Clean up library dependencies
Move stuff to untangle the ugly cyclic dependencies between the archives built for selected subdirectories of src/lib/: * Move common/io.c to empthread/ because it requires empthread stuff * Move parts of subs/nstr.c to common/nstreval.c to satisfy common/ef_verify.o * Move getstarg.c getstring.c onearg.c from gen/ to subs/ because they require stuff from there * Move bridgefall.c check.c damage.c empobj.c journal.c maps.c sectdamage.c from common/ to subs/ because they require stuff from there * Move cnumb.c from subs/ to common/ to satisfy common/type.o * Move log.c fsize.c from common/ to gen/ because they really belong there * Move emp_config.c mapdist.c from gen/ to common/ because they really belong there, and require stuff from libglobal.a Also package as/ as libas.a to satisfy common/path.o. Remaining dependencies: lib needs -------------------------------------------- libas.a libglobal.a libcommon.a libas.a libglobal.a libgen.a libgen.a libglobal.a liblwp.a libgen.a libw32.a[*] libgen.a [*] Except for service.o, which can only be linked into the server Link order now: liblwp.a libcommon.a libas.a libgen.a libglobal.a libw32.a. The position of libw32.a is not quite right, but works anyway.
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/*
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* Empire - A multi-player, client/server Internet based war game.
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* Copyright (C) 1986-2008, Dave Pare, Jeff Bailey, Thomas Ruschak,
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* Ken Stevens, Steve McClure
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* ---
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*
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* See files README, COPYING and CREDITS in the root of the source
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* tree for related information and legal notices. It is expected
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* that future projects/authors will amend these files as needed.
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*
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* ---
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*
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* empobj.c: Common functions on struct empobj and
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* union empobj_storage
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*
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* Known contributors to this file:
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* Ron Koenderink, 2006
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* Markus Armbruster, 2006
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*/
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#include <config.h>
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#include "empobj.h"
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#include "file.h"
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#include "optlist.h"
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#include "prototypes.h"
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char *
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obj_nameof(struct empobj *gp)
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{
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switch (gp->ef_type) {
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case EF_SHIP:
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return prship((struct shpstr *)gp);
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case EF_PLANE:
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return prplane((struct plnstr *)gp);
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case EF_LAND:
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return prland((struct lndstr *)gp);
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case EF_NUKE:
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return prnuke((struct nukstr *)gp);
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}
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CANT_REACH();
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return "The Beast #666";
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}
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struct empobj *
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get_empobjp(int type, int id)
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{
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if (CANT_HAPPEN(type == EF_SECTOR || type == EF_BAD))
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return NULL;
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return ef_ptr(type, id);
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}
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int
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put_empobj(struct empobj *gp)
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{
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switch (gp->ef_type)
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{
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case EF_SECTOR:
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return ef_write(gp->ef_type, sctoff(gp->x, gp->y), gp);
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case EF_NATION:
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case EF_BMAP:
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case EF_MAP:
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return ef_write(gp->ef_type, gp->own, gp);
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default:
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return ef_write(gp->ef_type, gp->uid, gp);
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}
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}
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struct empobj_chr *
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get_empobj_chr(struct empobj *gp)
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{
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switch (gp->ef_type) {
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case EF_LAND:
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return (struct empobj_chr *)&lchr[(int)gp->type];
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case EF_SHIP:
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return (struct empobj_chr *)&mchr[(int)gp->type];
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case EF_PLANE:
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return (struct empobj_chr *)&plchr[(int)gp->type];
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case EF_NUKE:
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return (struct empobj_chr *)&nchr[(int)gp->type];
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case EF_SECTOR:
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return (struct empobj_chr *)&dchr[(int)gp->type];
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}
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CANT_REACH();
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return NULL;
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}
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char *
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emp_obj_chr_name(struct empobj *gp)
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{
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switch (gp->ef_type) {
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case EF_LAND:
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return lchr[(int)gp->type].l_name;
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case EF_SHIP:
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return mchr[(int)gp->type].m_name;
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case EF_PLANE:
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return plchr[(int)gp->type].pl_name;
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case EF_NUKE:
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return nchr[(int)gp->type].n_name;
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case EF_SECTOR:
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return dchr[(int)gp->type].d_name;
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}
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CANT_REACH();
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return NULL;
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}
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int
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get_empobj_mob_max(int type)
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{
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switch (type) {
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case EF_SHIP:
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return ship_mob_max;
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case EF_LAND:
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return land_mob_max;
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case EF_PLANE:
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return plane_mob_max;
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case EF_SECTOR:
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return sect_mob_max;
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}
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CANT_REACH();
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return -1;
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}
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