Rearrange produce() and prod() a bit to make them more similar

This commit is contained in:
Markus Armbruster 2013-05-05 22:34:59 +02:00
parent ba2600e7db
commit 739852dd3f
2 changed files with 30 additions and 39 deletions

View file

@ -72,17 +72,17 @@ prod(void)
double real; /* floating pt version of act */ double real; /* floating pt version of act */
int work; int work;
int totpop; int totpop;
int act; /* actual production */ int material_consume; /* actual production */
double cost; double cost;
int i; int i;
int max; /* production w/infinite materials */ int max_consume; /* production w/infinite materials */
int nsect; int nsect;
double take; double take;
double mtake; double mtake;
int there; int there;
int unit_work; /* sum of component amounts */ int unit_work; /* sum of component amounts */
int used; /* production w/infinite workforce */ int mat_limit, res_limit;
int res_limit; int worker_limit;
i_type it; i_type it;
i_type vtype; i_type vtype;
unsigned char *resource; unsigned char *resource;
@ -174,10 +174,6 @@ prod(void)
if (eff < 60) if (eff < 60)
continue; continue;
p_e = eff / 100.0;
if (p_e > 1.0)
p_e = 1.0;
if (type == SCT_ENLIST) { if (type == SCT_ENLIST) {
int maxmil; int maxmil;
int enlisted; int enlisted;
@ -195,7 +191,7 @@ prod(void)
} }
if (enlisted < 0) if (enlisted < 0)
enlisted = 0; enlisted = 0;
prprod(sect.sct_x, sect.sct_y, type, p_e, 1.0, work, prprod(sect.sct_x, sect.sct_y, type, eff / 100.0, 1.0, work,
ichr[I_MILIT].i_mnem, enlisted, maxmil, enlisted * 3, ichr[I_MILIT].i_mnem, enlisted, maxmil, enlisted * 3,
"c\0\0", &enlisted, &enlisted, nsect++); "c\0\0", &enlisted, &enlisted, nsect++);
continue; continue;
@ -209,32 +205,29 @@ prod(void)
resource = (unsigned char *)&sect + pp->p_nrndx; resource = (unsigned char *)&sect + pp->p_nrndx;
else else
resource = NULL; resource = NULL;
used = prod_materials_cost(pp, sect.sct_item, &unit_work);
/* mat_limit = prod_materials_cost(pp, sect.sct_item, &unit_work);
* sect p_e (inc improvements)
*/ /* sector p.e. */
p_e = eff / 100.0;
if (resource) { if (resource) {
unit_work++; unit_work++;
p_e *= *resource / 100.0; p_e *= *resource / 100.0;
} }
if (unit_work == 0) if (unit_work == 0)
unit_work = 1; unit_work = 1;
/*
* production effic.
*/
prodeff = prod_eff(type, natp->nat_level[pp->p_nlndx]);
/*
* is production limited by resources or
* workforce?
*/
max = (int)(work * p_e / (double)unit_work + 0.5);
res_limit = prod_resource_limit(pp, resource);
if (max > res_limit)
max = res_limit;
act = MIN(used, max);
real = (double)act * prodeff; worker_limit = (int)(work * p_e / (double)unit_work + 0.5);
maxr = (double)max * prodeff; res_limit = prod_resource_limit(pp, resource);
max_consume = res_limit;
if (max_consume > worker_limit)
max_consume = worker_limit;
material_consume = MIN(max_consume, mat_limit);
prodeff = prod_eff(type, natp->nat_level[pp->p_nlndx]);
real = (double)material_consume * prodeff;
maxr = (double)max_consume * prodeff;
if (vtype != I_NONE) { if (vtype != I_NONE) {
real = MIN(999.0, real); real = MIN(999.0, real);

View file

@ -75,29 +75,27 @@ produce(struct natstr *np, struct sctstr *sp, short *vec, int work,
material_limit = prod_materials_cost(product, vec, &unit_work); material_limit = prod_materials_cost(product, vec, &unit_work);
if (material_limit <= 0) if (material_limit <= 0)
return 0; return 0;
/*
* calculate production efficiency. /* sector p.e. */
*/
p_e = neweff / 100.0; p_e = neweff / 100.0;
if (resource) { if (resource) {
unit_work++; unit_work++;
p_e *= *resource / 100.0; p_e *= *resource / 100.0;
} }
/*
* determine number that can be made with
* the available workforce
*/
if (unit_work == 0) if (unit_work == 0)
unit_work = 1; unit_work = 1;
material_consume = material_limit;
worker_limit = roundavg(work * p_e / unit_work); worker_limit = roundavg(work * p_e / unit_work);
res_limit = prod_resource_limit(product, resource);
material_consume = res_limit;
if (material_consume > worker_limit) if (material_consume > worker_limit)
material_consume = worker_limit; material_consume = worker_limit;
res_limit = prod_resource_limit(product, resource); if (material_consume > material_limit)
if (material_consume > res_limit) material_consume = material_limit;
material_consume = res_limit;
if (material_consume == 0) if (material_consume == 0)
return 0; return 0;
prodeff = prod_eff(desig, np->nat_level[product->p_nlndx]); prodeff = prod_eff(desig, np->nat_level[product->p_nlndx]);
if (prodeff <= 0.0 && !player->simulation) { if (prodeff <= 0.0 && !player->simulation) {
wu(0, sp->sct_own, wu(0, sp->sct_own,