Clean up library dependencies

Move stuff to untangle the ugly cyclic dependencies between the
archives built for selected subdirectories of src/lib/:

* Move common/io.c to empthread/ because it requires empthread stuff

* Move parts of subs/nstr.c to common/nstreval.c to satisfy
  common/ef_verify.o

* Move getstarg.c getstring.c onearg.c from gen/ to subs/ because they
  require stuff from there

* Move bridgefall.c check.c damage.c empobj.c journal.c maps.c
  sectdamage.c from common/ to subs/ because they require stuff from
  there

* Move cnumb.c from subs/ to common/ to satisfy common/type.o

* Move log.c fsize.c from common/ to gen/ because they really belong
  there

* Move emp_config.c mapdist.c from gen/ to common/ because they really
  belong there, and require stuff from libglobal.a

Also package as/ as libas.a to satisfy common/path.o.

Remaining dependencies:

    lib             needs
    --------------------------------------------
    libas.a         libglobal.a
    libcommon.a     libas.a libglobal.a libgen.a
    libgen.a
    libglobal.a
    liblwp.a        libgen.a
    libw32.a[*]     libgen.a

    [*] Except for service.o, which can only be linked into the server

Link order now: liblwp.a libcommon.a libas.a libgen.a libglobal.a
libw32.a.  The position of libw32.a is not quite right, but works
anyway.
This commit is contained in:
Markus Armbruster 2008-02-02 21:03:12 +01:00
parent 1cbb37d4fb
commit 77e95bd788
20 changed files with 235 additions and 191 deletions

View file

@ -1,202 +0,0 @@
/*
* Empire - A multi-player, client/server Internet based war game.
* Copyright (C) 1986-2008, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* ---
*
* See files README, COPYING and CREDITS in the root of the source
* tree for related information and legal notices. It is expected
* that future projects/authors will amend these files as needed.
*
* ---
*
* damage.c: Damage stuff.
*
* Known contributors to this file:
* Dave Pare, 1989
* Steve McClure, 1997
*/
#include <config.h>
#include "damage.h"
#include "land.h"
#include "misc.h"
#include "nsc.h"
#include "nuke.h"
#include "optlist.h"
#include "plane.h"
#include "prototypes.h"
#include "sect.h"
#include "ship.h"
void
item_damage(int pct, short *item)
{
int lose;
i_type i;
for (i = I_NONE + 1; i <= I_MAX; ++i) {
if (opt_SUPER_BARS && i == I_BAR)
continue;
lose = roundavg((double)item[i] * pct * 0.01);
if (i == I_CIVIL || i == I_MILIT || i == I_UW)
lose = ldround(people_damage * lose, 1);
item[i] = item[i] >= lose ? item[i] - lose : 0;
}
}
void
ship_damage(struct shpstr *sp, int dam)
{
if (dam <= 0)
return;
if (dam > 100)
dam = 100;
mpr(sp->shp_own, "\t%s takes %d\n", prship(sp), dam);
sp->shp_effic = damage((int)sp->shp_effic, dam);
if (sp->shp_mobil > 0)
sp->shp_mobil = damage((int)sp->shp_mobil, dam);
if (opt_FUEL && sp->shp_fuel)
sp->shp_fuel = damage((int)sp->shp_fuel, dam);
item_damage(dam, sp->shp_item);
}
void
shipdamage(struct shpstr *sp, int dam)
{
ship_damage(sp, (int)(dam / (1.0 + sp->shp_armor / 100.0)));
}
void
land_damage(struct lndstr *lp, int dam)
{
if (dam <= 0)
return;
if (dam > 100)
dam = 100;
mpr(lp->lnd_own, "\t%s takes %d\n", prland(lp), dam);
if (lchr[(int)lp->lnd_type].l_flags & L_SPY) {
/* Spies die! */
lp->lnd_effic = 0;
} else {
lp->lnd_effic = damage((int)lp->lnd_effic, dam);
if (lp->lnd_mobil > 0)
lp->lnd_mobil = damage((int)lp->lnd_mobil, dam);
if (opt_FUEL && lp->lnd_fuel)
lp->lnd_fuel = damage((int)lp->lnd_fuel, dam);
item_damage(dam, lp->lnd_item);
}
}
void
landdamage(struct lndstr *lp, int dam)
{
double damage_factor, m;
m = land_mob_max;
/* fortification reduces damage */
damage_factor = m / (m + lp->lnd_harden);
/* vulnerable units take more damage */
damage_factor *= lp->lnd_vul / 100.0;
land_damage(lp, ldround(damage_factor * dam, 1));
}
void
planedamage(struct plnstr *pp, int dam)
{
if (dam <= 0)
return;
if (dam > 100)
dam = 100;
mpr(pp->pln_own, "\t%s takes %d\n", prplane(pp), dam);
pp->pln_effic = damage((int)pp->pln_effic, dam);
if (pp->pln_mobil > 0)
pp->pln_mobil = damage((int)pp->pln_mobil, dam);
}
/*
* nukedamage() actually just calculates damage
* rather than inflicting it.
*/
int
nukedamage(struct nchrstr *ncp, int range, int airburst)
{
int dam;
int rad;
rad = ncp->n_blast;
if (airburst)
rad = (int)(rad * 1.5);
if (rad < range)
return 0;
if (airburst) {
/* larger area, less center damage */
dam = (int)((ncp->n_dam * 0.75) - (range * 20));
} else {
/* smaller area, more center damage */
dam = (int)(ncp->n_dam / (range + 1.0));
}
if (dam < 5)
dam = 0;
return dam;
}
int
damage(int amt, int pct)
{
int tmp;
int lost;
if (amt <= 0)
return 0;
tmp = amt * pct;
lost = tmp / 100;
if (random() % 100 < tmp % 100)
lost++;
return amt - lost;
}
/* asymptotic damage to commodities, efficiency, and sectors */
int
effdamage(int amt, int dam)
{
return damage(amt, PERCENT_DAMAGE(dam));
}
int
commdamage(int amt, int dam, i_type vtype)
{
int lost;
if (vtype == I_BAR && opt_SUPER_BARS)
return amt;
lost = amt - effdamage(amt, dam);
if (vtype == I_MILIT || vtype == I_CIVIL || vtype == I_UW)
lost = ldround(people_damage * lost, 1);
return amt - lost;
}