From 75a049515ba067789370a59014779de0a015b891 Mon Sep 17 00:00:00 2001 From: Markus Armbruster Date: Wed, 31 Dec 2014 09:55:08 +0100 Subject: [PATCH] info/lretreat: Resync with retreat.t Commit 18ee9a2f (v4.2.21) and commit 18ee9a2f (v4.3.16) updated only info/retreat.t, and missed info/lretreat.t. Signed-off-by: Markus Armbruster --- info/lretreat.t | 47 ++++++++++++++++++++++++----------------------- 1 file changed, 24 insertions(+), 23 deletions(-) diff --git a/info/lretreat.t b/info/lretreat.t index 573e8cca..9bd59348 100644 --- a/info/lretreat.t +++ b/info/lretreat.t @@ -37,8 +37,8 @@ what conditions the ship will retreat under For example: .EX retreat * .NF -shp# ship type x,y fl path as flt? flags - 0 battleship 4 2,0 jjuuj I +shp# ship type x,y fl path as flt? flags + 0 battleship 4 2,0 jjuuj I 1 ship .FI .s1 @@ -52,38 +52,39 @@ is Yes, then every ship in that fleet with fleet retreat orders retreats along the specified path. If it is no, then the retreat orders apply to that ship only, and only that ship retreats. .s1 -When a ship is added to a fleet, it is given the retreat orders of that -fleet, if any exist. +When a ship is added to a fleet, it is given the retreat orders of the +first ship in that fleet that has fleet retreat orders and is in the +same sector, if any exist. .s1 Retreat orders are wiped when a ship navigates. .s1 -Retreat conditions at present include: +Retreat conditions are: .nf - Condition Meaning - I Retreat when the ship is injured, - i.e. whenever the ship is damaged - by fire, bombs, or torping. - T Retreat when a sub torpedos or tries - to torpedo the ship. - B Retreat when a plane bombs or tries - to bomb the ship. - S Retreat when the ship detects a sonar - ping. - D Retreat when the ship is depth-charged. - H Retreat when helpless. A ship is helpless - when it is fired upon, and no friendly - ships/sectors (including the ship itself) - are able to fire back at the aggressor. - C Clear the flags + Condition Meaning + I Retreat when the ship is injured, + i.e. whenever the ship is damaged by fire, + bombs, or torping + T Retreat when a sub torpedos or tries to + torpedo the ship + B Retreat when a plane bombs or tries to bomb + the ship + S Retreat when the ship detects a sonar ping + D Retreat when the ship is depth-charged + H Retreat when helpless --- a ship is helpless + when it is fired upon, and no friendly + ships/sectors (including the ship itself) are + able to fire back at the aggressor + U Retreat upon a failed boarding attempt + C Cancel retreat order .fi .s1 For example, if the battleship above was fired at, it would attempt to retreat 2 sectors, jj, using the normal amount of mobility for moving 2 sectors. It would then look like: .NF -shp# ship type x,y fl path as flt? flags - 0 battleship 4 2,0 uuj I +shp# ship type x,y fl path as flt? flags + 0 battleship 4 2,0 uuj I 1 ship .FI .s1