update: Factor out ship and land unit plague plague code
Factor plague_ship() out of upd_ship(), and plague_land() out of upd_land(). Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
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1dfe91ca96
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2 changed files with 44 additions and 30 deletions
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@ -49,6 +49,7 @@
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#include "update.h"
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static void upd_land(struct lndstr *, int, struct bp *, int);
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static void plague_land(struct lndstr *, int);
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static void landrepair(struct lndstr *, struct natstr *, struct bp *,
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int, struct budget *);
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static int feed_land(struct lndstr *, int);
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@ -87,7 +88,6 @@ upd_land(struct lndstr *lp, int etus, struct bp *bp, int build)
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struct budget *budget = &nat_budget[lp->lnd_own];
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struct lchrstr *lcp = &lchr[lp->lnd_type];
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struct natstr *np = getnatp(lp->lnd_own);
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int pstage, ptime;
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int min = morale_base - (int)np->nat_level[NAT_HLEV];
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int n, mult, eff_lost;
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double cost;
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@ -133,24 +133,31 @@ upd_land(struct lndstr *lp, int etus, struct bp *bp, int build)
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if (n > 10)
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nreport(lp->lnd_own, N_DIE_FAMINE, 0, 1);
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}
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/*
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* do plague stuff. plague can't break out on land units,
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* but it can still kill people on them.
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*/
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pstage = lp->lnd_pstage;
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ptime = lp->lnd_ptime;
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if (pstage != PLG_HEALTHY) {
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n = plague_people(np, lp->lnd_item, &pstage, &ptime, etus);
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if (n != PLG_HEALTHY)
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plague_report(lp->lnd_own, n, pstage, ptime, etus,
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"on", prland(lp));
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lp->lnd_pstage = pstage;
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lp->lnd_ptime = ptime;
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}
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plague_land(lp, etus);
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} /* end !player->simulation */
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}
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}
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void
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plague_land(struct lndstr *lp, int etus)
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{
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struct natstr *np = getnatp(lp->lnd_own);
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int pstage, ptime;
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int n;
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/* Plague can't break out on land units, but it can still kill people */
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pstage = lp->lnd_pstage;
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ptime = lp->lnd_ptime;
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if (pstage != PLG_HEALTHY) {
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n = plague_people(np, lp->lnd_item, &pstage, &ptime, etus);
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if (n != PLG_HEALTHY)
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plague_report(lp->lnd_own, n, pstage, ptime, etus,
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"on", prland(lp));
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lp->lnd_pstage = pstage;
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lp->lnd_ptime = ptime;
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}
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}
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static void
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landrepair(struct lndstr *land, struct natstr *np, struct bp *bp, int etus,
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struct budget *budget)
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@ -51,6 +51,7 @@
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#include "update.h"
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static void upd_ship(struct shpstr *, int, struct bp *, int);
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static void plague_ship(struct shpstr *, int);
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static void shiprepair(struct shpstr *, struct natstr *, struct bp *,
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int, struct budget *);
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static void ship_produce(struct shpstr *, int, struct budget *);
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@ -86,7 +87,6 @@ upd_ship(struct shpstr *sp, int etus, struct bp *bp, int build)
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struct budget *budget = &nat_budget[sp->shp_own];
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struct mchrstr *mp = &mchr[sp->shp_type];
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struct natstr *np = getnatp(sp->shp_own);
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int pstage, ptime;
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int n, mult, eff_lost;
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double cost;
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@ -124,24 +124,31 @@ upd_ship(struct shpstr *sp, int etus, struct bp *bp, int build)
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if (n > 10)
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nreport(sp->shp_own, N_DIE_FAMINE, 0, 1);
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}
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/*
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* do plague stuff. plague can't break out on ships,
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* but it can still kill people.
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*/
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pstage = sp->shp_pstage;
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ptime = sp->shp_ptime;
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if (pstage != PLG_HEALTHY) {
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n = plague_people(np, sp->shp_item, &pstage, &ptime, etus);
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if (n != PLG_HEALTHY)
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plague_report(sp->shp_own, n, pstage, ptime, etus,
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"on", prship(sp));
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sp->shp_pstage = pstage;
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sp->shp_ptime = ptime;
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}
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plague_ship(sp, etus);
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}
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}
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}
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static void
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plague_ship(struct shpstr *sp, int etus)
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{
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struct natstr *np = getnatp(sp->shp_own);
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int pstage, ptime;
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int n;
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/* Plague can't break out on ships, but it can still kill people */
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pstage = sp->shp_pstage;
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ptime = sp->shp_ptime;
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if (pstage != PLG_HEALTHY) {
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n = plague_people(np, sp->shp_item, &pstage, &ptime, etus);
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if (n != PLG_HEALTHY)
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plague_report(sp->shp_own, n, pstage, ptime, etus,
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"on", prship(sp));
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sp->shp_pstage = pstage;
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sp->shp_ptime = ptime;
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}
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}
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/*
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* idea is: a sector full of workers can fix up eight
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* battleships +8 % eff each etu. This will cost around
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