#1 1 6 dd 3,3 100% 0 5 0 40 4 0 0 0 0 0 0 0 0
|
||||||
Play#1 output Play#1 1 9 cs 3,1 98% 0 10 0 10 9 0 0 0 0 0 0 0 0
|
Play#1 output Play#1 1 9 cs 5,1 98% 0 10 0 10 9 0 0 0 0 0 0 0 0
|
||||||
Play#1 output Play#1 1 6 ships
|
Play#1 output Play#1 1 7 ships
|
||||||
Play#1 output Play#1 6 0 595
|
Play#1 output Play#1 6 0 595
|
||||||
Play#1 input fire sh 666 6,0
|
Play#1 input fire sh 666 6,0
|
||||||
Play#1 command fire
|
Play#1 command fire
|
||||||
|
@ -533,20 +535,33 @@
|
||||||
Play#1 output Play#1 1 10 guns loaded onto bb battleship (#2) at 3,1
|
Play#1 output Play#1 1 10 guns loaded onto bb battleship (#2) at 3,1
|
||||||
Play#1 output Play#1 1 1 ship loaded
|
Play#1 output Play#1 1 1 ship loaded
|
||||||
Play#1 output Play#1 6 0 583
|
Play#1 output Play#1 6 0 583
|
||||||
Play#1 input unload s 2 200
|
Play#1 input unload s 2 100
|
||||||
Play#1 command unload
|
Play#1 command unload
|
||||||
Play#1 output Play#1 1 200 shells unloaded from bb battleship (#2) at 3,1
|
Play#1 output Play#1 1 100 shells unloaded from bb battleship (#2) at 3,1
|
||||||
Play#1 output Play#1 1 1 ship unloaded
|
Play#1 output Play#1 1 1 ship unloaded
|
||||||
Play#1 output Play#1 6 0 582
|
Play#1 output Play#1 6 0 582
|
||||||
Play#1 input fire sh 2 6,0
|
Play#1 input fire sh 2 6,0
|
||||||
Play#1 command fire
|
Play#1 command fire
|
||||||
Play#1 output Play#1 1 Not enough shells on ship #2
|
Play#1 output Play#1 1 Not enough shells on ship #2
|
||||||
Play#1 output Play#1 6 0 581
|
Play#1 output Play#1 6 0 581
|
||||||
Play#1 input load s 2 200
|
Play#1 input load s 2 100
|
||||||
Play#1 command load
|
Play#1 command load
|
||||||
Play#1 output Play#1 1 200 shells loaded onto bb battleship (#2) at 3,1
|
Play#1 output Play#1 1 100 shells loaded onto bb battleship (#2) at 3,1
|
||||||
Play#1 output Play#1 1 1 ship loaded
|
Play#1 output Play#1 1 1 ship loaded
|
||||||
Play#1 output Play#1 6 0 580
|
Play#1 output Play#1 6 0 580
|
||||||
|
Play#1 input miss s * ?mission#0 q
|
||||||
|
Play#1 command mission
|
||||||
|
Play#1 output Play#1 1 Thing x,y op-sect rad mission
|
||||||
|
Play#1 output Play#1 1 bb battleship (#1) 3,1 3,1 4 is on an interdiction mission
|
||||||
|
Play#1 output Play#1 1 bb battleship (#2) 3,1 3,1 4 is on an interdiction mission
|
||||||
|
Play#1 output Play#1 1 bb battleship (#3) 3,1 3,1 4 is on an interdiction mission
|
||||||
|
Play#1 output Play#1 1 bb battleship (#4) 3,1 3,1 4 is on an interdiction mission
|
||||||
|
Play#1 output Play#1 1 dd destroyer (#5) 8,0 8,0 2 is on an interdiction mission
|
||||||
|
Play#1 output Play#1 1 dd destroyer (#6) 3,3 3,3 2 is on an interdiction mission
|
||||||
|
Play#1 output Play#1 6 0 578
|
||||||
|
Play#1 input __cmd added 1 2 0
|
||||||
|
Play#1 command __cmd
|
||||||
|
Play#1 output Play#1 6 0 580
|
||||||
Play#1 input fire sh 3 -12,0
|
Play#1 input fire sh 3 -12,0
|
||||||
Play#1 command fire
|
Play#1 command fire
|
||||||
Play#1 output Play#1 1 bb battleship (#3) ready to fire
|
Play#1 output Play#1 1 bb battleship (#3) ready to fire
|
||||||
|
@ -585,135 +600,124 @@
|
||||||
Play#1 output Play#1 1 \007Kaboom!!!
|
Play#1 output Play#1 1 \007Kaboom!!!
|
||||||
Play#1 output Play#1 1 Shells hit sector 2,-2 for 87 damage.
|
Play#1 output Play#1 1 Shells hit sector 2,-2 for 87 damage.
|
||||||
Play#1 output Play#1 6 0 574
|
Play#1 output Play#1 6 0 574
|
||||||
Play#1 input unload g 3 -1
|
Play#1 input unload g 4 -1
|
||||||
Play#1 command unload
|
Play#1 command unload
|
||||||
Play#1 output Play#1 1 9 guns unloaded from bb battleship (#3) at 3,1
|
Play#1 output Play#1 1 9 guns unloaded from bb battleship (#4) at 3,1
|
||||||
Play#1 output Play#1 1 1 ship unloaded
|
Play#1 output Play#1 1 1 ship unloaded
|
||||||
Play#1 output Play#1 6 0 573
|
Play#1 output Play#1 6 0 573
|
||||||
Play#1 input fire sh 3 0,2
|
Play#1 input fire sh 4 0,2
|
||||||
Play#1 command fire
|
Play#1 command fire
|
||||||
Play#1 output Play#1 1 bb battleship (#3) ready to fire
|
Play#1 output Play#1 1 bb battleship (#4) ready to fire
|
||||||
Play#1 output Play#1 1 range is 4.00 (3.71)
|
Play#1 output Play#1 1 range is 4.00 (3.71)
|
||||||
Play#1 output Play#1 1 \007Kaboom!!!
|
Play#1 output Play#1 1 \007Kaboom!!!
|
||||||
Play#1 output Play#1 1 Shells hit sector 0,2 for 14 damage.
|
Play#1 output Play#1 1 Shells hit sector 0,2 for 14 damage.
|
||||||
Play#1 output Play#1 6 0 572
|
Play#1 output Play#1 6 0 572
|
||||||
Play#1 input load g 3 1
|
Play#1 input load g 4 1
|
||||||
Play#1 command load
|
Play#1 command load
|
||||||
Play#1 output Play#1 1 1 guns loaded onto bb battleship (#3) at 3,1
|
Play#1 output Play#1 1 1 guns loaded onto bb battleship (#4) at 3,1
|
||||||
Play#1 output Play#1 1 1 ship loaded
|
Play#1 output Play#1 1 1 ship loaded
|
||||||
Play#1 output Play#1 6 0 571
|
Play#1 output Play#1 6 0 571
|
||||||
Play#1 input fire sh 3 0,2
|
Play#1 input fire sh 4 0,2
|
||||||
Play#1 command fire
|
Play#1 command fire
|
||||||
Play#1 output Play#1 1 bb battleship (#3) ready to fire
|
Play#1 output Play#1 1 bb battleship (#4) ready to fire
|
||||||
Play#1 output Play#1 1 range is 4.00 (3.71)
|
Play#1 output Play#1 1 range is 4.00 (3.71)
|
||||||
Play#1 output Play#1 1 \007Kaboom!!!
|
Play#1 output Play#1 1 \007Kaboom!!!
|
||||||
Play#1 output Play#1 1 Shells hit sector 0,2 for 25 damage.
|
Play#1 output Play#1 1 Shells hit sector 0,2 for 25 damage.
|
||||||
Play#1 output Play#1 6 0 570
|
Play#1 output Play#1 6 0 570
|
||||||
Play#1 input load g 3 1
|
Play#1 input load g 4 1
|
||||||
Play#1 command load
|
Play#1 command load
|
||||||
Play#1 output Play#1 1 1 guns loaded onto bb battleship (#3) at 3,1
|
Play#1 output Play#1 1 1 guns loaded onto bb battleship (#4) at 3,1
|
||||||
Play#1 output Play#1 1 1 ship loaded
|
Play#1 output Play#1 1 1 ship loaded
|
||||||
Play#1 output Play#1 6 0 569
|
Play#1 output Play#1 6 0 569
|
||||||
Play#1 input fire sh 3 0,2
|
Play#1 input fire sh 4 0,2
|
||||||
Play#1 command fire
|
Play#1 command fire
|
||||||
Play#1 output Play#1 1 bb battleship (#3) ready to fire
|
Play#1 output Play#1 1 bb battleship (#4) ready to fire
|
||||||
Play#1 output Play#1 1 range is 4.00 (3.71)
|
Play#1 output Play#1 1 range is 4.00 (3.71)
|
||||||
Play#1 output Play#1 1 \007Kaboom!!!
|
Play#1 output Play#1 1 \007Kaboom!!!
|
||||||
Play#1 output Play#1 1 Shells hit sector 0,2 for 32 damage.
|
Play#1 output Play#1 1 Shells hit sector 0,2 for 32 damage.
