update: Factor out ship and land unit plague plague code

Factor plague_ship() out of upd_ship(), and plague_land() out of
upd_land().

Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
This commit is contained in:
Markus Armbruster 2016-06-22 19:56:02 +02:00
parent 1dfe91ca96
commit 7951e91e3f
2 changed files with 44 additions and 30 deletions

View file

@ -49,6 +49,7 @@
#include "update.h" #include "update.h"
static void upd_land(struct lndstr *, int, struct bp *, int); static void upd_land(struct lndstr *, int, struct bp *, int);
static void plague_land(struct lndstr *, int);
static void landrepair(struct lndstr *, struct natstr *, struct bp *, static void landrepair(struct lndstr *, struct natstr *, struct bp *,
int, struct budget *); int, struct budget *);
static int feed_land(struct lndstr *, int); static int feed_land(struct lndstr *, int);
@ -87,7 +88,6 @@ upd_land(struct lndstr *lp, int etus, struct bp *bp, int build)
struct budget *budget = &nat_budget[lp->lnd_own]; struct budget *budget = &nat_budget[lp->lnd_own];
struct lchrstr *lcp = &lchr[lp->lnd_type]; struct lchrstr *lcp = &lchr[lp->lnd_type];
struct natstr *np = getnatp(lp->lnd_own); struct natstr *np = getnatp(lp->lnd_own);
int pstage, ptime;
int min = morale_base - (int)np->nat_level[NAT_HLEV]; int min = morale_base - (int)np->nat_level[NAT_HLEV];
int n, mult, eff_lost; int n, mult, eff_lost;
double cost; double cost;
@ -133,10 +133,19 @@ upd_land(struct lndstr *lp, int etus, struct bp *bp, int build)
if (n > 10) if (n > 10)
nreport(lp->lnd_own, N_DIE_FAMINE, 0, 1); nreport(lp->lnd_own, N_DIE_FAMINE, 0, 1);
} }
/* plague_land(lp, etus);
* do plague stuff. plague can't break out on land units, } /* end !player->simulation */
* but it can still kill people on them. }
*/ }
void
plague_land(struct lndstr *lp, int etus)
{
struct natstr *np = getnatp(lp->lnd_own);
int pstage, ptime;
int n;
/* Plague can't break out on land units, but it can still kill people */
pstage = lp->lnd_pstage; pstage = lp->lnd_pstage;
ptime = lp->lnd_ptime; ptime = lp->lnd_ptime;
if (pstage != PLG_HEALTHY) { if (pstage != PLG_HEALTHY) {
@ -147,8 +156,6 @@ upd_land(struct lndstr *lp, int etus, struct bp *bp, int build)
lp->lnd_pstage = pstage; lp->lnd_pstage = pstage;
lp->lnd_ptime = ptime; lp->lnd_ptime = ptime;
} }
} /* end !player->simulation */
}
} }
static void static void

View file

@ -51,6 +51,7 @@
#include "update.h" #include "update.h"
static void upd_ship(struct shpstr *, int, struct bp *, int); static void upd_ship(struct shpstr *, int, struct bp *, int);
static void plague_ship(struct shpstr *, int);
static void shiprepair(struct shpstr *, struct natstr *, struct bp *, static void shiprepair(struct shpstr *, struct natstr *, struct bp *,
int, struct budget *); int, struct budget *);
static void ship_produce(struct shpstr *, int, struct budget *); static void ship_produce(struct shpstr *, int, struct budget *);
@ -86,7 +87,6 @@ upd_ship(struct shpstr *sp, int etus, struct bp *bp, int build)
struct budget *budget = &nat_budget[sp->shp_own]; struct budget *budget = &nat_budget[sp->shp_own];
struct mchrstr *mp = &mchr[sp->shp_type]; struct mchrstr *mp = &mchr[sp->shp_type];
struct natstr *np = getnatp(sp->shp_own); struct natstr *np = getnatp(sp->shp_own);
int pstage, ptime;
int n, mult, eff_lost; int n, mult, eff_lost;
double cost; double cost;
@ -124,10 +124,19 @@ upd_ship(struct shpstr *sp, int etus, struct bp *bp, int build)
if (n > 10) if (n > 10)
nreport(sp->shp_own, N_DIE_FAMINE, 0, 1); nreport(sp->shp_own, N_DIE_FAMINE, 0, 1);
} }
/* plague_ship(sp, etus);
* do plague stuff. plague can't break out on ships, }
* but it can still kill people. }
*/ }
static void
plague_ship(struct shpstr *sp, int etus)
{
struct natstr *np = getnatp(sp->shp_own);
int pstage, ptime;
int n;
/* Plague can't break out on ships, but it can still kill people */
pstage = sp->shp_pstage; pstage = sp->shp_pstage;
ptime = sp->shp_ptime; ptime = sp->shp_ptime;
if (pstage != PLG_HEALTHY) { if (pstage != PLG_HEALTHY) {
@ -139,8 +148,6 @@ upd_ship(struct shpstr *sp, int etus, struct bp *bp, int build)
sp->shp_ptime = ptime; sp->shp_ptime = ptime;
} }
} }
}
}
/* /*
* idea is: a sector full of workers can fix up eight * idea is: a sector full of workers can fix up eight