subs: Rename shp_nav(), lnd_mar()
... to shp_nav_stay_behind(), lnd_mar_stay_behind(), to better reflect their purpose. Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
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24000b4855
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74a71aa007
5 changed files with 6 additions and 6 deletions
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@ -193,7 +193,7 @@ extern void lnd_submil(struct lndstr *, int);
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extern void lnd_takemob(struct emp_qelem *, double);
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extern void lnd_takemob(struct emp_qelem *, double);
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extern int lnd_spyval(struct lndstr *);
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extern int lnd_spyval(struct lndstr *);
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extern void intelligence_report(int, struct lndstr *, int, char *);
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extern void intelligence_report(int, struct lndstr *, int, char *);
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extern void lnd_mar(struct emp_qelem *, natid);
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extern void lnd_mar_stay_behind(struct emp_qelem *, natid);
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extern void lnd_put(struct emp_qelem *);
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extern void lnd_put(struct emp_qelem *);
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extern void lnd_put_one(struct ulist *);
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extern void lnd_put_one(struct ulist *);
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extern int lnd_hardtarget(struct lndstr *);
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extern int lnd_hardtarget(struct lndstr *);
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@ -172,7 +172,7 @@ extern double shp_torp_hitchance(struct shpstr *, int);
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extern int shp_may_nav(struct shpstr *, struct shpstr *, char *);
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extern int shp_may_nav(struct shpstr *, struct shpstr *, char *);
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extern void shp_sel(struct nstr_item *, struct emp_qelem *);
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extern void shp_sel(struct nstr_item *, struct emp_qelem *);
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extern struct ulist *shp_insque(struct shpstr *, struct emp_qelem *);
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extern struct ulist *shp_insque(struct shpstr *, struct emp_qelem *);
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extern void shp_nav(struct emp_qelem *, natid);
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extern void shp_nav_stay_behind(struct emp_qelem *, natid);
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extern int shp_sweep(struct emp_qelem *, int, int, natid);
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extern int shp_sweep(struct emp_qelem *, int, int, natid);
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extern enum shp_stuck shp_check_nav(struct shpstr *, struct sctstr *);
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extern enum shp_stuck shp_check_nav(struct shpstr *, struct sctstr *);
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extern int sect_has_dock(struct sctstr *);
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extern int sect_has_dock(struct sctstr *);
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@ -528,7 +528,7 @@ lnd_insque(struct lndstr *lp, struct emp_qelem *list)
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}
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}
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void
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void
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lnd_mar(struct emp_qelem *list, natid actor)
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lnd_mar_stay_behind(struct emp_qelem *list, natid actor)
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{
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{
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struct emp_qelem *qp;
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struct emp_qelem *qp;
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struct emp_qelem *next;
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struct emp_qelem *next;
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@ -161,7 +161,7 @@ shp_insque(struct shpstr *sp, struct emp_qelem *list)
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}
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}
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void
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void
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shp_nav(struct emp_qelem *list, natid actor)
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shp_nav_stay_behind(struct emp_qelem *list, natid actor)
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{
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{
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struct emp_qelem *qp;
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struct emp_qelem *qp;
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struct emp_qelem *next;
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struct emp_qelem *next;
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@ -441,9 +441,9 @@ unit_move(struct emp_qelem *list)
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}
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}
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if (type == EF_SHIP)
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if (type == EF_SHIP)
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shp_nav(list, player->cnum);
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shp_nav_stay_behind(list, player->cnum);
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else
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else
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lnd_mar(list, player->cnum);
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lnd_mar_stay_behind(list, player->cnum);
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if (QEMPTY(list)) {
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if (QEMPTY(list)) {
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pr("No %s left\n", type == EF_SHIP ? "ships" : "lands");
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pr("No %s left\n", type == EF_SHIP ? "ships" : "lands");
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