|
||||||
Play#1 output Play#1 6 0 568
|
Play#1 output Play#1 6 0 568
|
||||||
Play#1 input load g 3 7
|
Play#1 input load g 4 7
|
||||||
Play#1 command load
|
Play#1 command load
|
||||||
Play#1 output Play#1 1 7 guns loaded onto bb battleship (#3) at 3,1
|
Play#1 output Play#1 1 7 guns loaded onto bb battleship (#4) at 3,1
|
||||||
Play#1 output Play#1 1 1 ship loaded
|
Play#1 output Play#1 1 1 ship loaded
|
||||||
Play#1 output Play#1 6 0 567
|
Play#1 output Play#1 6 0 567
|
||||||
Play#1 input unload s 3 -1
|
Play#1 input unload s 4 -1
|
||||||
Play#1 command unload
|
Play#1 command unload
|
||||||
Play#1 output Play#1 1 171 shells unloaded from bb battleship (#3) at 3,1
|
Play#1 output Play#1 1 95 shells unloaded from bb battleship (#4) at 3,1
|
||||||
Play#1 output Play#1 1 1 ship unloaded
|
Play#1 output Play#1 1 1 ship unloaded
|
||||||
Play#1 output Play#1 6 0 566
|
Play#1 output Play#1 6 0 566
|
||||||
Play#1 input navi 3 jh
|
Play#1 input load s 3 100
|
||||||
Play#1 command navigate
|
Play#1 command load
|
||||||
Play#1 output Play#1 1 Flagship is bb battleship (#3)
|
Play#1 output Play#1 1 95 shells loaded onto bb battleship (#3) at 3,1
|
||||||
Play#1 output Play#1 1 bb battleship (#3) stopped at 5,1
|
Play#1 output Play#1 1 1 ship loaded
|
||||||
Play#1 output Play#1 6 0 565
|
Play#1 output Play#1 6 0 565
|
||||||
Play#1 input fire sh 3 0,2
|
Play#1 input fire sh 4 0,2
|
||||||
Play#1 command fire
|
Play#1 command fire
|
||||||
Play#1 output Play#1 1 bb battleship (#3) ready to fire
|
Play#1 output Play#1 1 bb battleship (#4) ready to fire
|
||||||
Play#1 output Play#1 1 range is 4.00 (3.71)
|
Play#1 output Play#1 1 range is 4.00 (3.71)
|
||||||
Play#1 output Play#1 1 \007Kaboom!!!
|
Play#1 output Play#1 1 \007Kaboom!!!
|
||||||
Play#1 output Play#1 1 Shells hit sector 0,2 for 21 damage.
|
Play#1 output Play#1 1 Shells hit sector 0,2 for 21 damage.
|
||||||
Play#1 output Play#1 6 0 564
|
Play#1 output Play#1 6 0 564
|
||||||
Play#1 input navi 3 gh
|
Play#1 input tend s 3 2 4
|
||||||
Play#1 command navigate
|
Play#1 command tend
|
||||||
Play#1 output Play#1 1 Flagship is bb battleship (#3)
|
Play#1 output Play#1 1 2 total shells transferred off of bb battleship (#3)
|
||||||
Play#1 output Play#1 1 bb battleship (#3) stopped at 3,1
|
|
||||||
Play#1 output Play#1 6 0 563
|
Play#1 output Play#1 6 0 563
|
||||||
Play#1 input load s 3 2
|
Play#1 input __cmd added -2 -2 0
|
||||||
Play#1 command load
|
Play#1 command __cmd
|
||||||
Play#1 output Play#1 1 2 shells loaded onto bb battleship (#3) at 3,1
|
|
||||||
Play#1 output Play#1 1 1 ship loaded
|
|
||||||
Play#1 output Play#1 6 0 562
|
|
||||||
Play#1 input navi 3 jh
|
|
||||||
Play#1 command navigate
|
|
||||||
Play#1 output Play#1 1 Flagship is bb battleship (#3)
|
|
||||||
Play#1 output Play#1 1 bb battleship (#3) stopped at 5,1
|
|
||||||
Play#1 output Play#1 6 0 561
|
Play#1 output Play#1 6 0 561
|
||||||
Play#1 input fire sh 3 0,2
|
Play#1 input fire sh 4 0,2
|
||||||
Play#1 command fire
|
Play#1 command fire
|
||||||
Play#1 output Play#1 1 bb battleship (#3) ready to fire
|
Play#1 output Play#1 1 bb battleship (#4) ready to fire
|
||||||
Play#1 output Play#1 1 range is 3.00 (3.71)
|
Play#1 output Play#1 1 range is 3.00 (3.71)
|
||||||
Play#1 output Play#1 1 \007Kaboom!!!
|
Play#1 output Play#1 1 \007Kaboom!!!
|
||||||
Play#1 output Play#1 1 Shells hit sector 0,2 for 50 damage.
|
Play#1 output Play#1 1 Shells hit sector 0,2 for 50 damage.
|
||||||
Play#1 output Play#1 6 0 560
|
Play#1 output Play#1 6 0 560
|
||||||
Play#1 input navi 3 gh
|
Play#1 input tend s 3 93 4
|
||||||
Play#1 command navigate
|
Play#1 command tend
|
||||||
Play#1 output Play#1 1 Flagship is bb battleship (#3)
|
Play#1 output Play#1 1 93 total shells transferred off of bb battleship (#3)
|
||||||
Play#1 output Play#1 1 bb battleship (#3) stopped at 3,1
|
|
||||||
Play#1 output Play#1 6 0 559
|
Play#1 output Play#1 6 0 559
|
||||||
Play#1 input load s 3 169
|
Play#1 input __cmd added -1 -1 0
|
||||||
Play#1 command load
|
Play#1 command __cmd
|
||||||
Play#1 output Play#1 1 169 shells loaded onto bb battleship (#3) at 3,1
|
|
||||||
Play#1 output Play#1 1 1 ship loaded
|
|
||||||
Play#1 output Play#1 6 0 558
|
Play#1 output Play#1 6 0 558
|
||||||
Play#1 input unload m 3 -1
|
Play#1 input unload m 4 -1
|
||||||
Play#1 command unload
|
Play#1 command unload
|
||||||
Play#1 output Play#1 1 12 military unloaded from bb battleship (#3) at 3,1
|
Play#1 output Play#1 1 12 military unloaded from bb battleship (#4) at 3,1
|
||||||
Play#1 output Play#1 1 1 ship unloaded
|
Play#1 output Play#1 1 1 ship unloaded
|
||||||
Play#1 output Play#1 6 0 557
|
Play#1 output Play#1 6 0 557
|
||||||
Play#1 input fire sh 3 0,2
|
Play#1 input fire sh 4 0,2
|
||||||
Play#1 command fire
|
Play#1 command fire
|
||||||
Play#1 output Play#1 1 bb battleship (#3) ready to fire
|
Play#1 output Play#1 1 bb battleship (#4) ready to fire
|
||||||
Play#1 output Play#1 1 range is 4.00 (3.71)
|
Play#1 output Play#1 1 range is 4.00 (3.71)
|
||||||
Play#1 output Play#1 1 \007Kaboom!!!
|
Play#1 output Play#1 1 \007Kaboom!!!
|
||||||
Play#1 output Play#1 1 Shells hit sector 0,2 for 12 damage.
|
Play#1 output Play#1 1 Shells hit sector 0,2 for 12 damage.
|
||||||
Play#1 output Play#1 6 0 556
|
Play#1 output Play#1 6 0 556
|
||||||
Play#1 input load m 3 1
|
Play#1 input load m 4 1
|
||||||
Play#1 command load
|
Play#1 command load
|
||||||
Play#1 output Play#1 1 1 military loaded onto bb battleship (#3) at 3,1
|
Play#1 output Play#1 1 1 military loaded onto bb battleship (#4) at 3,1
|
||||||
Play#1 output Play#1 1 1 ship loaded
|
Play#1 output Play#1 1 1 ship loaded
|
||||||
Play#1 output Play#1 6 0 555
|
Play#1 output Play#1 6 0 555
|
||||||
Play#1 input fire sh 3 0,2
|
Play#1 input fire sh 4 0,2
|
||||||
Play#1 command fire
|
Play#1 command fire
|
||||||
Play#1 output Play#1 1 bb battleship (#3) ready to fire
|
Play#1 output Play#1 1 bb battleship (#4) ready to fire
|
||||||
Play#1 output Play#1 1 range is 3.00 (3.71)
|
Play#1 output Play#1 1 range is 3.00 (3.71)
|
||||||
Play#1 output Play#1 1 \007Kaboom!!!
|
Play#1 output Play#1 1 \007Kaboom!!!
|
||||||
Play#1 output Play#1 1 Shells hit sector 0,2 for 12 damage.
|
Play#1 output Play#1 1 Shells hit sector 0,2 for 12 damage.
|
||||||
Play#1 output Play#1 6 0 554
|
Play#1 output Play#1 6 0 554
|
||||||
Play#1 input load m 3 1
|
Play#1 input load m 4 1
|
||||||
Play#1 command load
|
Play#1 command load
|
||||||
Play#1 output Play#1 1 1 military loaded onto bb battleship (#3) at 3,1
|
Play#1 output Play#1 1 1 military loaded onto bb battleship (#4) at 3,1
|
||||||
Play#1 output Play#1 1 1 ship loaded
|
Play#1 output Play#1 1 1 ship loaded
|
||||||
Play#1 output Play#1 6 0 553
|
Play#1 output Play#1 6 0 553
|
||||||
Play#1 input fire sh 3 0,2
|
Play#1 input fire sh 4 0,2
|
||||||
Play#1 command fire
|
Play#1 command fire
|
||||||
Play#1 output Play#1 1 bb battleship (#3) ready to fire
|
Play#1 output Play#1 1 bb battleship (#4) ready to fire
|
||||||
Play#1 output Play#1 1 range is 4.00 (3.71)
|
Play#1 output Play#1 1 range is 4.00 (3.71)
|
||||||
Play#1 output Play#1 1 \007Kaboom!!!
|
Play#1 output Play#1 1 \007Kaboom!!!
|
||||||
Play#1 output Play#1 1 Shells hit sector 0,2 for 23 damage.
|
Play#1 output Play#1 1 Shells hit sector 0,2 for 23 damage.
