Switch do_unit_move() over to display_region_map()
Just to make it more obviously consistent with map() callbacks used with move_ground().
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1 changed files with 2 additions and 2 deletions
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@ -195,8 +195,8 @@ do_unit_move(struct emp_qelem *ulist, int *together,
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* fall through
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*/
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case 'M':
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do_map(bmap_flag, leader->ef_type, player->argp[1],
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player->argp[2]);
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display_region_map(bmap_flag, type, leader->x, leader->y,
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player->argp[1], player->argp[2]);
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skip = 1;
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continue;
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case 'f':
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