Factor out common torpedo fire code into shp_torp()
This takes care of a number of bugs / inconsistencies: * Submarines with zero mobility could interdict. Change to require positive mobility. * Submarines with zero firing range could not interdict. Fix by dropping the test from perform_mission(). No ships in the stock game are affected. * Submarines without capability torp could fire return torpedoes and interdict. Stock sbc, nm and msb were affected by the return fire bug. Closes bug#950936. * Shell resupply bugs: quiet_bigdef(), fire_torp() and perform_mission() resupplied before checking all other requirements and could thus get more shells than actually needed. torp() no longer resupplies shells. It's hardly worth the bother, and fire doesn't do it either.
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21733d1473
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5 changed files with 60 additions and 105 deletions
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@ -185,5 +185,6 @@ extern int m_glim(struct mchrstr *, int);
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extern int shp_dchrg(struct shpstr *);
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extern int shp_fire(struct shpstr *);
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extern int shp_torp(struct shpstr *, int);
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#endif
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@ -708,7 +708,7 @@ quiet_bigdef(int attacker, struct emp_qelem *list, natid own, natid aown,
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coord ax, coord ay, int *nfiring)
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{
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int range;
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double erange, hitchance;
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double erange;
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struct shpstr ship;
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struct lndstr land;
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struct nstr_item ni;
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@ -738,45 +738,25 @@ quiet_bigdef(int attacker, struct emp_qelem *list, natid own, natid aown,
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if (ship.shp_own == aown)
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continue;
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if (mchr[(int)ship.shp_type].m_flags & M_SUB) {
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if (ship.shp_effic < 60)
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continue;
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gun = ship.shp_item[I_GUN];
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shell = ship.shp_item[I_SHELL];
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if (ship.shp_item[I_MILIT] < 1)
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continue;
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if (shell < SHP_TORP_SHELLS)
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shell += supply_commod(ship.shp_own,
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ship.shp_x, ship.shp_y,
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I_SHELL, SHP_TORP_SHELLS - shell);
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if (shell < SHP_TORP_SHELLS)
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continue;
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if (gun < 1)
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continue;
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/*
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if (ship.shp_mobil <= 0)
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continue;
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*/
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erange = torprange(&ship);
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range = mapdist(ship.shp_x, ship.shp_y, ax, ay);
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if (range > roundrange(erange))
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continue;
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if (!line_of_sight(NULL, ship.shp_x, ship.shp_y, ax, ay))
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continue;
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dam2 = shp_torp(&ship, 0);
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/* no putship(&ship) because ammo is charged in use_ammo() */
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if (dam2 < 0)
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continue;
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(*nfiring)++;
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fp = malloc(sizeof(struct flist));
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memset(fp, 0, sizeof(struct flist));
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fp->type = targ_ship;
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fp->uid = ship.shp_uid;
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add_to_fired_queue(&fp->queue, list);
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/*
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nreport(ship.shp_own, N_FIRE_BACK, player->cnum, 1);
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*/
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hitchance = DTORP_HITCHANCE(range, ship.shp_visib);
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if (!chance(hitchance))
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if (!chance(DTORP_HITCHANCE(range, ship.shp_visib)))
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continue;
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dam += TORP_DAMAGE();
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dam += dam2;
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} else {
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erange = effrange(ship.shp_frnge, ship.shp_tech);
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if (roundrange(erange) < ni.curdist)
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@ -56,7 +56,6 @@ torp(void)
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natid vshipown;
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int range;
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int dam;
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int shells;
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int subno;
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int victno;
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int erange;
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@ -79,11 +78,8 @@ torp(void)
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continue;
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if ((mchr[(int)sub.shp_type].m_flags & M_TORP) == 0)
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continue;
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shells = sub.shp_item[I_SHELL];
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if (shells < SHP_TORP_SHELLS)
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shells += supply_commod(sub.shp_own, sub.shp_x, sub.shp_y,
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I_SHELL, SHP_TORP_SHELLS - shells);
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if (sub.shp_item[I_GUN] == 0 || shells < SHP_TORP_SHELLS)
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if (sub.shp_item[I_GUN] == 0
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|| sub.shp_item[I_SHELL] < SHP_TORP_SHELLS)
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continue;
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if (sub.shp_item[I_MILIT] < 1)
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continue;
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@ -106,11 +102,8 @@ torp(void)
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sub.shp_uid, mchr[(int)sub.shp_type].m_name);
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continue;
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}
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shells = sub.shp_item[I_SHELL];
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if (shells < SHP_TORP_SHELLS)
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shells += supply_commod(sub.shp_own, sub.shp_x, sub.shp_y,
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I_SHELL, SHP_TORP_SHELLS - shells);
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if (sub.shp_item[I_GUN] == 0 || shells < SHP_TORP_SHELLS) {
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if (sub.shp_item[I_GUN] == 0