|
||||||
Play#1 output Play#1 6 0 552
|
Play#1 output Play#1 6 0 552
|
||||||
Play#1 input load m 3 10
|
Play#1 input load m 4 10
|
||||||
Play#1 command load
|
Play#1 command load
|
||||||
Play#1 output Play#1 1 10 military loaded onto bb battleship (#3) at 3,1
|
Play#1 output Play#1 1 10 military loaded onto bb battleship (#4) at 3,1
|
||||||
Play#1 output Play#1 1 1 ship loaded
|
Play#1 output Play#1 1 1 ship loaded
|
||||||
Play#1 output Play#1 6 0 551
|
Play#1 output Play#1 6 0 551
|
||||||
Play#1 input fire sh 2 0,2
|
Play#1 input fire sh 2 0,2
|
||||||
|
@ -807,13 +811,14 @@
|
||||||
Play#1 input carg * ?shell>0
|
Play#1 input carg * ?shell>0
|
||||||
Play#1 command cargo
|
Play#1 command cargo
|
||||||
Play#1 output Play#1 1 shp# x,y flt eff civ mil uw sh gun pet irn dst bar oil lcm hcm rad
|
Play#1 output Play#1 1 shp# x,y flt eff civ mil uw sh gun pet irn dst bar oil lcm hcm rad
|
||||||
Play#1 output Play#1 1 1 bb 3,1 59% 0 13 0 200 10 0 0 0 0 0 0 0 0
|
Play#1 output Play#1 1 1 bb 3,1 59% 0 13 0 100 10 0 0 0 0 0 0 0 0
|
||||||
Play#1 output Play#1 1 2 bb 3,1 60% 0 13 0 196 10 0 0 0 0 0 0 0 0
|
Play#1 output Play#1 1 2 bb 3,1 60% 0 13 0 96 10 0 0 0 0 0 0 0 0
|
||||||
Play#1 output Play#1 1 3 bb 3,1 100% 0 13 0 162 10 0 0 0 0 0 0 0 0
|
Play#1 output Play#1 1 3 bb 3,1 100% 0 13 0 72 10 0 0 0 0 0 0 0 0
|
||||||
|
Play#1 output Play#1 1 4 bb 3,1 100% 0 13 0 90 10 0 0 0 0 0 0 0 0
|
||||||
Play#1 output Play#1 1 5 dd 10,0 100% 0 5 0 24 4 0 0 0 0 0 0 0 0
|
Play#1 output Play#1 1 5 dd 10,0 100% 0 5 0 24 4 0 0 0 0 0 0 0 0
|
||||||
Play#1 output Play#1 1 6 dd 3,3 100% 0 5 0 36 4 0 0 0 0 0 0 0 0
|
Play#1 output Play#1 1 6 dd 3,3 100% 0 5 0 36 4 0 0 0 0 0 0 0 0
|
||||||
Play#1 output Play#1 1 9 cs 3,1 98% 0 10 0 10 9 0 0 0 0 0 0 0 0
|
Play#1 output Play#1 1 9 cs 5,1 98% 0 10 0 10 9 0 0 0 0 0 0 0 0
|
||||||
Play#1 output Play#1 1 6 ships
|
Play#1 output Play#1 1 7 ships
|
||||||
Play#1 output Play#1 6 0 538
|
Play#1 output Play#1 6 0 538
|
||||||
Play#1 input ctld
|
Play#1 input ctld
|
||||||
Play#1 output Play#1 1 Bye-bye
|
Play#1 output Play#1 1 Bye-bye
|
||||||
|
@ -881,7 +886,7 @@
|
||||||
Play#0 output Play#0 1 2 0 frg frigate -12,0 20% 0 0 0 0 0 0 0 0 0 0
|
Play#0 output Play#0 1 2 0 frg frigate -12,0 20% 0 0 0 0 0 0 0 0 0 0
|
||||||
Play#0 output Play#0 1 1 1 bb battleship 3,1 59% 0 13 0 0 0 0 0 0 127 150
|
Play#0 output Play#0 1 1 1 bb battleship 3,1 59% 0 13 0 0 0 0 0 0 127 150
|
||||||
Play#0 output Play#0 1 1 2 bb battleship 3,1 60% 0 13 0 0 0 0 0 0 127 150
|
Play#0 output Play#0 1 1 2 bb battleship 3,1 60% 0 13 0 0 0 0 0 0 127 150
|
||||||
Play#0 output Play#0 1 1 9 cs cargo ship 3,1 98% 0 10 0 0 0 0 0 0 124 20
|
Play#0 output Play#0 1 1 9 cs cargo ship 5,1 98% 0 10 0 0 0 0 0 0 124 20
|
||||||
Play#0 output Play#0 1 2 12 sb submarine 2,2 68% 0 3 0 0 0 0 0 0 86 60
|
Play#0 output Play#0 1 2 12 sb submarine 2,2 68% 0 3 0 0 0 0 0 0 86 60
|
||||||
Play#0 output Play#0 1 2 13 sb submarine 6,0 72% 0 3 0 0 0 0 0 1 91 60
|
Play#0 output Play#0 1 2 13 sb submarine 6,0 72% 0 3 0 0 0 0 0 1 91 60
|
||||||
Play#0 output Play#0 1 2 22 cs cargo ship 2,2 58% 0 3 0 0 0 0 1 1 74 20
|
Play#0 output Play#0 1 2 22 cs cargo ship 2,2 58% 0 3 0 0 0 0 1 1 74 20
|
||||||
|
@ -893,9 +898,9 @@
|
||||||
Play#0 command cargo
|
Play#0 command cargo
|
||||||
Play#0 output Play#0 1 shp# x,y flt eff civ mil uw sh gun pet irn dst bar oil lcm hcm rad
|
Play#0 output Play#0 1 shp# x,y flt eff civ mil uw sh gun pet irn dst bar oil lcm hcm rad
|
||||||
Play#0 output Play#0 1 0 frg -12,0 20% 0 0 0 0 0 0 0 0 0 0 0 0 0
|
Play#0 output Play#0 1 0 frg -12,0 20% 0 0 0 0 0 0 0 0 0 0 0 0 0
|
||||||
Play#0 output Play#0 1 1 bb 3,1 59% 0 13 0 200 10 0 0 0 0 0 0 0 0
|
Play#0 output Play#0 1 1 bb 3,1 59% 0 13 0 100 10 0 0 0 0 0 0 0 0
|
||||||
Play#0 output Play#0 1 2 bb 3,1 60% 0 13 0 196 10 0 0 0 0 0 0 0 0
|
Play#0 output Play#0 1 2 bb 3,1 60% 0 13 0 96 10 0 0 0 0 0 0 0 0
|
||||||
Play#0 output Play#0 1 9 cs 3,1 98% 0 10 0 10 9 0 0 0 0 0 0 0 0
|
Play#0 output Play#0 1 9 cs 5,1 98% 0 10 0 10 9 0 0 0 0 0 0 0 0
|
||||||
Play#0 output Play#0 1 12 sb 2,2 68% 0 3 0 0 0 0 0 0 0 0 0 0 0
|
Play#0 output Play#0 1 12 sb 2,2 68% 0 3 0 0 0 0 0 0 0 0 0 0 0
|
||||||
Play#0 output Play#0 1 13 sb 6,0 72% 0 3 0 0 0 0 0 0 0 0 0 0 0
|
Play#0 output Play#0 1 13 sb 6,0 72% 0 3 0 0 0 0 0 0 0 0 0 0 0
|
||||||
Play#0 output Play#0 1 22 cs 2,2 58% 0 3 0 0 0 0 0 0 0 0 58 59 0
|
Play#0 output Play#0 1 22 cs 2,2 58% 0 3 0 0 0 0 0 0 0 0 58 59 0
|
||||||
|
@ -921,8 +926,8 @@
|
||||||
Play#0 input lcarg * ?eff<100
|
Play#0 input lcarg * ?eff<100
|
||||||
Play#0 command lcargo
|
Play#0 command lcargo
|
||||||
Play#0 output Play#0 1 lnd# unit x,y a eff civ mil uw sh gun pet irn dst bar oil lcm hcm rad
|
Play#0 output Play#0 1 lnd# unit x,y a eff civ mil uw sh gun pet irn dst bar oil lcm hcm rad
|
||||||
Play#0 output Play#0 1 1 hat 3,1 39% 0 10 0 80 12 0 0 0 0 0 0 0 0
|
Play#0 output Play#0 1 1 hat 3,1 39% 0 10 0 40 12 0 0 0 0 0 0 0 0
|
||||||
Play#0 output Play#0 1 2 hat 3,1 40% 0 10 0 80 12 0 0 0 0 0 0 0 0
|
Play#0 output Play#0 1 2 hat 3,1 40% 0 10 0 40 12 0 0 0 0 0 0 0 0
|
||||||
Play#0 output Play#0 1 22 rad 2,2 97% 0 10 0 0 0 0 0 0 0 0 0 0 0
|
Play#0 output Play#0 1 22 rad 2,2 97% 0 10 0 0 0 0 0 0 0 0 0 0 0
|
||||||
Play#0 output Play#0 1 32 tra 2,2 94% 0 10 0 0 0 0 0 0 0 0 94 94 0
|
Play#0 output Play#0 1 32 tra 2,2 94% 0 10 0 0 0 0 0 0 0 0 94 94 0
|
||||||
Play#0 output Play#0 1 33 rad 2,2 97% 0 9 0 0 0 0 0 0 0 0 0 0 0
|
Play#0 output Play#0 1 33 rad 2,2 97% 0 9 0 0 0 0 0 0 0 0 0 0 0
|
||||||
|
@ -962,17 +967,21 @@
|
||||||
Play#1 output Play#1 1 1 hat hvy artill 3,1 39% 10 0 127 0 160 42% 0 0
|
Play#1 output Play#1 1 1 hat hvy artill 3,1 39% 10 0 127 0 160 42% 0 0
|
||||||
Play#1 output Play#1 1 2 hat hvy artill 3,1 40% 10 0 127 0 160 42% 0 0
|
Play#1 output Play#1 1 2 hat hvy artill 3,1 40% 10 0 127 0 160 42% 0 0
|
||||||
Play#1 output Play#1 1 3 hat hvy artill 3,1 100% 10 0 127 0 160 42% 0 0
|
Play#1 output Play#1 1 3 hat hvy artill 3,1 100% 10 0 127 0 160 42% 0 0
|
||||||
Play#1 output Play#1 1 9 tra train 3,1 100% 10 0 0 0 40 42% 0 0
|
Play#1 output Play#1 1 4 hat hvy artill 3,1 100% 10 0 127 0 160 42% 0 0
|
||||||
Play#1 output Play#1 1 4 units
|
Play#1 output Play#1 1 5 hat hvy artill 0,-2 100% 10 0 127 0 160 42% 0 0
|
||||||
|
Play#1 output Play#1 1 9 sup supply 1,1 100% 10 0 0 0 50 42% 0 0
|
||||||
|
Play#1 output Play#1 1 6 units
|
||||||
Play#1 output Play#1 6 0 538
|
Play#1 output Play#1 6 0 538
|
||||||
Play#1 input lcarg * ?shell>0
|
Play#1 input lcarg * ?shell>0
