(unit_view): New, create by expanding shp_view() to work for
land_unit as well. (do_unit_move): Add view option for land units using unit_view(). Combine ship and land viewing using the unit_view(). (shp_view): Remove, not used any more, replaced by unit_view().
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parent
aee2bc78e2
commit
7434da679e
5 changed files with 28 additions and 29 deletions
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@ -667,7 +667,6 @@ extern int shp_sweep(struct emp_qelem *, int, int, natid);
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extern int shp_check_nav(struct sctstr *, struct shpstr *);
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extern int sect_has_dock(struct sctstr *);
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extern int shp_hardtarget(struct shpstr *);
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extern void shp_view(struct emp_qelem *);
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extern int shp_nav_one_sector(struct emp_qelem *, int, natid, int);
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extern int shp_missile_defense(coord, coord, natid, int);
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extern void shp_missdef(struct shpstr *, natid);
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@ -45,3 +45,4 @@ struct ulist {
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extern void unit_list(struct emp_qelem *);
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extern void unit_put(struct emp_qelem *list, natid actor);
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extern char *unit_path(int, struct empobj *, char *);
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extern void unit_view(struct emp_qelem *);
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@ -255,13 +255,10 @@ do_unit_move(struct emp_qelem *ulist, int *together,
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player->btused++;
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continue;
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case 'v':
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if (leader->ef_type != EF_SHIP)
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break;
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shp_view(ulist);
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unit_view(ulist);
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continue;
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}
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direrr("`%c' to stop",
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type == EF_SHIP ? ", `%c' to view" : NULL, NULL);
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direrr("`%c' to stop", ", `%c' to view", NULL);
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pr(", `i' to list %s, `f' to change %s,\n",
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type == EF_SHIP ? "ships" : "units",
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type == EF_SHIP ? "flagship" : "leader");
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@ -735,29 +735,6 @@ shp_hit_mine(struct shpstr *sp, struct mchrstr *mcp)
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return (int)m;
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}
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void
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shp_view(struct emp_qelem *list)
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{
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struct sctstr sect;
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struct emp_qelem *qp;
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struct emp_qelem *next;
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struct ulist *mlp;
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for (qp = list->q_back; qp != list; qp = next) {
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next = qp->q_back;
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mlp = (struct ulist *)qp;
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getsect(mlp->unit.ship.shp_x, mlp->unit.ship.shp_y, §);
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if (((struct mchrstr *)mlp->chrp)->m_flags & M_FOOD)
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mpr(mlp->unit.ship.shp_own, "[fert:%d] ", sect.sct_fertil);
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if (((struct mchrstr *)mlp->chrp)->m_flags & M_OIL)
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mpr(mlp->unit.ship.shp_own, "[oil:%d] ", sect.sct_oil);
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mpr(mlp->unit.ship.shp_own, "%s @ %s %d%% %s\n",
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prship(&mlp->unit.ship),
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xyas(mlp->unit.ship.shp_x, mlp->unit.ship.shp_y, player->cnum),
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sect.sct_effic, dchr[sect.sct_type].d_name);
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}
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}
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int
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shp_nav_one_sector(struct emp_qelem *list, int dir, natid actor,
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int together)
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@ -176,3 +176,28 @@ unit_path(int together, struct empobj *unit, char *buf)
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}
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return cp;
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}
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void
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unit_view(struct emp_qelem *list)
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{
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struct sctstr sect;
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struct emp_qelem *qp;
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struct emp_qelem *next;
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struct ulist *ulp;
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for (qp = list->q_back; qp != list; qp = next) {
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next = qp->q_back;
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ulp = (struct ulist *)qp;
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getsect(ulp->unit.gen.x, ulp->unit.gen.y, §);
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if (ulp->unit.ef_type == EF_SHIP) {
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if (((struct mchrstr *)ulp->chrp)->m_flags & M_FOOD)
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mpr(ulp->unit.gen.own, "[fert:%d] ", sect.sct_fertil);
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if (((struct mchrstr *)ulp->chrp)->m_flags & M_OIL)
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mpr(ulp->unit.gen.own, "[oil:%d] ", sect.sct_oil);
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}
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mpr(ulp->unit.gen.own, "%s @ %s %d%% %s\n",
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obj_nameof(&ulp->unit.gen),
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xyas(ulp->unit.gen.x, ulp->unit.gen.y, player->cnum),
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sect.sct_effic, dchr[sect.sct_type].d_name);
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}
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}
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