update/revolt: Fix how land units take casualties

take_casualties() applies a number of casualties to sector military
and land units.  It is utterly confused about land units.

Consider a land unit with efficiency eff that has mil out of maxmil
military.  Issues:

* To apply N casualties without destroying it, take_casualties() tries
  to kill N * maxmil / mil military.  Makes no sense.  It's more than
  asked for unless mil equals maxmil.  It can even be more than mil.

  It reduces efficiency by N * 100 / mil points.  Note that ordinary
  ground combat reduces by N * 100 / maxmil points.  See
  lnd_take_casualty().

  Example: the update test's inf#25 is 100% efficient and has 20m out
  of 100m.  take_casualties() tries to apply up to 22 casualties out
  of the 60 remaining casualties to apply, but decides to apply only
  12 for now, to keep efficiency above to 40%.  It reduces efficiency
  by 12 * 100 / 20 = 60 to 40%, and tries to kill 12 * 100 / 20 = 60
  mil, which kills off the 20 that actually exist.  It nevertheless
  reduces the number of casualties still to apply only by 12.

  Example: the update test's linf#28 is 100% efficient and has 20m out
  of 25m.  take_casualties() tries to apply up to 8 casualties.  It
  reduces efficiency by 8 * 100 / 20 = 40 points to 60%, and tries to
  kill 8 * 25 / 20 = 10 military.

* When it destroys a land unit, it reduces the number of casualties
  still to apply by mil * eff/100.0 instead of mil.

  Example: the update test's inf#27 is 10% efficient and has 20m out
  of 100m.  take_casualties() still has 34 casualties to apply, so it
  destroys it, killing all 20m.  But it reduces the number of
  casualties to apply only by 2.

Broken when 4.0.0 made land unit military loadable.  Not sure it fully
worked before that, but it's definitely bonkers since.

Fix it as follows:

* To apply casualties to a land unit without destroying it, limit its
  losses to its actual number of military, and so that efficiency
  stays above 40%.  Then simply kill that number.

* Reduce the number of casualties to apply by the exact number killed.

The update test now kills only 8m in linf#28.  Still two more than it
should, but that's separate bug, to be fixed next.  The fix has no
visible effect for inf#25, because that one gets destroyed later.

Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
This commit is contained in:
Markus Armbruster 2016-09-18 11:54:24 +02:00
parent f0a0de54b7
commit 75c8d9c72f
4 changed files with 27 additions and 35 deletions

View file

@ -419,7 +419,7 @@ take_casualties(struct sctstr *sp, int mc)
{
int orig_mil, taken;
int cantake;
int nunits = 0, each, deq;
int nunits = 0, each, deq, dam;
struct lndstr *lp;
struct nstr_item ni;
@ -451,7 +451,7 @@ take_casualties(struct sctstr *sp, int mc)
nunits++;
}
if (nunits == 0)
if (CANT_HAPPEN(!nunits))
return taken;
each = (mc / nunits) + 2;
@ -467,20 +467,16 @@ take_casualties(struct sctstr *sp, int mc)
continue;
cantake = ((lp->lnd_effic - 40) / 100.0) * lp->lnd_item[I_MILIT];
cantake = MIN(lp->lnd_item[I_MILIT], cantake);
deq = MIN(cantake, each);
if (deq <= 0)
continue;
if (cantake >= each) {
deq = ((double)each / lp->lnd_item[I_MILIT]) * 100.0;
mc -= each;
} else if (cantake > 0) {
deq = ((double)cantake / lp->lnd_item[I_MILIT]) * 100.0;
mc -= cantake;
} else
deq = 0;
lp->lnd_effic -= deq;
lp->lnd_mobil -= deq / 2;
deq = lchr[(int)lp->lnd_type].l_item[I_MILIT] * (deq / 100.0);
taken += MIN(deq, lp->lnd_item[I_MILIT]);
mc -= deq;
taken += deq;
dam = ((double)deq / lp->lnd_item[I_MILIT]) * 100.0;
lp->lnd_effic -= dam;
lp->lnd_mobil -= dam / 2;
lnd_submil(lp, deq);
if (mc <= 0)
return taken;
@ -497,20 +493,16 @@ take_casualties(struct sctstr *sp, int mc)
continue;
cantake = ((lp->lnd_effic - 40) / 100.0) * lp->lnd_item[I_MILIT];
cantake = MIN(lp->lnd_item[I_MILIT], cantake);
deq = MIN(cantake, each);
if (deq <= 0)
continue;
if (cantake >= each) {
deq = ((double)each / lp->lnd_item[I_MILIT]) * 100.0;
mc -= each;
} else if (cantake > 0) {
deq = ((double)cantake / lp->lnd_item[I_MILIT]) * 100.0;
mc -= cantake;
} else
deq = 0;
lp->lnd_effic -= deq;
lp->lnd_mobil -= deq / 2;
deq = lchr[(int)lp->lnd_type].l_item[I_MILIT] * (deq / 100.0);
taken += MIN(deq, lp->lnd_item[I_MILIT]);
mc -= deq;
taken += deq;
dam = ((double)deq / lp->lnd_item[I_MILIT]) * 100.0;
lp->lnd_effic -= dam;
lp->lnd_mobil -= dam / 2;
lnd_submil(lp, deq);
if (mc <= 0)
return taken;
@ -527,7 +519,7 @@ take_casualties(struct sctstr *sp, int mc)
if (lchr[(int)lp->lnd_type].l_flags & L_SECURITY)
continue;
mc -= (lp->lnd_effic / 100.0) * lp->lnd_item[I_MILIT];
mc -= lp->lnd_item[I_MILIT];
taken += lp->lnd_item[I_MILIT];
lnd_dies_fighting_che(lp);
if (mc <= 0)
@ -545,14 +537,14 @@ take_casualties(struct sctstr *sp, int mc)
if (!(lchr[(int)lp->lnd_type].l_flags & L_SECURITY))
continue;
mc -= (lp->lnd_effic / 100.0) * lp->lnd_item[I_MILIT];
mc -= lp->lnd_item[I_MILIT];
taken += lp->lnd_item[I_MILIT];
lnd_dies_fighting_che(lp);
if (mc <= 0)
return taken;
}
/* Hmm.. everyone dead.. too bad */
CANT_REACH();
return taken;
}

