(nsc_type): New member NSC_HIDDEN.

(meta_type): Add its entry.
(setnum, nstr_promote, nstr_exec_val): Deal with it.  nstr_exec_val()
implements opt_HIDDEN by mapping unknown values to -1.
(natstr, nat_ca): Use it for member nat_relate.  This also halves its
size.  Fixes very minor leak: before, player could see relations to
all countries, regardless of contact.
(nation_relations): Add entry for -1.
This commit is contained in:
Markus Armbruster 2006-05-18 19:02:04 +00:00
parent 6844c94b4a
commit 75604d817c
6 changed files with 23 additions and 4 deletions

View file

@ -527,7 +527,7 @@ struct castr nat_ca[] = {
EF_BAD},
{NSC_FLOAT, 0, 0, fldoff(natstr, nat_level[NAT_HLEV]), "happiness",
EF_BAD},
{NSC_SHORT, 0, MAXNOC, fldoff(natstr, nat_relate), "relations",
{NSC_HIDDEN, 0, MAXNOC, fldoff(natstr, nat_relate), "relations",
EF_NATION_RELATIONS},
/* should show mortals whether there's contact (obvious from relations?) */
{NSC_UCHAR, NSC_DEITY, MAXNOC, fldoff(natstr, nat_contact), "contacts",

View file

@ -94,6 +94,7 @@ struct symbol meta_type[] = {
{NSC_INT, "d"},
{NSC_XCOORD, "d"},
{NSC_YCOORD, "d"},
{NSC_HIDDEN, "d"},
{NSC_TIME, "d"},
{NSC_FLOAT, "g"},
{NSC_STRINGY,"c"},
@ -124,6 +125,7 @@ struct symbol nation_flags[] = {
};
struct symbol nation_relations[] = {
{-1, "unknown"},
{AT_WAR, "at-war"},
{SITZKRIEG, "sitzkrieg"},
{MOBILIZATION, "mobilization"},