|
||||||
Play#1 command lcargo
|
Play#1 command lcargo
|
||||||
Play#1 output Play#1 1 lnd# unit x,y a eff civ mil uw sh gun pet irn dst bar oil lcm hcm rad
|
Play#1 output Play#1 1 lnd# unit x,y a eff civ mil uw sh gun pet irn dst bar oil lcm hcm rad
|
||||||
Play#1 output Play#1 1 1 hat 3,1 39% 0 10 0 80 12 0 0 0 0 0 0 0 0
|
Play#1 output Play#1 1 1 hat 3,1 39% 0 10 0 40 12 0 0 0 0 0 0 0 0
|
||||||
Play#1 output Play#1 1 2 hat 3,1 40% 0 10 0 80 12 0 0 0 0 0 0 0 0
|
Play#1 output Play#1 1 2 hat 3,1 40% 0 10 0 40 12 0 0 0 0 0 0 0 0
|
||||||
Play#1 output Play#1 1 3 hat 3,1 100% 0 10 0 80 12 0 0 0 0 0 0 0 0
|
Play#1 output Play#1 1 3 hat 3,1 100% 0 10 0 40 12 0 0 0 0 0 0 0 0
|
||||||
Play#1 output Play#1 1 9 tra 3,1 100% 0 10 0 10 10 0 0 0 0 0 0 0 0
|
Play#1 output Play#1 1 4 hat 3,1 100% 0 10 0 40 12 0 0 0 0 0 0 0 0
|
||||||
Play#1 output Play#1 1 4 units
|
Play#1 output Play#1 1 5 hat 0,-2 100% 0 10 0 40 12 0 0 0 0 0 0 0 0
|
||||||
|
Play#1 output Play#1 1 9 sup 1,1 100% 0 10 0 10 10 0 0 0 0 0 0 0 0
|
||||||
|
Play#1 output Play#1 1 6 units
|
||||||
Play#1 output Play#1 6 0 538
|
Play#1 output Play#1 6 0 538
|
||||||
Play#1 input fire la 666 6,0
|
Play#1 input fire la 666 6,0
|
||||||
Play#1 command fire
|
Play#1 command fire
|
||||||
|
@ -1028,48 +1037,60 @@
|
||||||
Play#1 output Play#1 1 12 guns loaded onto hat hvy artillery #2 at 3,1
|
Play#1 output Play#1 1 12 guns loaded onto hat hvy artillery #2 at 3,1
|
||||||
Play#1 output Play#1 1 1 unit loaded
|
Play#1 output Play#1 1 1 unit loaded
|
||||||
Play#1 output Play#1 6 0 526
|
Play#1 output Play#1 6 0 526
|
||||||
Play#1 input lunload s 2 80
|
Play#1 input lunload s 2 40
|
||||||
Play#1 command lunload
|
Play#1 command lunload
|
||||||
Play#1 output Play#1 1 80 shells unloaded from hat hvy artillery #2 at 3,1
|
Play#1 output Play#1 1 40 shells unloaded from hat hvy artillery #2 at 3,1
|
||||||
Play#1 output Play#1 1 1 unit unloaded
|
Play#1 output Play#1 1 1 unit unloaded
|
||||||
Play#1 output Play#1 6 0 525
|
Play#1 output Play#1 6 0 525
|
||||||
Play#1 input fire la 2 6,0
|
Play#1 input fire la 2 6,0
|
||||||
Play#1 command fire
|
Play#1 command fire
|
||||||
Play#1 output Play#1 1 hat hvy artillery #2 -- not enough shells
|
Play#1 output Play#1 1 hat hvy artillery #2 -- not enough shells
|
||||||
Play#1 output Play#1 6 0 524
|
Play#1 output Play#1 6 0 524
|
||||||
Play#1 input lload s 2 80
|
Play#1 input lload s 2 40
|
||||||
Play#1 command lload
|
Play#1 command lload
|
||||||
Play#1 output Play#1 1 80 shells loaded onto hat hvy artillery #2 at 3,1
|
Play#1 output Play#1 1 40 shells loaded onto hat hvy artillery #2 at 3,1
|
||||||
Play#1 output Play#1 1 1 unit loaded
|
Play#1 output Play#1 1 1 unit loaded
|
||||||
Play#1 output Play#1 6 0 523
|
Play#1 output Play#1 6 0 523
|
||||||
Play#1 input load land 9 2
|
Play#1 input load land 8 2
|
||||||
Play#1 command load
|
Play#1 command load
|
||||||
Play#1 output Play#1 1 hat hvy artillery #2 loaded onto cs cargo ship (#9) at 3,1.
|
Play#1 output Play#1 1 hat hvy artillery #2 loaded onto cs cargo ship (#8) at 3,1.
|
||||||
Play#1 output Play#1 1 1 ship loaded
|
Play#1 output Play#1 1 1 ship loaded
|
||||||
Play#1 output Play#1 6 0 522
|
Play#1 output Play#1 6 0 522
|
||||||
Play#1 input fire la 2 6,0
|
Play#1 input fire la 2 6,0
|
||||||
Play#1 command fire
|
Play#1 command fire
|
||||||
Play#1 output Play#1 1 Unit 2 cannot fire because it is on a ship!
|
Play#1 output Play#1 1 Unit 2 cannot fire because it is on a ship!
|
||||||
Play#1 output Play#1 6 0 521
|
Play#1 output Play#1 6 0 521
|
||||||
Play#1 input unload land 9 2
|
Play#1 input unload land 8 2
|
||||||
Play#1 command unload
|
Play#1 command unload
|
||||||
Play#1 output Play#1 1 hat hvy artillery #2 unloaded from cs cargo ship (#9) at 3,1.
|
Play#1 output Play#1 1 hat hvy artillery #2 unloaded from cs cargo ship (#8) at 3,1.
|
||||||
Play#1 output Play#1 1 1 ship unloaded
|
Play#1 output Play#1 1 1 ship unloaded
|
||||||
Play#1 output Play#1 6 0 520
|
Play#1 output Play#1 6 0 520
|
||||||
Play#1 input lload land 9 2
|
Play#1 input lload land 8 2
|
||||||
Play#1 command lload
|
Play#1 command lload
|
||||||
Play#1 output Play#1 1 hat hvy artillery #2 loaded onto tra train #9 at 3,1.
|
Play#1 output Play#1 1 hat hvy artillery #2 loaded onto tra train #8 at 3,1.
|
||||||
Play#1 output Play#1 1 1 unit loaded
|
Play#1 output Play#1 1 1 unit loaded
|
||||||
Play#1 output Play#1 6 0 519
|
Play#1 output Play#1 6 0 519
|
||||||
Play#1 input fire la 2 6,0
|
Play#1 input fire la 2 6,0
|
||||||
Play#1 command fire
|
Play#1 command fire
|
||||||
Play#1 output Play#1 1 Unit 2 cannot fire because it is on a land unit!
|
Play#1 output Play#1 1 Unit 2 cannot fire because it is on a land unit!
|
||||||
Play#1 output Play#1 6 0 518
|
Play#1 output Play#1 6 0 518
|
||||||
Play#1 input lunload land 9 2
|
Play#1 input lunload land 8 2
|
||||||
Play#1 command lunload
|
Play#1 command lunload
|
||||||
Play#1 output Play#1 1 hat hvy artillery #2 unloaded from tra train #9 at 3,1.
|
Play#1 output Play#1 1 hat hvy artillery #2 unloaded from tra train #8 at 3,1.
|
||||||
Play#1 output Play#1 1 1 unit unloaded
|
Play#1 output Play#1 1 1 unit unloaded
|
||||||
Play#1 output Play#1 6 0 517
|
Play#1 output Play#1 6 0 517
|
||||||
|
Play#1 input miss l * ?mission#0 q
|
||||||
|
Play#1 command mission
|
||||||
|
Play#1 output Play#1 1 Thing x,y op-sect rad mission
|
||||||
|
Play#1 output Play#1 1 hat hvy artillery #1 3,1 3,1 4 is on an interdiction mission
|
||||||
|
Play#1 output Play#1 1 hat hvy artillery #2 3,1 3,1 4 is on an interdiction mission
|
||||||
|
Play#1 output Play#1 1 hat hvy artillery #3 3,1 3,1 4 is on an interdiction mission
|
||||||
|
Play#1 output Play#1 1 hat hvy artillery #4 3,1 3,1 4 is on an interdiction mission
|
||||||
|
Play#1 output Play#1 1 hat hvy artillery #5 0,-2 0,-2 4 is on an interdiction mission
|
||||||
|
Play#1 output Play#1 6 0 515
|
||||||
|
Play#1 input __cmd added 1 2 0
|
||||||
|
Play#1 command __cmd
|
||||||
|
Play#1 output Play#1 6 0 517
|
||||||
Play#1 input fire la 3 -12,0
|
Play#1 input fire la 3 -12,0
|
||||||
Play#1 command fire
|
Play#1 command fire
|
||||||
Play#1 output Play#1 1 hat hvy artillery #3 ready to fire
|
Play#1 output Play#1 1 hat hvy artillery #3 ready to fire
|
||||||
|
@ -1108,48 +1129,48 @@
|
||||||
Play#1 output Play#1 1 \007Kaboom!!!
|
Play#1 output Play#1 1 \007Kaboom!!!
|
||||||
Play#1 output Play#1 1 Shells hit sector 2,-2 for 66 damage.
|
Play#1 output Play#1 1 Shells hit sector 2,-2 for 66 damage.