View file

@ -182,7 +182,7 @@ land 0:31,-16:-1
| BUG: "Sector -12,-8 has been retaken!" instead of takeover
| -10,-8 che win, don't take over
| -8,-8 che lose
| BUG: che kill 4m more than they should
| BUG: che kill 2m more than they should
| -6,-8 che lose
| BUG: inf#29 shouldn't die
| plague stage 4 (dying) -16:-1,-6 ship#10 land#10

View file

@ -381,7 +381,7 @@ uid owner xloc yloc type effic mobil off tech opx opy mission radius army ship h
25 0 -12 -8 20 0 -30 0 170 0 0 none 0 "" -1 0 42 () "" 0 0 0 0 0 0 0 0 9 0 0 0 0 0 healthy 0 -1 0
26 0 -12 -8 2 0 -30 0 50 0 0 none 0 "" -1 0 42 () "" 0 0 0 0 0 0 0 0 10 0 0 0 0 0 healthy 0 -1 0
27 0 -12 -8 20 0 0 0 170 0 0 none 0 "" -1 0 42 () "" 0 0 0 0 0 0 0 0 9 0 0 0 0 0 healthy 0 -1 0
28 4 -8 -8 1 60 40 0 50 0 0 none 0 "" -1 0 42 () "" 0 10 0 0 0 0 0 0 9 0 0 0 0 0 healthy 0 -1 0
28 4 -8 -8 1 60 40 0 50 0 0 none 0 "" -1 0 42 () "" 0 12 0 0 0 0 0 0 9 0 0 0 0 0 healthy 0 -1 0
29 0 -6 -8 2 0 0 0 50 0 0 none 0 "" -1 0 42 () "" 0 0 0 0 0 0 0 0 8 0 0 0 0 0 healthy 0 -1 0
30 2 -16 0 2 88 60 0 50 0 0 none 0 "" -1 0 42 () "" 0 100 0 0 0 0 0 0 7 0 0 0 0 0 healthy 0 -1 0
31 2 -16 0 2 10 60 0 50 0 0 none 0 "" -1 0 42 () "" 0 100 0 0 0 0 0 0 7 0 0 0 0 0 healthy 0 -1 0

View file

@ -1374,7 +1374,7 @@
Play#0 output Play#0 1 Guerrilla warfare in -10,-8
Play#0 output Play#0 1 body count: troops: 10, rebels: 5
Play#0 output Play#0 1 Guerrilla warfare in -8,-8
Play#0 output Play#0 1 body count: troops: 11, rebels: 22
Play#0 output Play#0 1 body count: troops: 9, rebels: 22
Play#0 output Play#0 1 inf infantry #29 dies fighting guerrillas in -6,-8
Play#0 output Play#0 1 Guerrilla warfare in -6,-8
Play#0 output Play#0 1 body count: troops: 50, rebels: 52
@ -1682,7 +1682,7 @@
Play#0 output Play#0 1 4 19 inf infantry -10,-6 100% 100 0 60 7 50 42% 0 0
Play#0 output Play#0 1 5 20 inf infantry -16,-8 20% 0 0 60 10 50 42% 0 0
Play#0 output Play#0 1 5 23 inf infantry -14,-8 20% 0 0 60 10 50 42% 0 0
Play#0 output Play#0 1 4 28 linf light infa -8,-8 60% 10 0 40 9 50 42% 0 0
Play#0 output Play#0 1 4 28 linf light infa -8,-8 60% 12 0 40 9 50 42% 0 0
Play#0 output Play#0 1 13 units
Play#0 output Play#0 6 0 640
Play#0 input read 5