(att_move_in_off): Don't put more than ITEM_MAX food into the
assaulted sector. Simplify some more.
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parent
ebb472ed58
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733aff63ed
1 changed files with 12 additions and 14 deletions
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@ -2465,10 +2465,12 @@ att_move_in_off(int combat_mode, struct combat *off,
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struct sctstr sect;
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struct shpstr ship;
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int troops;
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int n, lunchbox = 0;
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int n, lunchbox;
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move_in_land(combat_mode, off, olist, def);
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getsect(def->x, def->y, §);
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for (n = 0; n <= off->last; ++n) {
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if (off[n].type == EF_BAD || !off[n].troops)
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continue;
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@ -2483,24 +2485,20 @@ att_move_in_off(int combat_mode, struct combat *off,
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continue;
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}
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getship(off[n].shp_uid, &ship);
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lunchbox += (int)((troops + 1) * ship.shp_item[I_FOOD]
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lunchbox = (int)((troops + 1) * ship.shp_item[I_FOOD]
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/ (ship.shp_item[I_MILIT] + troops
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+ ship.shp_item[I_CIVIL] + 0.5));
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if (lunchbox > ITEM_MAX - sect.sct_item[I_FOOD])
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lunchbox = ITEM_MAX - sect.sct_item[I_FOOD];
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ship.shp_item[I_FOOD] -= lunchbox;
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sect.sct_item[I_FOOD] += lunchbox;
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putship(ship.shp_uid, &ship);
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}
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}
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put_combat(def);
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if (!lunchbox)
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return;
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if (def->type != EF_SECTOR) {
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pr("Please tell the deity that you got the 'hungry mole' error\n");
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logerror("att_move_in_off: hungry mole");
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return;
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}
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getsect(def->x, def->y, §);
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sect.sct_item[I_FOOD] += lunchbox;
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putsect(§);
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put_combat(def);
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}
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