|
||||||
Play#1 output Play#1 6 0 511
|
Play#1 output Play#1 6 0 511
|
||||||
Play#1 input lunload g 3 -1
|
Play#1 input lunload g 4 -1
|
||||||
Play#1 command lunload
|
Play#1 command lunload
|
||||||
Play#1 output Play#1 1 11 guns unloaded from hat hvy artillery #3 at 3,1
|
Play#1 output Play#1 1 11 guns unloaded from hat hvy artillery #4 at 3,1
|
||||||
Play#1 output Play#1 1 1 unit unloaded
|
Play#1 output Play#1 1 1 unit unloaded
|
||||||
Play#1 output Play#1 6 0 510
|
Play#1 output Play#1 6 0 510
|
||||||
Play#1 input fire la 3 0,2
|
Play#1 input fire la 4 0,2
|
||||||
Play#1 command fire
|
Play#1 command fire
|
||||||
Play#1 output Play#1 1 hat hvy artillery #3 ready to fire
|
Play#1 output Play#1 1 hat hvy artillery #4 ready to fire
|
||||||
Play#1 output Play#1 1 range is 4.00 (3.50)
|
Play#1 output Play#1 1 range is 4.00 (3.50)
|
||||||
Play#1 output Play#1 1 \007Kaboom!!!
|
Play#1 output Play#1 1 \007Kaboom!!!
|
||||||
Play#1 output Play#1 1 Shells hit sector 0,2 for 9 damage.
|
Play#1 output Play#1 1 Shells hit sector 0,2 for 9 damage.
|
||||||
Play#1 output Play#1 6 0 509
|
Play#1 output Play#1 6 0 509
|
||||||
Play#1 input lload g 3 11
|
Play#1 input lload g 4 11
|
||||||
Play#1 command lload
|
Play#1 command lload
|
||||||
Play#1 output Play#1 1 11 guns loaded onto hat hvy artillery #3 at 3,1
|
Play#1 output Play#1 1 11 guns loaded onto hat hvy artillery #4 at 3,1
|
||||||
Play#1 output Play#1 1 1 unit loaded
|
Play#1 output Play#1 1 1 unit loaded
|
||||||
Play#1 output Play#1 6 0 508
|
Play#1 output Play#1 6 0 508
|
||||||
Play#1 input lunload s 3 -1
|
Play#1 input lunload s 4 -1
|
||||||
Play#1 command lunload
|
Play#1 command lunload
|
||||||
Play#1 output Play#1 1 51 shells unloaded from hat hvy artillery #3 at 3,1
|
Play#1 output Play#1 1 35 shells unloaded from hat hvy artillery #4 at 3,1
|
||||||
Play#1 output Play#1 1 1 unit unloaded
|
Play#1 output Play#1 1 1 unit unloaded
|
||||||
Play#1 output Play#1 6 0 507
|
Play#1 output Play#1 6 0 507
|
||||||
Play#1 input march 3 gh
|
Play#1 input lload s 3 40
|
||||||
Play#1 command march
|
Play#1 command lload
|
||||||
Play#1 output Play#1 1 Leader is hat hvy artillery #3
|
Play#1 output Play#1 1 35 shells loaded onto hat hvy artillery #3 at 3,1
|
||||||
Play#1 output Play#1 1 hat hvy artillery #3 stopped at 1,1
|
Play#1 output Play#1 1 1 unit loaded
|
||||||
Play#1 output Play#1 6 0 506
|
Play#1 output Play#1 6 0 506
|
||||||
Play#1 input fire la 3 0,2
|
Play#1 input fire la 4 0,2
|
||||||
Play#1 command fire
|
Play#1 command fire
|
||||||
Play#1 output Play#1 1 hat hvy artillery #3 ready to fire
|
Play#1 output Play#1 1 hat hvy artillery #4 ready to fire
|
||||||
Play#1 output Play#1 1 range is 3.00 (3.50)
|
Play#1 output Play#1 1 range is 3.00 (3.50)
|
||||||
Play#1 output Play#1 1 \007Kaboom!!!
|
Play#1 output Play#1 1 \007Kaboom!!!
|
||||||
Play#1 output Play#1 1 Shells hit sector 0,2 for 15 damage.
|
Play#1 output Play#1 1 Shells hit sector 0,2 for 15 damage.
|
||||||
Play#1 output Play#1 6 0 505
|
Play#1 output Play#1 6 0 505
|
||||||
Play#1 input march 3 jh
|
Play#1 input lunload s 3 35
|
||||||
Play#1 command march
|
Play#1 command lunload
|
||||||
Play#1 output Play#1 1 Leader is hat hvy artillery #3
|
Play#1 output Play#1 1 35 shells unloaded from hat hvy artillery #3 at 3,1
|
||||||
Play#1 output Play#1 1 hat hvy artillery #3 stopped at 3,1
|
Play#1 output Play#1 1 1 unit unloaded
|
||||||
Play#1 output Play#1 6 0 504
|
Play#1 output Play#1 6 0 504
|
||||||
Play#1 input lload s 3 51
|
Play#1 input lload s 4 35
|
||||||
Play#1 command lload
|
Play#1 command lload
|
||||||
Play#1 output Play#1 1 51 shells loaded onto hat hvy artillery #3 at 3,1
|
Play#1 output Play#1 1 35 shells loaded onto hat hvy artillery #4 at 3,1
|
||||||
Play#1 output Play#1 1 1 unit loaded
|
Play#1 output Play#1 1 1 unit loaded
|
||||||
Play#1 output Play#1 6 0 503
|
Play#1 output Play#1 6 0 503
|
||||||
Play#1 input fire la 2 0,2
|
Play#1 input fire la 2 0,2
|
||||||
|
@ -1159,64 +1180,64 @@
|
||||||
Play#1 output Play#1 1 \007Kaboom!!!
|
Play#1 output Play#1 1 \007Kaboom!!!
|
||||||
Play#1 output Play#1 1 Shells hit sector 0,2 for 20 damage.
|
Play#1 output Play#1 1 Shells hit sector 0,2 for 20 damage.
|
||||||
Play#1 output Play#1 6 0 502
|
Play#1 output Play#1 6 0 502
|
||||||
Play#1 input fire la 3 0,2
|
Play#1 input fire la 4 0,2
|
||||||
Play#1 command fire
|
Play#1 command fire
|
||||||
Play#1 output Play#1 1 hat hvy artillery #3 ready to fire
|
Play#1 output Play#1 1 hat hvy artillery #4 ready to fire
|
||||||
Play#1 output Play#1 1 range is 3.00 (3.50)
|
Play#1 output Play#1 1 range is 3.00 (3.50)
|
||||||
Play#1 output Play#1 1 \007Kaboom!!!
|
Play#1 output Play#1 1 \007Kaboom!!!
|
||||||
Play#1 output Play#1 1 Shells hit sector 0,2 for 60 damage.
|
Play#1 output Play#1 1 Shells hit sector 0,2 for 60 damage.
|
||||||
Play#1 output Play#1 6 0 501
|
Play#1 output Play#1 6 0 501
|
||||||
Play#1 input march 3 yyyh
|
Play#1 input __cmd added -1 -1 0
|
||||||
Play#1 command march
|
Play#1 command __cmd
|
||||||
Play#1 output Play#1 1 Leader is hat hvy artillery #3
|
|
||||||
Play#1 output Play#1 1 hat hvy artillery #3 stopped at 0,-2
|
|
||||||
Play#1 output Play#1 6 0 500
|
Play#1 output Play#1 6 0 500
|
||||||
Play#1 input fire la 3 0,2
|
Play#1 input fire la 5 0,2
|
||||||
Play#1 command fire
|
Play#1 command fire
|
||||||
Play#1 output Play#1 1 hat hvy artillery #3 ready to fire
|
Play#1 output Play#1 1 hat hvy artillery #5 ready to fire
|
||||||
Play#1 output Play#1 1 range is 3.00 (3.50)
|
Play#1 output Play#1 1 range is 3.00 (3.50)
|
||||||
Play#1 output Play#1 1 Target out of range.
|
Play#1 output Play#1 1 Target out of range.
|
||||||
Play#1 output Play#1 6 0 499
|
Play#1 output Play#1 6 0 499
|
||||||
Play#1 input fire la 3 0,2
|
Play#1 input fire la 5 0,2
|
||||||
Play#1 command fire
|
Play#1 command fire
|
||||||
Play#1 output Play#1 1 hat hvy artillery #3 ready to fire
|
Play#1 output Play#1 1 hat hvy artillery #5 ready to fire
|
||||||
Play#1 output Play#1 1 range is 4.00 (3.50)
|
Play#1 output Play#1 1 range is 4.00 (3.50)
|
||||||
Play#1 output Play#1 1 \007Kaboom!!!
|
Play#1 output Play#1 1 \007Kaboom!!!
|
||||||
Play#1 output Play#1 1 Shells hit sector 0,2 for 52 damage.
|
Play#1 output Play#1 1 Shells hit sector 0,2 for 52 damage.
|
||||||
Play#1 output Play#1 6 0 498
|
Play#1 output Play#1 6 0 498
|
||||||
Play#1 input fire la 3 0,2
|
Play#1 input fire la 5 0,2
|
||||||
Play#1 command fire
|
Play#1 command fire
|
||||||
Play#1 output Play#1 1 hat hvy artillery #3 ready to fire
|
Play#1 output Play#1 1 hat hvy artillery #5 ready to fire
|
||||||
Play#1 output Play#1 1 range is 3.00 (3.50)
|
Play#1 output Play#1 1 range is 3.00 (3.50)
|
||||||
Play#1 output Play#1 1 Target out of range.
|
Play#1 output Play#1 1 Target out of range.
|
||||||
Play#1 output Play#1 6 0 497
|
Play#1 output Play#1 6 0 497
|
||||||
Play#1 input fire la 3 0,2
|
Play#1 input fire la 5 0,2
|
||||||
Play#1 command fire
|
Play#1 command fire
|
||||||
Play#1 output Play#1 1 hat hvy artillery #3 ready to fire
|
Play#1 output Play#1 1 hat hvy artillery #5 ready to fire
|
||||||
Play#1 output Play#1 1 range is 4.00 (3.50)
|
Play#1 output Play#1 1 range is 4.00 (3.50)
|
||||||
Play#1 output Play#1 1 \007Kaboom!!!
