(unit_view): New, create by expanding shp_view() to work for
land_unit as well. (do_unit_move): Add view option for land units using unit_view(). Combine ship and land viewing using the unit_view(). (shp_view): Remove, not used any more, replaced by unit_view().
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parent
aee2bc78e2
commit
7434da679e
5 changed files with 28 additions and 29 deletions
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@ -735,29 +735,6 @@ shp_hit_mine(struct shpstr *sp, struct mchrstr *mcp)
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return (int)m;
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}
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void
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shp_view(struct emp_qelem *list)
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{
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struct sctstr sect;
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struct emp_qelem *qp;
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struct emp_qelem *next;
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struct ulist *mlp;
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for (qp = list->q_back; qp != list; qp = next) {
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next = qp->q_back;
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mlp = (struct ulist *)qp;
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getsect(mlp->unit.ship.shp_x, mlp->unit.ship.shp_y, §);
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if (((struct mchrstr *)mlp->chrp)->m_flags & M_FOOD)
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mpr(mlp->unit.ship.shp_own, "[fert:%d] ", sect.sct_fertil);
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if (((struct mchrstr *)mlp->chrp)->m_flags & M_OIL)
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mpr(mlp->unit.ship.shp_own, "[oil:%d] ", sect.sct_oil);
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mpr(mlp->unit.ship.shp_own, "%s @ %s %d%% %s\n",
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prship(&mlp->unit.ship),
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xyas(mlp->unit.ship.shp_x, mlp->unit.ship.shp_y, player->cnum),
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sect.sct_effic, dchr[sect.sct_type].d_name);
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}
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}
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int
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shp_nav_one_sector(struct emp_qelem *list, int dir, natid actor,
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int together)
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