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|| sub.shp_item[I_SHELL] < SHP_TORP_SHELLS) {
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pr("Ship #%d has insufficient armament\n", sub.shp_uid);
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continue;
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}
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@ -149,19 +142,22 @@ torp(void)
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continue;
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}
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}
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dam = shp_torp(&sub, 1);
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sub.shp_mission = 0;
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putship(sub.shp_uid, &sub);
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if (CANT_HAPPEN(dam < 0)) {
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pr("Ship #%d has insufficient armament\n", sub.shp_uid);
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continue;
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}
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if ((mchr[(int)sub.shp_type].m_flags & M_SUB) == 0)
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anti_torp(sub.shp_uid, ntorping, vshipown);
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getship(sub.shp_uid, &sub);
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if (sub.shp_own == 0) {
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if (sub.shp_own == 0)
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continue;
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}
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erange = roundrange(torprange(&sub));
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pr("Effective torpedo range is %d.0\n", erange);
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shells -= SHP_TORP_SHELLS;
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sub.shp_item[I_SHELL] = shells;
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putship(sub.shp_uid, &sub);
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/* Mob cost for a torp is equal to the cost of 1/2 sector of movement */
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sub.shp_mobil -= shp_mobcost(&sub) / 2.0;
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pr("Whooosh... ");
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getship(victno, &vship);
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vshipown = vship.shp_own;
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@ -183,9 +179,8 @@ torp(void)
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}
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} else if (range > erange) {
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pr("Out of range\n");
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} else if (hitchance >= 1.0 || chance(hitchance)) {
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} else if (chance(hitchance)) {
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pr("BOOM!...\n");
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dam = TORP_DAMAGE();
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if (vshipown != 0)
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wu(0, vshipown, "%s in %s torpedoed %s for %d damage.\n",
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prsub(&sub), xyas(sub.shp_x, sub.shp_y, vshipown),
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@ -210,8 +205,7 @@ torp(void)
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wu(0, vshipown, "Torpedo sighted @ %s by %s\n",
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xyas(sub.shp_x, sub.shp_y, vshipown), prship(&vship));
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}
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sub.shp_mission = 0;
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putship(sub.shp_uid, &sub);
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if (mchr[(int)sub.shp_type].m_flags & M_SUB)
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anti_torp(sub.shp_uid, ntorping, vshipown);
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}
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@ -355,55 +349,28 @@ static int
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fire_torp(struct shpstr *sp, struct shpstr *targ, int ntargets)
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{
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int range, erange, dam;
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int shells;
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double hitchance;
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erange = roundrange(torprange(sp));
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range = mapdist(sp->shp_x, sp->shp_y, targ->shp_x, targ->shp_y);
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if (range > erange)
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return 0;
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shells = sp->shp_item[I_SHELL];
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if (shells < SHP_TORP_SHELLS)
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shells += supply_commod(sp->shp_own, sp->shp_x, sp->shp_y,
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I_SHELL, SHP_TORP_SHELLS - shells);
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if (sp->shp_item[I_GUN] == 0 || shells < SHP_TORP_SHELLS)
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return 0;
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if (sp->shp_item[I_MILIT] < 1)
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return 0;
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if (sp->shp_effic < 60)
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return 0;
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if (sp->shp_mobil <= 0)
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return 0;
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if (!line_of_sight(NULL, sp->shp_x, sp->shp_y,
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targ->shp_x, targ->shp_y))
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return 0;
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/* All set.. fire! */
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shells -= SHP_TORP_SHELLS;
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sp->shp_item[I_SHELL] = shells;
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dam = shp_torp(sp, 1);
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putship(sp->shp_uid, sp);
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/* Mob cost for a torp is equal to the cost of 1/2 sector of movement */
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sp->shp_mobil -= shp_mobcost(sp) / 2.0;
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hitchance = DTORP_HITCHANCE(range, sp->shp_visib);
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if (dam < 0)
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return 0;
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pr("Captain! Torpedoes sighted!\n");
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if (chance(hitchance)) {
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if (chance(DTORP_HITCHANCE(range, sp->shp_visib))) {
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pr("BOOM!...\n");
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if (sp->shp_own != 0)
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wu(0, sp->shp_own, "%s @ %s torpedoed %s\n",
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prship(sp),
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xyas(sp->shp_x, sp->shp_y, sp->shp_own), prsub(targ));
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dam = TORP_DAMAGE();
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if (ntargets > 2)
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dam /= ntargets / 2;
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@ -33,6 +33,7 @@
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#include <config.h>
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#include "damage.h"
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#include "file.h"
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#include "nat.h"
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#include "optlist.h"
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return (int)seagun(sp->shp_effic, 3);
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}
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/*
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* Fire torpedo from ship SP.
