(nxtitemp, trade_getitem, trade_desc, trade_check_item_ok, nxtitem,

oprange, show_mission, nameofitem, build_mission_list_type,
unit_map, xdvisible, trdswitchown, ontradingblock, trad, check_trade,
unit_type_name, start_stop_unit, scut, scra, mission, multifire,
perform_mission, fuel, NSC_GENITEM): Replace struct genitem with
struct empobj.  Remove genitem.h and create a new file empobj.h.
Replace multiple instances of unions of ef_type structures with
one standard union empobj_storage which is a superset of the individual
instances.
This commit is contained in:
Ron Koenderink 2006-07-07 15:15:43 +00:00
parent 9e75e5e009
commit 79ee88f7c6
29 changed files with 191 additions and 270 deletions

View file

@ -37,23 +37,17 @@
#include "misc.h"
#include "player.h"
#include "xy.h"
#include "sect.h"
#include "ship.h"
#include "land.h"
#include "plane.h"
#include "nat.h"
#include "nsc.h"
#include "file.h"
#include "path.h"
#include "mission.h"
#include "genitem.h"
#include "news.h"
#include "item.h"
#include <fcntl.h>
#include "damage.h"
#include "queue.h"
#include "prototypes.h"
#include "optlist.h"
#include "empobj.h"
struct genlist {
struct emp_qelem queue; /* list of units */
@ -68,12 +62,6 @@ struct airport {
natid own;
};
union item_u {
struct shpstr ship;
struct plnstr plane;
struct lndstr land;
};
static void add_airport(struct emp_qelem *, coord, coord);
static int air_damage(struct emp_qelem *, coord, coord, int, natid,
char *, int);
@ -301,8 +289,8 @@ build_mission_list_type(struct genlist *mi, coord x, coord y, int mission,
{
struct nstr_item ni;
struct genlist *glp;
struct genitem *gp;
union item_u item;
struct empobj *gp;
union empobj_storage item;
int dist;
int radius;
int relat;
@ -310,7 +298,7 @@ build_mission_list_type(struct genlist *mi, coord x, coord y, int mission,
snxtitem_all(&ni, type);
while (nxtitem(&ni, &item)) {
gp = (struct genitem *)&item;
gp = (struct empobj *)&item;
if (gp->own == 0)
continue;
@ -427,7 +415,7 @@ perform_mission(coord x, coord y, natid victim, struct emp_qelem *list,
struct emp_qelem *newqp;
struct genlist *glp;
struct plist *plp;
struct genitem *gp;
struct empobj *gp;
struct lndstr *lp;
struct shpstr *sp;
struct sctstr sect;
@ -817,7 +805,7 @@ cando(int mission, int type)
}
char *
nameofitem(struct genitem *gp, int type)
nameofitem(struct empobj *gp, int type)
{
switch (type) {
case EF_SHIP:
@ -858,11 +846,11 @@ void
show_mission(int type, struct nstr_item *np)
{
int first = 1, radius;
union item_u item;
struct genitem *gp;
union empobj_storage item;
struct empobj *gp;
while (nxtitem(np, &item)) {
gp = (struct genitem *)&item;
gp = (struct empobj *)&item;
if (!player->owner || gp->own == 0)
continue;
@ -909,7 +897,7 @@ show_mission(int type, struct nstr_item *np)
}
int
oprange(struct genitem *gp, int type, int *radius)
oprange(struct empobj *gp, int type, int *radius)
{
int range;
struct shpstr ship;
@ -1462,7 +1450,7 @@ air_defense(coord x, coord y, natid victim, struct emp_qelem *bomb_list,
struct emp_qelem *qp, interceptors, airp, i, empty, *next;
struct plist *plp;
struct genlist *glp;
struct genitem *gp;
struct empobj *gp;
struct genlist mi[MAXNOC];
char buf[512];
char *path;