|
Play#1 output Play#1 1 \007Kaboom!!!
|
||||||
Play#1 output Play#1 1 Shells hit sector 0,2 for 62 damage.
|
Play#1 output Play#1 1 Shells hit sector 0,2 for 62 damage.
|
||||||
Play#1 output Play#1 6 0 496
|
Play#1 output Play#1 6 0 496
|
||||||
Play#1 input fire la 3 0,2
|
Play#1 input fire la 5 0,2
|
||||||
Play#1 command fire
|
Play#1 command fire
|
||||||
Play#1 output Play#1 1 hat hvy artillery #3 ready to fire
|
Play#1 output Play#1 1 hat hvy artillery #5 ready to fire
|
||||||
Play#1 output Play#1 1 range is 3.00 (3.50)
|
Play#1 output Play#1 1 range is 3.00 (3.50)
|
||||||
Play#1 output Play#1 1 Target out of range.
|
Play#1 output Play#1 1 Target out of range.
|
||||||
Play#1 output Play#1 6 0 495
|
Play#1 output Play#1 6 0 495
|
||||||
Play#1 input fire la 3 0,2
|
Play#1 input fire la 5 0,2
|
||||||
Play#1 command fire
|
Play#1 command fire
|
||||||
Play#1 output Play#1 1 hat hvy artillery #3 ready to fire
|
Play#1 output Play#1 1 hat hvy artillery #5 ready to fire
|
||||||
Play#1 output Play#1 1 range is 3.00 (3.50)
|
Play#1 output Play#1 1 range is 3.00 (3.50)
|
||||||
Play#1 output Play#1 1 Target out of range.
|
Play#1 output Play#1 1 Target out of range.
|
||||||
Play#1 output Play#1 6 0 494
|
Play#1 output Play#1 6 0 494
|
||||||
Play#1 input lcarg * ?shell>0
|
Play#1 input lcarg * ?shell>0
|
||||||
Play#1 command lcargo
|
Play#1 command lcargo
|
||||||
Play#1 output Play#1 1 lnd# unit x,y a eff civ mil uw sh gun pet irn dst bar oil lcm hcm rad
|
Play#1 output Play#1 1 lnd# unit x,y a eff civ mil uw sh gun pet irn dst bar oil lcm hcm rad
|
||||||
Play#1 output Play#1 1 1 hat 3,1 39% 0 10 0 80 12 0 0 0 0 0 0 0 0
|
Play#1 output Play#1 1 1 hat 3,1 39% 0 10 0 40 12 0 0 0 0 0 0 0 0
|
||||||
Play#1 output Play#1 1 2 hat 3,1 40% 0 10 0 76 12 0 0 0 0 0 0 0 0
|
Play#1 output Play#1 1 2 hat 3,1 40% 0 10 0 36 12 0 0 0 0 0 0 0 0
|
||||||
Play#1 output Play#1 1 3 hat 0,-2 100% 0 10 0 23 12 0 0 0 0 0 0 0 0
|
Play#1 output Play#1 1 3 hat 3,1 100% 0 10 0 16 12 0 0 0 0 0 0 0 0
|
||||||
Play#1 output Play#1 1 9 tra 3,1 100% 0 10 0 10 10 0 0 0 0 0 0 0 0
|
Play#1 output Play#1 1 4 hat 3,1 100% 0 10 0 31 12 0 0 0 0 0 0 0 0
|
||||||
Play#1 output Play#1 1 4 units
|
Play#1 output Play#1 1 5 hat 0,-2 100% 0 10 0 16 12 0 0 0 0 0 0 0 0
|
||||||
|
Play#1 output Play#1 1 9 sup 1,1 100% 0 10 0 10 10 0 0 0 0 0 0 0 0
|
||||||
|
Play#1 output Play#1 1 6 units
|
||||||
Play#1 output Play#1 6 0 494
|
Play#1 output Play#1 6 0 494
|
||||||
Play#1 input ctld
|
Play#1 input ctld
|
||||||
Play#1 output Play#1 1 Bye-bye
|
Play#1 output Play#1 1 Bye-bye
|
||||||
|
@ -1284,34 +1305,46 @@
|
||||||
Play#0 output Play#0 1 2 0 frg frigate -12,0 20% 0 0 0 0 0 0 0 0 0 0
|
Play#0 output Play#0 1 2 0 frg frigate -12,0 20% 0 0 0 0 0 0 0 0 0 0
|
||||||
Play#0 output Play#0 1 1 1 bb battleship 3,1 59% 0 13 0 0 0 0 0 0 127 150
|
Play#0 output Play#0 1 1 1 bb battleship 3,1 59% 0 13 0 0 0 0 0 0 127 150
|
||||||
Play#0 output Play#0 1 1 2 bb battleship 3,1 60% 0 13 0 0 0 0 0 0 127 150
|
Play#0 output Play#0 1 1 2 bb battleship 3,1 60% 0 13 0 0 0 0 0 0 127 150
|
||||||
Play#0 output Play#0 1 1 3 bb battleship 3,1 100% 0 13 0 0 0 0 0 0 87 150
|
Play#0 output Play#0 1 1 3 bb battleship 3,1 100% 0 13 0 0 0 0 0 0 127 150
|
||||||
|
Play#0 output Play#0 1 1 4 bb battleship 3,1 100% 0 13 0 0 0 0 0 0 127 150
|
||||||
Play#0 output Play#0 1 1 5 dd destroyer 10,0 100% 0 5 0 0 0 0 0 0 117 100
|
Play#0 output Play#0 1 1 5 dd destroyer 10,0 100% 0 5 0 0 0 0 0 0 117 100
|
||||||
Play#0 output Play#0 1 1 6 dd destroyer 3,3 100% 0 5 0 0 0 0 0 0 127 100
|
Play#0 output Play#0 1 1 6 dd destroyer 3,3 100% 0 5 0 0 0 0 0 0 127 100
|
||||||
Play#0 output Play#0 1 1 9 cs cargo ship 3,1 98% 0 10 0 0 0 0 0 0 124 20
|
Play#0 output Play#0 1 1 8 cs cargo ship 3,1 100% 0 0 0 0 0 0 0 0 0 20
|
||||||
|
Play#0 output Play#0 1 1 9 cs cargo ship 5,1 98% 0 10 0 0 0 0 0 0 124 20
|
||||||
Play#0 output Play#0 1 2 12 sb submarine 2,2 68% 0 3 0 0 0 0 0 0 86 60
|
Play#0 output Play#0 1 2 12 sb submarine 2,2 68% 0 3 0 0 0 0 0 0 86 60
|
||||||
Play#0 output Play#0 1 2 13 sb submarine 6,0 72% 0 3 0 0 0 0 0 1 91 60
|
Play#0 output Play#0 1 2 13 sb submarine 6,0 72% 0 3 0 0 0 0 0 1 91 60
|
||||||
Play#0 output Play#0 1 2 22 cs cargo ship 2,2 58% 0 3 0 0 0 0 1 1 74 20
|
Play#0 output Play#0 1 2 22 cs cargo ship 2,2 58% 0 3 0 0 0 0 1 1 74 20
|
||||||
Play#0 output Play#0 1 2 23 cs cargo ship 6,0 78% 0 4 0 0 0 0 1 1 98 20
|
Play#0 output Play#0 1 2 23 cs cargo ship 6,0 78% 0 4 0 0 0 0 1 1 98 20
|
||||||
Play#0 output Play#0 1 2 24 cs cargo ship 6,0 32% 0 2 0 0 0 0 0 0 40 20
|
Play#0 output Play#0 1 2 24 cs cargo ship 6,0 32% 0 2 0 0 0 0 0 0 40 20
|
||||||
Play#0 output Play#0 1 12 ships
|
Play#0 output Play#0 1 14 ships
|
||||||
Play#0 output Play#0 6 0 640
|
Play#0 output Play#0 6 0 640
|
||||||
Play#0 input carg *
|
Play#0 input carg *
|
||||||
Play#0 command cargo
|
Play#0 command cargo
|
||||||
Play#0 output Play#0 1 shp# x,y flt eff civ mil uw sh gun pet irn dst bar oil lcm hcm rad
|
Play#0 output Play#0 1 shp# x,y flt eff civ mil uw sh gun pet irn dst bar oil lcm hcm rad
|
||||||
Play#0 output Play#0 1 0 frg -12,0 20% 0 0 0 0 0 0 0 0 0 0 0 0 0
|
Play#0 output Play#0 1 0 frg -12,0 20% 0 0 0 0 0 0 0 0 0 0 0 0 0
|
||||||
Play#0 output Play#0 1 1 bb 3,1 59% 0 13 0 200 10 0 0 0 0 0 0 0 0
|
Play#0 output Play#0 1 1 bb 3,1 59% 0 13 0 100 10 0 0 0 0 0 0 0 0
|
||||||
Play#0 output Play#0 1 2 bb 3,1 60% 0 13 0 196 10 0 0 0 0 0 0 0 0
|
Play#0 output Play#0 1 2 bb 3,1 60% 0 13 0 96 10 0 0 0 0 0 0 0 0
|
||||||
Play#0 output Play#0 1 3 bb 3,1 100% 0 13 0 162 10 0 0 0 0 0 0 0 0
|
Play#0 output Play#0 1 3 bb 3,1 100% 0 13 0 72 10 0 0 0 0 0 0 0 0
|
||||||
|
Play#0 output Play#0 1 4 bb 3,1 100% 0 13 0 90 10 0 0 0 0 0 0 0 0
|
||||||
Play#0 output Play#0 1 5 dd 10,0 100% 0 5 0 24 4 0 0 0 0 0 0 0 0
|
Play#0 output Play#0 1 5 dd 10,0 100% 0 5 0 24 4 0 0 0 0 0 0 0 0
|
||||||
Play#0 output Play#0 1 6 dd 3,3 100% 0 5 0 36 4 0 0 0 0 0 0 0 0
|
Play#0 output Play#0 1 6 dd 3,3 100% 0 5 0 36 4 0 0 0 0 0 0 0 0
|
||||||
Play#0 output Play#0 1 9 cs 3,1 98% 0 10 0 10 9 0 0 0 0 0 0 0 0
|
Play#0 output Play#0 1 8 cs 3,1 100% 0 0 0 0 0 0 0 0 0 0 0 0 0
|
||||||
|
Play#0 output Play#0 1 9 cs 5,1 98% 0 10 0 10 9 0 0 0 0 0 0 0 0
|
||||||
Play#0 output Play#0 1 12 sb 2,2 68% 0 3 0 0 0 0 0 0 0 0 0 0 0
|
Play#0 output Play#0 1 12 sb 2,2 68% 0 3 0 0 0 0 0 0 0 0 0 0 0
|
||||||
Play#0 output Play#0 1 13 sb 6,0 72% 0 3 0 0 0 0 0 0 0 0 0 0 0
|
Play#0 output Play#0 1 13 sb 6,0 72% 0 3 0 0 0 0 0 0 0 0 0 0 0
|
||||||
Play#0 output Play#0 1 22 cs 2,2 58% 0 3 0 0 0 0 0 0 0 0 58 59 0
|
Play#0 output Play#0 1 22 cs 2,2 58% 0 3 0 0 0 0 0 0 0 0 58 59 0
|
||||||
Play#0 output Play#0 1 23 cs 6,0 78% 0 4 0 0 0 0 0 0 0 0 78 78 0
|
Play#0 output Play#0 1 23 cs 6,0 78% 0 4 0 0 0 0 0 0 0 0 78 78 0
|
||||||
Play#0 output Play#0 1 24 cs 6,0 32% 0 2 0 0 0 0 0 0 0 0 32 32 0
|
Play#0 output Play#0 1 24 cs 6,0 32% 0 2 0 0 0 0 0 0 0 0 32 32 0
|
||||||
Play#0 output Play#0 1 12 ships
