(explore_map, nav_map, move_map, fly_map): Don't use snxtsct(), it
obeys conditionals. Use snxtsct_dist(). Closes #785447. Only march and test were actually broken, the other uses zapped conditionals. (move_map, fly_map, nav_map, navi): Don't zap conditionals.
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62d95ff6d4
commit
707e1aad72
3 changed files with 16 additions and 58 deletions
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@ -280,23 +280,15 @@ static int
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explore_map(s_char *what, coord curx, coord cury, s_char *arg)
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{
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struct nstr_sect ns;
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struct natstr *np;
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struct sctstr sect;
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coord rel_x, rel_y;
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s_char range[128];
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s_char view[7];
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char view[7];
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int i;
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int changed = 0;
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np = getnatp(player->cnum);
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rel_x = xrel(np, curx);
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rel_y = yrel(np, cury);
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sprintf(range, "%d:%d,%d:%d", rel_x - 2, rel_x + 2, rel_y - 1,
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rel_y + 1);
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if (!snxtsct(&ns, range))
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return RET_FAIL;
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snxtsct_dist(&ns, curx, cury, 1);
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i = 0;
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while (i < 7 && nxtsct(&ns, §)) {
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/* Nasty: this relies on the iteration order */
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view[i] = dchr[sect.sct_type].d_mnem;
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switch (sect.sct_type) {
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case SCT_WATER:
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@ -72,7 +72,6 @@ navi(void)
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return RET_SYN;
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shp_sel(&ni_ship, &ship_list);
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shp_nav(&ship_list, &minmob, &maxmob, &together, player->cnum);
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player->condarg = 0; /* conditions don't apply to nav_map() */
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if (QEMPTY(&ship_list)) {
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pr("No ships\n");
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return RET_FAIL;
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@ -216,7 +215,7 @@ navi(void)
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int
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nav_map(int x, int y, int show_designations)
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{
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s_char *ptr;
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char *ptr;
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struct nstr_sect ns;
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struct natstr *np;
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struct sctstr sect;
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@ -225,20 +224,14 @@ nav_map(int x, int y, int show_designations)
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/* Note this is not re-entrant anyway, so we keep the buffers
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around */
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static unsigned char *bitmap = NULL;
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static s_char *wmapbuf = NULL;
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static s_char **wmap = NULL;
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s_char what[64];
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static char *wmapbuf = NULL;
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static char **wmap = NULL;
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int changed = 0;
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np = getnatp(player->cnum);
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sprintf(what, "%d:%d,%d:%d", xrel(np, x - 2), xrel(np, x + 2),
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yrel(np, y - 1), yrel(np, y + 1));
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if (!snxtsct(&ns, what))
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return RET_FAIL;
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if (!wmapbuf)
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wmapbuf = malloc(WORLD_Y * MAPWIDTH(1));
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if (!wmap) {
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wmap = malloc(WORLD_Y * sizeof(s_char *));
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wmap = malloc(WORLD_Y * sizeof(*wmap));
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if (wmap && wmapbuf) {
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for (i = 0; i < WORLD_Y; i++)
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wmap[i] = &wmapbuf[MAPWIDTH(1) * i];
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@ -255,10 +248,10 @@ nav_map(int x, int y, int show_designations)
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return RET_FAIL;
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}
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memset(bitmap, 0, (WORLD_X * WORLD_Y) / 8);
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/* zap any conditionals */
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ns.ncond = 0;
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snxtsct_dist(&ns, x, y, 1);
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np = getnatp(player->cnum);
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xyrelrange(np, &ns.range, &range);
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blankfill((s_char *)wmapbuf, &ns.range, 1);
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blankfill(wmapbuf, &ns.range, 1);
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while (nxtsct(&ns, §)) {
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ptr = &wmap[ns.dy][ns.dx];
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*ptr = dchr[sect.sct_type].d_mnem;
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@ -253,28 +253,15 @@ static int
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move_map(s_char *what, coord curx, coord cury, s_char *arg)
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{
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struct nstr_sect ns;
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struct natstr *np;
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struct sctstr sect;
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coord rel_x, rel_y;
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s_char range[128];
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s_char view[7];
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char view[7];
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int i;
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int changed = 0;
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np = getnatp(player->cnum);
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rel_x = xrel(np, curx);
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rel_y = yrel(np, cury);
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sprintf(range, "%d:%d,%d:%d", rel_x - 2, rel_x + 2, rel_y - 1,
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rel_y + 1);
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player->condarg = 0;
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/* This is necessary, otherwise move_map would attempt to pay */
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/* attention to the conditional arguments left behind by such */
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/* a command as "tran p -1,-1 ?eff=100".. It'd then only see */
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/* 100% efficienct sects, and get all screwed up --ts */
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if (!snxtsct(&ns, range))
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return RET_FAIL;
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snxtsct_dist(&ns, curx, cury, 1);
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i = 0;
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while (i < 7 && nxtsct(&ns, §)) {
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/* Nasty: this relies on the iteration order */
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view[i] = dchr[sect.sct_type].d_mnem;
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switch (sect.sct_type) {
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case SCT_WATER:
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@ -310,28 +297,14 @@ int
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fly_map(coord curx, coord cury)
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{
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struct nstr_sect ns;
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struct natstr *np;
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struct sctstr sect;
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coord rel_x, rel_y;
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s_char view[7];
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char view[7];
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int i;
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s_char range[128];
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np = getnatp(player->cnum);
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rel_x = xrel(np, curx);
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rel_y = yrel(np, cury);
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sprintf(range, "%d:%d,%d:%d", rel_x - 2, rel_x + 2, rel_y - 1,
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rel_y + 1);
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player->condarg = 0;
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/* This is necessary, otherwise move_map would attempt to pay */
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/* attention to the conditional arguments left behind by such */
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/* a command as "tran p -1,-1 ?eff=100".. It'd then only see */
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/* 100% efficienct sects, and get all screwed up --ts */
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if (!snxtsct(&ns, range))
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return RET_FAIL;
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snxtsct_dist(&ns, curx, cury, 1);
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i = 0;
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while (i < 7 && nxtsct(&ns, §)) {
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/* Nasty: this relies on the iteration order */
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if (!(view[i] = player->bmap[sctoff(ns.x, ns.y)]))
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view[i] = ' ';
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i++;
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