(prpower): New, factored out of powe(). No functional change.
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7b54d5feaa
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7282d4d639
1 changed files with 30 additions and 37 deletions
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@ -49,10 +49,11 @@ struct powsort {
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natid cnum;
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natid cnum;
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};
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};
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static void addtopow(short *vec, struct powstr *pow);
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static void prpower(char *, struct powstr *, int);
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static void out5(double, int, int);
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static void gen_power(void);
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static void gen_power(void);
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static void out5(double value, int round_val, int round_flag);
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static int powcmp(const void *, const void *);
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static int powcmp(const void *, const void *);
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static void addtopow(short *, struct powstr *);
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int
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int
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powe(void)
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powe(void)
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@ -123,26 +124,8 @@ powe(void)
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continue;
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continue;
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if (!use_targets && pow.p_power <= 0.0)
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if (!use_targets && pow.p_power <= 0.0)
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continue;
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continue;
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round_flag = pow.p_nation != player->cnum && !player->god;
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prpower(cname(pow.p_nation), &pow,
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pr("%9.9s", cname(pow.p_nation));
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pow.p_nation != player->cnum && !player->god);
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out5(pow.p_sects, 5, round_flag);
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if (pow.p_sects)
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pr("%4.0f%%", pow.p_effic / pow.p_sects);
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else
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pr(" 0%%");
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out5(pow.p_civil, 50, round_flag);
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out5(pow.p_milit, 50, round_flag);
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out5(pow.p_shell, 25, round_flag);
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out5(pow.p_guns, 5, round_flag);
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out5(pow.p_petrol, 50, round_flag);
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out5(pow.p_iron, 50, round_flag);
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out5(pow.p_dust, 50, round_flag);
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out5(pow.p_oil, 50, round_flag);
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out5(pow.p_planes, 10, round_flag);
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out5(pow.p_ships, 10, round_flag);
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out5(pow.p_units, 10, round_flag);
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out5(pow.p_money, 5000, round_flag);
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pr("\n");
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if (player->god && !no_numbers)
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if (player->god && !no_numbers)
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pr("%9.2f\n", pow.p_power);
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pr("%9.2f\n", pow.p_power);
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num--;
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num--;
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@ -150,26 +133,36 @@ powe(void)
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if (!opt_HIDDEN || player->god) {
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if (!opt_HIDDEN || player->god) {
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pr(" ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ----\n");
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pr(" ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ----\n");
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getpower(0, &pow);
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getpower(0, &pow);
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pr("worldwide");
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prpower("worldwide", &pow, !player->god);
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out5(pow.p_sects, 5, !player->god);
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pr("%4.0f%%", pow.p_effic / (pow.p_sects + 0.1));
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out5(pow.p_civil, 50, !player->god);
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out5(pow.p_milit, 50, !player->god);
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out5(pow.p_shell, 25, !player->god);
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out5(pow.p_guns, 5, !player->god);
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out5(pow.p_petrol, 50, !player->god);
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out5(pow.p_iron, 50, !player->god);
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out5(pow.p_dust, 50, !player->god);
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out5(pow.p_oil, 50, !player->god);
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out5(pow.p_planes, 10, !player->god);
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out5(pow.p_ships, 10, !player->god);
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out5(pow.p_units, 10, !player->god);
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out5(pow.p_money, 5000, !player->god);
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pr("\n");
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pr("\n");
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}
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}
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return RET_OK;
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return RET_OK;
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}
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}
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static void
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prpower(char *name, struct powstr *pow, int round_flag)
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{
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pr("%9.9s", name);
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out5(pow->p_sects, 5, round_flag);
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if (pow->p_sects)
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pr("%4.0f%%", pow->p_effic / pow->p_sects);
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else
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pr(" 0%%");
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out5(pow->p_civil, 50, round_flag);
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out5(pow->p_milit, 50, round_flag);
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out5(pow->p_shell, 25, round_flag);
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out5(pow->p_guns, 5, round_flag);
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out5(pow->p_petrol, 50, round_flag);
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out5(pow->p_iron, 50, round_flag);
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out5(pow->p_dust, 50, round_flag);
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out5(pow->p_oil, 50, round_flag);
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out5(pow->p_planes, 10, round_flag);
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out5(pow->p_ships, 10, round_flag);
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out5(pow->p_units, 10, round_flag);
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out5(pow->p_money, 5000, round_flag);
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pr("\n");
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}
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static void
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static void
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out5(double value, int round_val, int round_flag)
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out5(double value, int round_val, int round_flag)
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{
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{
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