|
Play#0 output Play#0 1 14 ships
|
||||||
Play#0 output Play#0 6 0 640
|
Play#0 output Play#0 6 0 640
|
||||||
|
Play#0 input miss s * ?mission#0 q
|
||||||
|
Play#0 command mission
|
||||||
|
Play#0 output Play#0 1 Thing x,y op-sect rad mission
|
||||||
|
Play#0 output Play#0 1 bb battleship (#1) 3,1 3,1 4 is on an interdiction mission
|
||||||
|
Play#0 output Play#0 1 bb battleship (#2) 3,1 3,1 4 is on an interdiction mission
|
||||||
|
Play#0 output Play#0 1 bb battleship (#4) 3,1 3,1 4 is on an interdiction mission
|
||||||
|
Play#0 output Play#0 1 dd destroyer (#6) 3,3 3,3 2 is on an interdiction mission
|
||||||
|
Play#0 output Play#0 6 0 638
|
||||||
Play#0 input plane *
|
Play#0 input plane *
|
||||||
Play#0 command plane
|
Play#0 command plane
|
||||||
Play#0 output Play#0 1 own # type x,y w eff mu def tech ran hard carry special
|
Play#0 output Play#0 1 own # type x,y w eff mu def tech ran hard carry special
|
||||||
|
@ -1324,53 +1357,66 @@
|
||||||
Play#0 output Play#0 1 2 32 sam Sea Sparrow 2,2 100% 127 18 180 2 0 32L
|
Play#0 output Play#0 1 2 32 sam Sea Sparrow 2,2 100% 127 18 180 2 0 32L
|
||||||
Play#0 output Play#0 1 2 33 sam Sea Sparrow 2,2 100% 127 18 180 2 0 33L
|
Play#0 output Play#0 1 2 33 sam Sea Sparrow 2,2 100% 127 18 180 2 0 33L
|
||||||
Play#0 output Play#0 1 8 planes
|
Play#0 output Play#0 1 8 planes
|
||||||
Play#0 output Play#0 6 0 640
|
Play#0 output Play#0 6 0 638
|
||||||
Play#0 input land *
|
Play#0 input land *
|
||||||
Play#0 command land
|
Play#0 command land
|
||||||
Play#0 output Play#0 1 own # unit type x,y a eff mil frt mu fd tch retr xl ln carry
|
Play#0 output Play#0 1 own # unit type x,y a eff mil frt mu fd tch retr xl ln carry
|
||||||
Play#0 output Play#0 1 1 1 hat hvy artill 3,1 39% 10 0 127 0 160 42% 0 0
|
Play#0 output Play#0 1 1 1 hat hvy artill 3,1 39% 10 0 127 0 160 42% 0 0
|
||||||
Play#0 output Play#0 1 1 2 hat hvy artill 3,1 40% 10 0 127 0 160 42% 0 0
|
Play#0 output Play#0 1 1 2 hat hvy artill 3,1 40% 10 0 127 0 160 42% 0 0
|
||||||
Play#0 output Play#0 1 1 3 hat hvy artill 0,-2 100% 10 0 51 0 160 42% 0 0
|
Play#0 output Play#0 1 1 3 hat hvy artill 3,1 100% 10 0 127 0 160 42% 0 0
|
||||||
Play#0 output Play#0 1 1 9 tra train 3,1 100% 10 0 0 0 40 42% 0 0
|
Play#0 output Play#0 1 1 4 hat hvy artill 3,1 100% 10 0 127 0 160 42% 0 0
|
||||||
|
Play#0 output Play#0 1 1 5 hat hvy artill 0,-2 100% 10 0 127 0 160 42% 0 0
|
||||||
|
Play#0 output Play#0 1 1 8 tra train 3,1 100% 0 0 127 0 40 42% 0 0
|
||||||
|
Play#0 output Play#0 1 1 9 sup supply 1,1 100% 10 0 0 0 50 42% 0 0
|
||||||
Play#0 output Play#0 1 2 13 spy infiltrato 6,0 100% 0 0 127 0 40 42% 0 0 13S
|
Play#0 output Play#0 1 2 13 spy infiltrato 6,0 100% 0 0 127 0 40 42% 0 0 13S
|
||||||
Play#0 output Play#0 1 2 22 rad radar unit 2,2 97% 10 0 124 0 270 42% 1 0 22S
|
Play#0 output Play#0 1 2 22 rad radar unit 2,2 97% 10 0 124 0 270 42% 1 0 22S
|
||||||
Play#0 output Play#0 1 2 23 rad radar unit 6,0 100% 10 0 127 0 270 42% 1 0 23S
|
Play#0 output Play#0 1 2 23 rad radar unit 6,0 100% 10 0 127 0 270 42% 1 0 23S
|
||||||
Play#0 output Play#0 1 2 32 tra train 2,2 94% 10 0 119 0 40 42% 1 1
|
Play#0 output Play#0 1 2 32 tra train 2,2 94% 10 0 119 0 40 42% 1 1
|
||||||
Play#0 output Play#0 1 2 33 rad radar unit 2,2 97% 9 0 123 0 270 42% 1 0 32L
|
Play#0 output Play#0 1 2 33 rad radar unit 2,2 97% 9 0 123 0 270 42% 1 0 32L
|
||||||
Play#0 output Play#0 1 9 units
|
Play#0 output Play#0 1 12 units
|
||||||
Play#0 output Play#0 6 0 640
|
Play#0 output Play#0 6 0 638
|
||||||
Play#0 input lcarg *
|
Play#0 input lcarg *
|
||||||
Play#0 command lcargo
|
Play#0 command lcargo
|
||||||
Play#0 output Play#0 1 lnd# unit x,y a eff civ mil uw sh gun pet irn dst bar oil lcm hcm rad
|
Play#0 output Play#0 1 lnd# unit x,y a eff civ mil uw sh gun pet irn dst bar oil lcm hcm rad
|
||||||
Play#0 output Play#0 1 1 hat 3,1 39% 0 10 0 80 12 0 0 0 0 0 0 0 0
|
Play#0 output Play#0 1 1 hat 3,1 39% 0 10 0 40 12 0 0 0 0 0 0 0 0
|
||||||
Play#0 output Play#0 1 2 hat 3,1 40% 0 10 0 76 12 0 0 0 0 0 0 0 0
|
Play#0 output Play#0 1 2 hat 3,1 40% 0 10 0 36 12 0 0 0 0 0 0 0 0
|
||||||
Play#0 output Play#0 1 3 hat 0,-2 100% 0 10 0 23 12 0 0 0 0 0 0 0 0
|
Play#0 output Play#0 1 3 hat 3,1 100% 0 10 0 16 12 0 0 0 0 0 0 0 0
|
||||||
Play#0 output Play#0 1 9 tra 3,1 100% 0 10 0 10 10 0 0 0 0 0 0 0 0
|
Play#0 output Play#0 1 4 hat 3,1 100% 0 10 0 31 12 0 0 0 0 0 0 0 0
|
||||||
|
Play#0 output Play#0 1 5 hat 0,-2 100% 0 10 0 16 12 0 0 0 0 0 0 0 0
|
||||||
|
Play#0 output Play#0 1 8 tra 3,1 100% 0 0 0 0 0 0 0 0 0 0 0 0 0
|
||||||
|
Play#0 output Play#0 1 9 sup 1,1 100% 0 10 0 10 10 0 0 0 0 0 0 0 0
|
||||||
Play#0 output Play#0 1 13 spy 6,0 100% 0 0 0 0 0 0 0 0 0 0 0 0 0
|
Play#0 output Play#0 1 13 spy 6,0 100% 0 0 0 0 0 0 0 0 0 0 0 0 0
|
||||||
Play#0 output Play#0 1 22 rad 2,2 97% 0 10 0 0 0 0 0 0 0 0 0 0 0
|
Play#0 output Play#0 1 22 rad 2,2 97% 0 10 0 0 0 0 0 0 0 0 0 0 0
|
||||||
Play#0 output Play#0 1 23 rad 6,0 100% 0 10 0 0 0 0 0 0 0 0 0 0 0
|
Play#0 output Play#0 1 23 rad 6,0 100% 0 10 0 0 0 0 0 0 0 0 0 0 0
|
||||||
Play#0 output Play#0 1 32 tra 2,2 94% 0 10 0 0 0 0 0 0 0 0 94 94 0
|
Play#0 output Play#0 1 32 tra 2,2 94% 0 10 0 0 0 0 0 0 0 0 94 94 0
|
||||||
Play#0 output Play#0 1 33 rad 2,2 97% 0 9 0 0 0 0 0 0 0 0 0 0 0
|
Play#0 output Play#0 1 33 rad 2,2 97% 0 9 0 0 0 0 0 0 0 0 0 0 0
|
||||||
Play#0 output Play#0 1 9 units
|
Play#0 output Play#0 1 12 units
|
||||||
Play#0 output Play#0 6 0 640
|
Play#0 output Play#0 6 0 638
|
||||||
|
Play#0 input miss l * ?mission#0 q
|
||||||
|
Play#0 command mission
|
||||||
|
Play#0 output Play#0 1 Thing x,y op-sect rad mission
|
||||||
|
Play#0 output Play#0 1 hat hvy artillery #1 3,1 3,1 4 is on an interdiction mission
|
||||||
|
Play#0 output Play#0 1 hat hvy artillery #2 3,1 3,1 4 is on an interdiction mission
|
||||||
|
Play#0 output Play#0 1 hat hvy artillery #4 3,1 3,1 4 is on an interdiction mission
|
||||||
|
Play#0 output Play#0 6 0 636
|
||||||
Play#0 input nuke *
|
Play#0 input nuke *
|
||||||
Play#0 command nuke
|
Play#0 command nuke
|
||||||
Play#0 output Play#0 1 own # nuke type x,y s eff tech carry burst
|
Play#0 output Play#0 1 own # nuke type x,y s eff tech carry burst
|
||||||
Play#0 output Play#0 1 2 0 10kt fission 2,2 100% 280
|
Play#0 output Play#0 1 2 0 10kt fission 2,2 100% 280
|
||||||
Play#0 output Play#0 1 2 1 10kt fission 2,2 100% 280 1P ground
|
Play#0 output Play#0 1 2 1 10kt fission 2,2 100% 280 1P ground
|
||||||
Play#0 output Play#0 1 2 nukes
|
Play#0 output Play#0 1 2 nukes
|
||||||
Play#0 output Play#0 6 0 640
|
Play#0 output Play#0 6 0 636
|
||||||
Play#0 input terr * 0
|
Play#0 input terr * 0
|
||||||
Play#0 command territory
|
Play#0 command territory
|
||||||
Play#0 output Play#0 6 0 640
|
Play#0 output Play#0 6 0 636
|
||||||
Play#0 input read 0
|
Play#0 input read 0
|
||||||
Play#0 command read
|
Play#0 command read
|
||||||
Play#0 output Play#0 1 No telegrams for you at the moment...
