anti, give, grind take <SECTS> argument, fix their documentation
This commit is contained in:
parent
f2e5e467c0
commit
6fbc291272
3 changed files with 5 additions and 5 deletions
|
@ -1,5 +1,5 @@
|
||||||
.TH Command GIVE
|
.TH Command GIVE
|
||||||
.NA give "Give(take) Commodities"
|
.NA give "Give(take) Commodities"
|
||||||
.LV Expert
|
.LV Expert
|
||||||
.SY "give <COMM> <SECT> <NUM>"
|
.SY "give <COMM> <SECTS> <NUM>"
|
||||||
.SA "setsector, setresource, edit, Deity"
|
.SA "setsector, setresource, edit, Deity"
|
||||||
|
|
|
@ -1,7 +1,7 @@
|
||||||
.TH Command GRIND
|
.TH Command GRIND
|
||||||
.NA grind "Grind bars back into dust"
|
.NA grind "Grind bars back into dust"
|
||||||
.LV Expert
|
.LV Expert
|
||||||
.SY "grind <SECTOR> <NUMBER>"
|
.SY "grind <SECTS> <NUMBER>"
|
||||||
The \*Qgrind\*U command converts gold bars back into dust.
|
The \*Qgrind\*U command converts gold bars back into dust.
|
||||||
This costs 1 BTU plus 5 \*Qavailable work units\*U per bar and can be
|
This costs 1 BTU plus 5 \*Qavailable work units\*U per bar and can be
|
||||||
done in any sector which is at least 60% efficient.
|
done in any sector which is at least 60% efficient.
|
||||||
|
|
|
@ -52,7 +52,7 @@ struct cmndstr player_coms[] = {
|
||||||
{"accept [as-COUNTRY]", 0, acce, C_MOD, NORM},
|
{"accept [as-COUNTRY]", 0, acce, C_MOD, NORM},
|
||||||
{"add <NAT> <NAME> <REP> <STATUS>", 0, add, C_MOD, GOD},
|
{"add <NAT> <NAME> <REP> <STATUS>", 0, add, C_MOD, GOD},
|
||||||
{"announce", 0, tele, C_MOD, 0},
|
{"announce", 0, tele, C_MOD, 0},
|
||||||
{"anti <SECT>", 3, anti, C_MOD, NORM + MONEY + CAP},
|
{"anti <SECTS>", 3, anti, C_MOD, NORM + MONEY + CAP},
|
||||||
{"apropos <topic>", 0, apro, 0, 0},
|
{"apropos <topic>", 0, apro, 0, 0},
|
||||||
{"arm <PLANE> <NUKE> <airburst?>", 3, arm, C_MOD, NORM + CAP},
|
{"arm <PLANE> <NUKE> <airburst?>", 3, arm, C_MOD, NORM + CAP},
|
||||||
{"army <ARMY> <UNITS>", 0, army, C_MOD, NORM},
|
{"army <ARMY> <UNITS>", 0, army, C_MOD, NORM},
|
||||||
|
@ -116,8 +116,8 @@ struct cmndstr player_coms[] = {
|
||||||
{"follow <leader> <SHIPS>", 1, foll, C_MOD, NORM + CAP},
|
{"follow <leader> <SHIPS>", 1, foll, C_MOD, NORM + CAP},
|
||||||
{"force", 0, force, C_MOD, GOD},
|
{"force", 0, force, C_MOD, GOD},
|
||||||
{"fortify <UNITS> <MOB>", 1, fort, C_MOD, NORM + CAP},
|
{"fortify <UNITS> <MOB>", 1, fort, C_MOD, NORM + CAP},
|
||||||
{"give <COMM> <SECT> <NUM>", 0, give, C_MOD, GOD},
|
{"give <COMM> <SECTS> <NUM>", 0, give, C_MOD, GOD},
|
||||||
{"grind <SECT> <NUM>", 1, grin, C_MOD, NORM + MONEY + CAP},
|
{"grind <SECTS> <NUM>", 1, grin, C_MOD, NORM + MONEY + CAP},
|
||||||
{"harden <PLANES> <NUM>", 2, hard, C_MOD, NORM + MONEY + CAP},
|
{"harden <PLANES> <NUM>", 2, hard, C_MOD, NORM + MONEY + CAP},
|
||||||
{"headlines [days]", 0, head, 0, 0},
|
{"headlines [days]", 0, head, 0, 0},
|
||||||
{"help <topic>", 0, info, 0, 0},
|
{"help <topic>", 0, info, 0, 0},
|
||||||
|
|
Loading…
Add table
Add a link
Reference in a new issue