Expire lost items at the update instead of continuously
Replace thread DeleteItems running delete_lostitems() by simple function delete_old_lostitems(), and call it from update_main().
This commit is contained in:
parent
b72fd20674
commit
7441e2499f
6 changed files with 21 additions and 71 deletions
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@ -58,5 +58,6 @@ struct loststr {
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extern void lost_and_found(int, natid, natid, int, coord, coord);
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extern void lost_and_found(int, natid, natid, int, coord, coord);
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extern void makelost(short, natid, short, coord, coord);
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extern void makelost(short, natid, short, coord, coord);
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extern void makenotlost(short, natid, short, coord, coord);
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extern void makenotlost(short, natid, short, coord, coord);
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extern void delete_old_lostitems(void);
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#endif
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#endif
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@ -53,7 +53,6 @@ int run_hook(char *, char *);
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int shutdown_initiate(int);
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int shutdown_initiate(int);
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/* thread entry points */
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/* thread entry points */
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void delete_lostitems(void *);
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void player_kill_idle(void *);
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void player_kill_idle(void *);
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#endif
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#endif
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@ -36,6 +36,8 @@
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#include "file.h"
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#include "file.h"
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#include "lost.h"
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#include "lost.h"
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#include "misc.h"
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#include "optlist.h"
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static int findlost(short, natid, short, coord, coord, int);
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static int findlost(short, natid, short, coord, coord, int);
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@ -118,3 +120,20 @@ findlost(short type, natid owner, short id, coord x, coord y, int free)
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return -1;
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return -1;
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}
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}
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void
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delete_old_lostitems(void)
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{
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time_t expiry_time = time(NULL) - hours(lost_keep_hours);
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struct loststr lost;
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int i;
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for (i = 0; getlost(i, &lost); i++) {
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if (!lost.lost_owner)
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continue;
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if (lost.lost_timestamp >= expiry_time)
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continue;
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lost.lost_owner = 0;
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putlost(i, &lost);
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}
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}
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@ -173,6 +173,7 @@ update_main(void)
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unit_cargo_init();
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unit_cargo_init();
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delete_old_announcements();
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delete_old_announcements();
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delete_old_news();
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delete_old_news();
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delete_old_lostitems();
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/* Clear all the telegram flags */
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/* Clear all the telegram flags */
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for (cn = 0; cn < MAXNOC; cn++)
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for (cn = 0; cn < MAXNOC; cn++)
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clear_telegram_is_new(cn);
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clear_telegram_is_new(cn);
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@ -1,69 +0,0 @@
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/*
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* Empire - A multi-player, client/server Internet based war game.
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* Copyright (C) 1986-2008, Dave Pare, Jeff Bailey, Thomas Ruschak,
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* Ken Stevens, Steve McClure
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* ---
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*
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* See files README, COPYING and CREDITS in the root of the source
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* tree for related information and legal notices. It is expected
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* that future projects/authors will amend these files as needed.
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*
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* ---
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*
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* lostitem.c: This deletes the old lost items
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*
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* Known contributors to this file:
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* Steve McClure, 1997
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*/
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#include <config.h>
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#include "empthread.h"
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#include "file.h"
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#include "lost.h"
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#include "optlist.h"
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#include "server.h"
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/*ARGSUSED*/
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void
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delete_lostitems(void *unused)
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{
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time_t now;
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struct loststr lost;
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int n;
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int ncnt;
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while (1) {
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time(&now);
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/* logerror("Deleting lost items at %s", ctime(&now));*/
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ncnt = 0;
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for (n = 0; getlost(n, &lost); n++) {
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if (!lost.lost_owner)
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continue;
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if (lost.lost_timestamp > (now - hours(lost_keep_hours)))
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continue;
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lost.lost_owner = 0;
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putlost(n, &lost);
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ncnt++;
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}
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/* logerror("Deleted %d lost items", ncnt, ctime(&now));*/
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now = now + 900; /* Every 15 minutes */
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empth_sleep(now);
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}
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/*NOTREACHED*/
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}
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@ -383,7 +383,6 @@ start_server(int flags)
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empth_create(player_accept, 50 * 1024, flags, "AcceptPlayers", 0);
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empth_create(player_accept, 50 * 1024, flags, "AcceptPlayers", 0);
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empth_create(player_kill_idle, 50 * 1024, flags, "KillIdle", 0);
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empth_create(player_kill_idle, 50 * 1024, flags, "KillIdle", 0);
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empth_create(delete_lostitems, 50 * 1024, flags, "DeleteItems", 0);
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market_init();
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market_init();
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update_init();
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update_init();
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