|
Play#0 output Play#0 1 No telegrams for you at the moment...
|
||||||
Play#0 output Play#0 6 0 640
|
Play#0 output Play#0 6 0 636
|
||||||
Play#0 input read 1
|
Play#0 input read 1
|
||||||
Play#0 command read
|
Play#0 command read
|
||||||
Play#0 output Play#0 1 No telegrams for 1 at the moment...
|
Play#0 output Play#0 1 No telegrams for 1 at the moment...
|
||||||
Play#0 output Play#0 6 0 640
|
Play#0 output Play#0 6 0 636
|
||||||
Play#0 input read 2
|
Play#0 input read 2
|
||||||
Play#0 command read
|
Play#0 command read
|
||||||
Play#0 output Play#0 1
|
Play#0 output Play#0 1
|
||||||
|
@ -1415,9 +1461,7 @@
|
||||||
Play#0 output Play#0 1 Country #1 shelled sector 0,2 for 25 damage.
|
Play#0 output Play#0 1 Country #1 shelled sector 0,2 for 25 damage.
|
||||||
Play#0 output Play#0 1 Country #1 shelled sector 0,2 for 32 damage.
|
Play#0 output Play#0 1 Country #1 shelled sector 0,2 for 32 damage.
|
||||||
Play#0 output Play#0 1 Country #1 shelled sector 0,2 for 21 damage.
|
Play#0 output Play#0 1 Country #1 shelled sector 0,2 for 21 damage.
|
||||||
Play#0 output Play#0 1 1 bb battleship (#3) sighted at 3,1
|
|
||||||
Play#0 output Play#0 1 Country #1 shelled sector 0,2 for 50 damage.
|
Play#0 output Play#0 1 Country #1 shelled sector 0,2 for 50 damage.
|
||||||
Play#0 output Play#0 1 1 bb battleship (#3) sighted at 3,1
|
|
||||||
Play#0 output Play#0 1 Country #1 shelled sector 0,2 for 12 damage.
|
Play#0 output Play#0 1 Country #1 shelled sector 0,2 for 12 damage.
|
||||||
Play#0 output Play#0 1 Country #1 shelled sector 0,2 for 12 damage.
|
Play#0 output Play#0 1 Country #1 shelled sector 0,2 for 12 damage.
|
||||||
Play#0 output Play#0 1 Country #1 shelled sector 0,2 for 23 damage.
|
Play#0 output Play#0 1 Country #1 shelled sector 0,2 for 23 damage.
|
||||||
|
@ -1446,11 +1490,11 @@
|
||||||
Play#0 output Play#0 1 Country #1 shelled sector 0,2 for 60 damage.
|
Play#0 output Play#0 1 Country #1 shelled sector 0,2 for 60 damage.
|
||||||
Play#0 output Play#0 1 Country #1 shelled sector 0,2 for 52 damage.
|
Play#0 output Play#0 1 Country #1 shelled sector 0,2 for 52 damage.
|
||||||
Play#0 output Play#0 1 Country #1 shelled sector 0,2 for 62 damage.
|
Play#0 output Play#0 1 Country #1 shelled sector 0,2 for 62 damage.
|
||||||
Play#0 output Play#0 6 0 640
|
Play#0 output Play#0 6 0 636
|
||||||
Play#0 input read 3
|
Play#0 input read 3
|
||||||
Play#0 command read
|
Play#0 command read
|
||||||
Play#0 output Play#0 1 No telegrams for 3 at the moment...
|
Play#0 output Play#0 1 No telegrams for 3 at the moment...
|
||||||
Play#0 output Play#0 6 0 640
|
Play#0 output Play#0 6 0 636
|
||||||
Play#0 input ctld
|
Play#0 input ctld
|
||||||
Play#0 output Play#0 1 Bye-bye
|
Play#0 output Play#0 1 Bye-bye
|
||||||
Play#0 logout 0
|
Play#0 logout 0
|
||||||
|
|
|
@ -1,6 +1,5 @@
|
||||||
|| create land
|
|| create land
|
||||||
desi @0,0:2 +
|
desi @0,0:2 +
|
||||||
edit l 4,2 e 100
|
|
||||||
give c * ?des#. 100
|
give c * ?des#. 100
|
||||||
|| country#1
|
|| country#1
|
||||||
add 1 1 1 p
|
add 1 1 1 p
|
||||||
|
@ -84,19 +83,31 @@ edit p 0 U 32 y 32 U 33 y 33
|
||||||
build n 2,2 10kt
|
build n 2,2 10kt
|
||||||
edit n 0 U 1 p 1
|
edit n 0 U 1 p 1
|
||||||
|| firing ships
|
|| firing ships
|
||||||
| bb range >=3, 59% 60% 100%
|
| bb range >=3, 59% 60% 100% 100%
|
||||||
edit s 0 U 1 t bb T 150 L 3,1 O 1 E 59 M 127 m 13 g 10 s 200 U 2 E 60 U 3 E 100
|
edit s 0 U 1 t bb T 150 L 3,1 O 1 E 59 M 127 m 13 g 10 s 100
|
||||||
|
edit s 1 U 2 E 60 U 3 E 100 U 4
|
||||||
| cs
|
| cs
|
||||||
edit s 0 U 9 t cs L 3,1 O 1 E 100 M 127 m 10 g 10 s 10
|
edit s 0 U 8 t cs L 3,1 O 1 E 100
|
||||||
|
edit s 8 U 9 L 5,1 M 127 m 10 g 10 s 10
|
||||||
|
| note: away from bb to avoid unwanted supply
|
||||||
| dd range 1.5
|
| dd range 1.5
|
||||||
edit s 0 U 5 t dd T 100 L 8,0 O 1 E 100 M 127 m 5 g 4 s 40
|
edit s 0 U 5 t dd T 100 L 8,0 O 1 E 100 M 127 m 5 g 4 s 40
|
||||||
edit s 5 U 6 L 3,3
|
edit s 5 U 6 L 3,3
|
||||||
|
| missions for fire to clear
|
||||||
|
| (not all ships can perform missions)
|
||||||
|
miss s * ?own=1 int .
|
||||||
|| firing lands
|
|| firing lands
|
||||||
| hat range 3.5 39% 40% 100%
|
| hat range 3.5 39% 40% 100% 100% 100%
|
||||||
edit u 0 U 1 T hat t 160 L 3,1 O 1 e 39 m 10 g 12 s 80 U 2 e 40 U 3 e 100
|
edit u 0 U 1 T hat t 160 L 3,1 O 1 e 39 m 10 g 12 s 40
|
||||||
|
edit u 1 U 2 e 40 U 3 e 100 U 4 U 5 L 0,-2
|
||||||
| tra
|
| tra
|
||||||
edit u 0 U 9 T tra L 3,1 O 1 M 0 m 10 g 10 s 10
|
edit u 0 U 8 T tra L 3,1 O 1
|
||||||
| note: no mob in train to avoid unwanted supply
|
| sup
|
||||||
|
edit u 0 U 9 T sup L 1,1 O 1 M 0 m 10 g 10 s 10
|
||||||
|
| note: no mob in sup to avoid unwanted supply
|
||||||
|
| missions for fire to clear
|
||||||
|
| (not all land units can perform missions)
|
||||||
|
miss l * ?own=1 int .
|
||||||
|| show initial state here to help maintainers
|
|| show initial state here to help maintainers
|
||||||
map *
|
map *
|
||||||
cens * ?own#0
|
cens * ?own#0
|
||||||
|
|
Loading…
Add table
Add a link
Reference in a new issue