(nxtitemp, trade_getitem, trade_desc, trade_check_item_ok, nxtitem,
oprange, show_mission, nameofitem, build_mission_list_type, unit_map, xdvisible, trdswitchown, ontradingblock, trad, check_trade, unit_type_name, start_stop_unit, scut, scra, mission, multifire, perform_mission, fuel, NSC_GENITEM): Replace struct genitem with struct empobj. Remove genitem.h and create a new file empobj.h. Replace multiple instances of unions of ef_type structures with one standard union empobj_storage which is a superset of the individual instances.
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29 changed files with 191 additions and 270 deletions
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include/empobj.h
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include/empobj.h
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/*
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* Empire - A multi-player, client/server Internet based war game.
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* Copyright (C) 1986-2006, Dave Pare, Jeff Bailey, Thomas Ruschak,
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* Ken Stevens, Steve McClure
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* ---
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*
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* See files README, COPYING and CREDITS in the root of the source
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* tree for related information and legal notices. It is expected
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* that future projects/authors will amend these files as needed.
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*
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* ---
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*
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* genobj.h: General empire objects.
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*
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* Known contributors to this file:
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* Ron Koenderink, 2006
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* Markus Armbruster, 2006
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*/
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#ifndef EMPOBJ_H
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#define EMPOBJ_H
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#include "commodity.h"
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#include "land.h"
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#include "loan.h"
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#include "lost.h"
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#include "plane.h"
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#include "nat.h"
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#include "news.h"
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#include "nuke.h"
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#include "sect.h"
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#include "ship.h"
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#include "trade.h"
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#include "treaty.h"
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struct empobj {
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short ef_type; /* is always valid */
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natid own; /* is valid if EFF_OWNER is set in table def. */
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short uid;
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coord x; /* is valid if EFF_XY is set in table def. */
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coord y; /* is valid if EFF_XY is set in table def. */
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signed char type;
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signed char effic;
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signed char mobil;
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unsigned char off;
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short tech;
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char group; /* is valid if EFF_GROUP is set in table def. */
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coord opx, opy;
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short mission;
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short radius;
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};
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union empobj_storage {
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short ef_type;
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struct empobj gen;
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struct comstr comm;
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struct lndstr land;
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struct lonstr loan;
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struct loststr lost;
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struct natstr nat;
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struct nwsstr news;
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struct nukstr nuke;
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struct plnstr plane;
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struct realmstr realm;
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struct sctstr sect;
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struct shpstr ship;
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struct trdstr trade;
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struct trtstr treaty;
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};
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#endif
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