collect: Don't permit confiscation of active capital
The whole idea of a sector acquiescing to takeover by lawyers waving loan documents "proving" it's rightfully theirs is pretty preposterous. But a capital giving itself up that way (and then paying out half the nation's treasury on top) beggars belief. Disallow it. Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
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2 changed files with 8 additions and 6 deletions
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@ -8,8 +8,6 @@ Through the collect command overdue loans can be \*Qcleared up\*U.
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If you should find that you have a problem debtor who refuses
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If you should find that you have a problem debtor who refuses
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to pay up on your kind loan you can always seize one or more
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to pay up on your kind loan you can always seize one or more
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of his/her sectors.
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of his/her sectors.
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Perhaps the mere threat of a collection on
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someone's capital may do the trick!
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.s1
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.s1
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To settle up accounts on overdue loan #9 you would type:
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To settle up accounts on overdue loan #9 you would type:
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.EX collect 9
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.EX collect 9
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@ -50,6 +50,7 @@ coll(void)
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char *p;
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char *p;
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struct lonstr loan;
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struct lonstr loan;
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struct sctstr sect;
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struct sctstr sect;
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struct natstr *lonee_np;
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coord x, y;
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coord x, y;
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double owed;
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double owed;
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double pay;
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double pay;
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@ -76,6 +77,7 @@ coll(void)
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return RET_FAIL;
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return RET_FAIL;
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}
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}
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lonee_np = getnatp(loan.l_lonee);
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pr("You are owed $%.2f on that loan.\n", owed);
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pr("You are owed $%.2f on that loan.\n", owed);
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p = getstarg(player->argp[2],
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p = getstarg(player->argp[2],
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"What sector do you wish to confiscate? ", buf);
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"What sector do you wish to confiscate? ", buf);
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@ -106,6 +108,12 @@ coll(void)
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owed);
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owed);
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return RET_FAIL;
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return RET_FAIL;
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}
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}
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if (!influx(lonee_np)
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&& sect.sct_x == lonee_np->nat_xcap
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&& sect.sct_y == lonee_np->nat_ycap) {
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pr("%s's capital cannot be confiscated.\n", cname(loan.l_lonee));
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return RET_FAIL;
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}
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pr("That sector (and its contents) is valued at $%.2f\n", pay);
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pr("That sector (and its contents) is valued at $%.2f\n", pay);
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sect.sct_item[I_MILIT] = 1; /* FIXME now where did this guy come from? */
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sect.sct_item[I_MILIT] = 1; /* FIXME now where did this guy come from? */
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@ -115,15 +123,11 @@ coll(void)
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* unwanted things, like generate che.
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* unwanted things, like generate che.
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*/
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*/
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sect.sct_own = player->cnum;
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sect.sct_own = player->cnum;
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memset(sect.sct_dist, 0, sizeof(sect.sct_dist));
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memset(sect.sct_dist, 0, sizeof(sect.sct_dist));
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memset(sect.sct_del, 0, sizeof(sect.sct_del));
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memset(sect.sct_del, 0, sizeof(sect.sct_del));
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sect.sct_off = 1;
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sect.sct_off = 1;
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sect.sct_dist_x = sect.sct_x;
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sect.sct_dist_x = sect.sct_x;
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sect.sct_dist_y = sect.sct_y;
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sect.sct_dist_y = sect.sct_y;
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if (sect.sct_type == SCT_CAPIT || sect.sct_type == SCT_MOUNT)
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caploss(§, loan.l_lonee, "that was %s's capital!\n");
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putsect(§);
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putsect(§);
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nreport(player->cnum, N_SEIZE_SECT, loan.l_lonee, 1);
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nreport(player->cnum, N_SEIZE_SECT, loan.l_lonee, 1);
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owed = loan_owed(&loan, time(&now));
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owed = loan_owed(&loan, time(&now));
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