anti, give, grind take <SECTS> argument, fix their documentation

This commit is contained in:
Markus Armbruster 2013-01-08 14:43:01 +01:00
parent f2e5e467c0
commit 6fbc291272
3 changed files with 5 additions and 5 deletions

View file

@ -1,5 +1,5 @@
.TH Command GIVE .TH Command GIVE
.NA give "Give(take) Commodities" .NA give "Give(take) Commodities"
.LV Expert .LV Expert
.SY "give <COMM> <SECT> <NUM>" .SY "give <COMM> <SECTS> <NUM>"
.SA "setsector, setresource, edit, Deity" .SA "setsector, setresource, edit, Deity"

View file

@ -1,7 +1,7 @@
.TH Command GRIND .TH Command GRIND
.NA grind "Grind bars back into dust" .NA grind "Grind bars back into dust"
.LV Expert .LV Expert
.SY "grind <SECTOR> <NUMBER>" .SY "grind <SECTS> <NUMBER>"
The \*Qgrind\*U command converts gold bars back into dust. The \*Qgrind\*U command converts gold bars back into dust.
This costs 1 BTU plus 5 \*Qavailable work units\*U per bar and can be This costs 1 BTU plus 5 \*Qavailable work units\*U per bar and can be
done in any sector which is at least 60% efficient. done in any sector which is at least 60% efficient.

View file

@ -52,7 +52,7 @@ struct cmndstr player_coms[] = {
{"accept [as-COUNTRY]", 0, acce, C_MOD, NORM}, {"accept [as-COUNTRY]", 0, acce, C_MOD, NORM},
{"add <NAT> <NAME> <REP> <STATUS>", 0, add, C_MOD, GOD}, {"add <NAT> <NAME> <REP> <STATUS>", 0, add, C_MOD, GOD},
{"announce", 0, tele, C_MOD, 0}, {"announce", 0, tele, C_MOD, 0},
{"anti <SECT>", 3, anti, C_MOD, NORM + MONEY + CAP}, {"anti <SECTS>", 3, anti, C_MOD, NORM + MONEY + CAP},
{"apropos <topic>", 0, apro, 0, 0}, {"apropos <topic>", 0, apro, 0, 0},
{"arm <PLANE> <NUKE> <airburst?>", 3, arm, C_MOD, NORM + CAP}, {"arm <PLANE> <NUKE> <airburst?>", 3, arm, C_MOD, NORM + CAP},
{"army <ARMY> <UNITS>", 0, army, C_MOD, NORM}, {"army <ARMY> <UNITS>", 0, army, C_MOD, NORM},
@ -116,8 +116,8 @@ struct cmndstr player_coms[] = {
{"follow <leader> <SHIPS>", 1, foll, C_MOD, NORM + CAP}, {"follow <leader> <SHIPS>", 1, foll, C_MOD, NORM + CAP},
{"force", 0, force, C_MOD, GOD}, {"force", 0, force, C_MOD, GOD},
{"fortify <UNITS> <MOB>", 1, fort, C_MOD, NORM + CAP}, {"fortify <UNITS> <MOB>", 1, fort, C_MOD, NORM + CAP},
{"give <COMM> <SECT> <NUM>", 0, give, C_MOD, GOD}, {"give <COMM> <SECTS> <NUM>", 0, give, C_MOD, GOD},
{"grind <SECT> <NUM>", 1, grin, C_MOD, NORM + MONEY + CAP}, {"grind <SECTS> <NUM>", 1, grin, C_MOD, NORM + MONEY + CAP},
{"harden <PLANES> <NUM>", 2, hard, C_MOD, NORM + MONEY + CAP}, {"harden <PLANES> <NUM>", 2, hard, C_MOD, NORM + MONEY + CAP},
{"headlines [days]", 0, head, 0, 0}, {"headlines [days]", 0, head, 0, 0},
{"help <topic>", 0, info, 0, 0}, {"help <topic>", 0, info, 0, 0},