Do not update player's bank balance when the change is zero

Hackish work around for a race condition in the nightly build's
regression tests: sometimes the update starts right after the
force command yields, sometimes a bit later.  If it is late, we
use one random number here, for the bye, and throwing off the
random sequence.
This commit is contained in:
Ron Koenderink 2008-09-13 17:33:24 -06:00
parent 861a66625c
commit 738fb28f73

View file

@ -165,8 +165,17 @@ status(void)
pr("That just cost you $%.2f\n", player->dolcost);
else if (player->dolcost < -100.0)
pr("You just made $%.2f\n", -player->dolcost);
natp->nat_money -= roundavg(player->dolcost);
player->dolcost = 0.0;
if (player->dolcost != 0.0) {
/*
* Hackish work around for a race condition in the nightly
* build's regression tests: sometimes the update starts right
* after the force command yields, sometimes a bit later. If
* it is late, we use one random number here, for the bye,
* and throwing off the random sequence.
*/
natp->nat_money -= roundavg(player->dolcost);
player->dolcost = 0.0;
}
old_nstat = player->nstat;
player_set_nstat(player, natp);