update: Factor out ship and land unit plague plague code

Factor plague_ship() out of upd_ship(), and plague_land() out of
upd_land().

Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
This commit is contained in:
Markus Armbruster 2016-06-22 19:56:02 +02:00
parent 1dfe91ca96
commit 7951e91e3f
2 changed files with 44 additions and 30 deletions

View file

@ -49,6 +49,7 @@
#include "update.h"
static void upd_land(struct lndstr *, int, struct bp *, int);
static void plague_land(struct lndstr *, int);
static void landrepair(struct lndstr *, struct natstr *, struct bp *,
int, struct budget *);
static int feed_land(struct lndstr *, int);
@ -87,7 +88,6 @@ upd_land(struct lndstr *lp, int etus, struct bp *bp, int build)
struct budget *budget = &nat_budget[lp->lnd_own];
struct lchrstr *lcp = &lchr[lp->lnd_type];
struct natstr *np = getnatp(lp->lnd_own);
int pstage, ptime;
int min = morale_base - (int)np->nat_level[NAT_HLEV];
int n, mult, eff_lost;
double cost;
@ -133,24 +133,31 @@ upd_land(struct lndstr *lp, int etus, struct bp *bp, int build)
if (n > 10)
nreport(lp->lnd_own, N_DIE_FAMINE, 0, 1);
}
/*
* do plague stuff. plague can't break out on land units,
* but it can still kill people on them.
*/
pstage = lp->lnd_pstage;
ptime = lp->lnd_ptime;
if (pstage != PLG_HEALTHY) {
n = plague_people(np, lp->lnd_item, &pstage, &ptime, etus);
if (n != PLG_HEALTHY)
plague_report(lp->lnd_own, n, pstage, ptime, etus,
"on", prland(lp));
lp->lnd_pstage = pstage;
lp->lnd_ptime = ptime;
}
plague_land(lp, etus);
} /* end !player->simulation */
}
}
void
plague_land(struct lndstr *lp, int etus)
{
struct natstr *np = getnatp(lp->lnd_own);
int pstage, ptime;
int n;
/* Plague can't break out on land units, but it can still kill people */
pstage = lp->lnd_pstage;
ptime = lp->lnd_ptime;
if (pstage != PLG_HEALTHY) {
n = plague_people(np, lp->lnd_item, &pstage, &ptime, etus);
if (n != PLG_HEALTHY)
plague_report(lp->lnd_own, n, pstage, ptime, etus,
"on", prland(lp));
lp->lnd_pstage = pstage;
lp->lnd_ptime = ptime;
}
}
static void
landrepair(struct lndstr *land, struct natstr *np, struct bp *bp, int etus,
struct budget *budget)

View file

@ -51,6 +51,7 @@
#include "update.h"
static void upd_ship(struct shpstr *, int, struct bp *, int);
static void plague_ship(struct shpstr *, int);
static void shiprepair(struct shpstr *, struct natstr *, struct bp *,
int, struct budget *);
static void ship_produce(struct shpstr *, int, struct budget *);
@ -86,7 +87,6 @@ upd_ship(struct shpstr *sp, int etus, struct bp *bp, int build)
struct budget *budget = &nat_budget[sp->shp_own];
struct mchrstr *mp = &mchr[sp->shp_type];
struct natstr *np = getnatp(sp->shp_own);
int pstage, ptime;
int n, mult, eff_lost;
double cost;
@ -124,24 +124,31 @@ upd_ship(struct shpstr *sp, int etus, struct bp *bp, int build)
if (n > 10)
nreport(sp->shp_own, N_DIE_FAMINE, 0, 1);
}
/*
* do plague stuff. plague can't break out on ships,
* but it can still kill people.
*/
pstage = sp->shp_pstage;
ptime = sp->shp_ptime;
if (pstage != PLG_HEALTHY) {
n = plague_people(np, sp->shp_item, &pstage, &ptime, etus);
if (n != PLG_HEALTHY)
plague_report(sp->shp_own, n, pstage, ptime, etus,
"on", prship(sp));
sp->shp_pstage = pstage;
sp->shp_ptime = ptime;
}
plague_ship(sp, etus);
}
}
}
static void
plague_ship(struct shpstr *sp, int etus)
{
struct natstr *np = getnatp(sp->shp_own);
int pstage, ptime;
int n;
/* Plague can't break out on ships, but it can still kill people */
pstage = sp->shp_pstage;
ptime = sp->shp_ptime;
if (pstage != PLG_HEALTHY) {
n = plague_people(np, sp->shp_item, &pstage, &ptime, etus);
if (n != PLG_HEALTHY)
plague_report(sp->shp_own, n, pstage, ptime, etus,
"on", prship(sp));
sp->shp_pstage = pstage;
sp->shp_ptime = ptime;
}
}
/*
* idea is: a sector full of workers can fix up eight
* battleships +8 % eff each etu. This will cost around