anti, give, grind take <SECTS> argument, fix their documentation
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3 changed files with 5 additions and 5 deletions
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@ -1,5 +1,5 @@
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.TH Command GIVE
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.NA give "Give(take) Commodities"
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.LV Expert
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.SY "give <COMM> <SECT> <NUM>"
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.SY "give <COMM> <SECTS> <NUM>"
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.SA "setsector, setresource, edit, Deity"
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@ -1,7 +1,7 @@
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.TH Command GRIND
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.NA grind "Grind bars back into dust"
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.LV Expert
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.SY "grind <SECTOR> <NUMBER>"
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.SY "grind <SECTS> <NUMBER>"
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The \*Qgrind\*U command converts gold bars back into dust.
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This costs 1 BTU plus 5 \*Qavailable work units\*U per bar and can be
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done in any sector which is at least 60% efficient.
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@ -52,7 +52,7 @@ struct cmndstr player_coms[] = {
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{"accept [as-COUNTRY]", 0, acce, C_MOD, NORM},
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{"add <NAT> <NAME> <REP> <STATUS>", 0, add, C_MOD, GOD},
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{"announce", 0, tele, C_MOD, 0},
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{"anti <SECT>", 3, anti, C_MOD, NORM + MONEY + CAP},
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{"anti <SECTS>", 3, anti, C_MOD, NORM + MONEY + CAP},
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{"apropos <topic>", 0, apro, 0, 0},
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{"arm <PLANE> <NUKE> <airburst?>", 3, arm, C_MOD, NORM + CAP},
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{"army <ARMY> <UNITS>", 0, army, C_MOD, NORM},
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@ -116,8 +116,8 @@ struct cmndstr player_coms[] = {
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{"follow <leader> <SHIPS>", 1, foll, C_MOD, NORM + CAP},
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{"force", 0, force, C_MOD, GOD},
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{"fortify <UNITS> <MOB>", 1, fort, C_MOD, NORM + CAP},
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{"give <COMM> <SECT> <NUM>", 0, give, C_MOD, GOD},
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{"grind <SECT> <NUM>", 1, grin, C_MOD, NORM + MONEY + CAP},
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{"give <COMM> <SECTS> <NUM>", 0, give, C_MOD, GOD},
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{"grind <SECTS> <NUM>", 1, grin, C_MOD, NORM + MONEY + CAP},
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{"harden <PLANES> <NUM>", 2, hard, C_MOD, NORM + MONEY + CAP},
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{"headlines [days]", 0, head, 0, 0},
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{"help <topic>", 0, info, 0, 0},
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