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* Use ammo and mobility, resupply if necessary.
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* Return damage if the ship fires, else -1.
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*/
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int
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shp_torp(struct shpstr *sp, int usemob)
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{
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int shells;
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if (sp->shp_effic < 60 || (mchr[sp->shp_type].m_flags & M_TORP) == 0)
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return -1;
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if (sp->shp_item[I_MILIT] == 0 || sp->shp_item[I_GUN] == 0)
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return -1;
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if (usemob && sp->shp_mobil <= 0)
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return -1;
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shells = sp->shp_item[I_SHELL];
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shells += supply_commod(sp->shp_own, sp->shp_x, sp->shp_y,
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I_SHELL, SHP_TORP_SHELLS - shells);
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if (shells < SHP_TORP_SHELLS)
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return -1;
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sp->shp_item[I_SHELL] = shells - SHP_TORP_SHELLS;
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if (usemob)
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sp->shp_mobil -= (int)shp_mobcost(sp) / 2.0;
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return TORP_DAMAGE();
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}
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/*
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* Return effective firing range for range factor RNG at tech TLEV.
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*/
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@ -507,34 +507,15 @@ perform_mission(coord x, coord y, natid victim, struct emp_qelem *list,
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a sub. */
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if (*s != 's')
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continue;
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if (sp->shp_effic < 60)
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continue;
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if (sp->shp_frnge == 0)
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continue;
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if (sp->shp_item[I_MILIT] < 1)
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continue;
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if (sp->shp_mobil < 0)
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continue;
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gun = sp->shp_item[I_GUN];
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if (gun < 1)
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continue;
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shell = sp->shp_item[I_SHELL];
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if (shell < SHP_TORP_SHELLS)
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shell += supply_commod(sp->shp_own,
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sp->shp_x, sp->shp_y, I_SHELL,
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SHP_TORP_SHELLS - shell);
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if (shell < SHP_TORP_SHELLS)
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continue;
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range = roundrange(torprange(sp));
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if (md > range)
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continue;
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if (!line_of_sight(NULL, x, y, gp->x, gp->y))
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continue;
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sp->shp_item[I_SHELL] = shell - SHP_TORP_SHELLS;
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sp->shp_mobil -= shp_mobcost(sp) / 2.0;
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dam2 = shp_torp(sp, 1);
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putship(sp->shp_uid, sp);
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if (dam2 < 0)
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continue;
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hitchance = DTORP_HITCHANCE(md, sp->shp_visib);
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wu(0, sp->shp_own,
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"\tWhooosh... Hitchance = %d%%\n",
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(int)(hitchance * 100));
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if (hitchance < 1.0 && !chance(hitchance)) {
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if (!chance(hitchance)) {
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wu(0, sp->shp_own, "\tMissed\n");
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mpr(victim,
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"Incoming torpedo sighted @ %s missed (whew)!\n",
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continue;
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}
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wu(0, sp->shp_own, "\tBOOM!...\n");
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dam2 = TORP_DAMAGE();
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dam += dam2;
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nreport(victim, N_TORP_SHIP, 0, 1);
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wu(0, sp->shp_own,
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