Add deadline support to io_output(), io_output_if_queue_long()

Replace parameter wait by deadline.  Non-zero wait argument becomes
(time_t)-1 argument, zero wait argument becomes zero deadline
argument.  No functional change, yet.
This commit is contained in:
Markus Armbruster 2012-03-11 09:04:44 +01:00
parent ddbcce12c3
commit 7a3cbf037a
5 changed files with 38 additions and 24 deletions

View file

@ -47,8 +47,8 @@ extern void io_close(struct iop *, time_t);
extern int io_input(struct iop *, time_t);
extern int io_inputwaiting(struct iop *);
extern int io_outputwaiting(struct iop *);
extern int io_output(struct iop *, int);
extern int io_output_if_queue_long(struct iop *, int);
extern int io_output(struct iop *, time_t);
extern int io_output_if_queue_long(struct iop *, time_t);
extern int io_peek(struct iop *, char *, int);
extern int io_read(struct iop *, char *, int);
extern int io_write(struct iop *, char *, int);

View file

@ -112,7 +112,7 @@ io_close(struct iop *iop, time_t deadline)
char buf[IO_BUFSIZE];
int ret;
while (io_output(iop, 1) > 0) ;
while (io_output(iop, (time_t)-1) > 0) ;
shutdown(iop->fd, SHUT_WR);
while (empth_select(iop->fd, EMPTH_FD_READ,
io_timeout(&timeout, deadline)) > 0) {
@ -216,19 +216,24 @@ io_outputwaiting(struct iop *iop)
/*
* Write output queued in IOP.
* If WAIT, writing may put the thread to sleep.
* Wait at most until DEADLINE for input to arrive. (time_t)-1 means
* wait as long as it takes (no timeout).
* Does not yield the processor when DEADLINE is zero.
* A wait for output can be cut short by empth_wakeup().
* Return number of bytes written on success, -1 on error.
* In particular, return zero when nothing was written because the
* queue was empty, or because the write slept and got woken up (only
* if WAIT), or because the write refused to sleep (only if !WAIT).
* queue is empty, and on timeout or early wakeup. Use
* io_outputwaiting() to distinguish timeout and early wakeup from
* empty queue.
*/
int
io_output(struct iop *iop, int wait)
io_output(struct iop *iop, time_t deadline)
{
struct timeval timeout;
struct iovec iov[16];
int n, res, cc;
if (wait)
if (deadline)
ef_make_stale();
if ((iop->flags & IO_WRITE) == 0)
@ -240,8 +245,9 @@ io_output(struct iop *iop, int wait)
if (!ioq_qsize(iop->output))
return 0;
if (wait) {
res = empth_select(iop->fd, EMPTH_FD_WRITE, NULL);
if (deadline) {
res = empth_select(iop->fd, EMPTH_FD_WRITE,
io_timeout(&timeout, deadline));
if (res == 0)
return 0;
if (res < 0) {
@ -267,25 +273,27 @@ io_output(struct iop *iop, int wait)
/*
* Write output queued in IOP if enough have been enqueued.
* Write if at least one buffer has been filled since the last write.
* If WAIT, writing may put the thread to sleep.
* Wait at most until DEADLINE for output to be accepted. (time_t)-1
* means wait as long as it takes (no timeout).
* Does not yield the processor when DEADLINE is zero.
* A wait for output can be cut short by empth_wakeup().
* Return number of bytes written on success, -1 on error.
* In particular, return zero when nothing was written because the
* queue was not long, or the write slept and got woken up (only if
* WAIT), or the write refused to sleep (only if !WAIT).
* queue isn't long, and on timeout or early wakeup.
*/
int
io_output_if_queue_long(struct iop *iop, int wait)
io_output_if_queue_long(struct iop *iop, time_t deadline)
{
int len = ioq_qsize(iop->output);
if (CANT_HAPPEN(iop->last_out > len))
iop->last_out = 0;
if (len - iop->last_out < iop->bufsize) {
if (wait)
if (deadline)
ef_make_stale();
return 0;
}
return io_output(iop, wait);
return io_output(iop, deadline);
}
int

View file

@ -87,7 +87,7 @@ player_login(void *ud)
pr_id(player, C_INIT, "Empire server ready\n");
for (;;) {
io_output(player->iop, 1);
io_output(player->iop, (time_t)-1);
if (io_gets(player->iop, buf, sizeof(buf)) < 0) {
res = io_input(player->iop, player->curup + minutes(max_idle));
if (res <= 0) {

View file

@ -61,6 +61,7 @@ int
recvclient(char *cmd, int size)
{
int count, res;
time_t deadline;
count = -1;
while (!player->aborted) {
@ -80,8 +81,9 @@ recvclient(char *cmd, int size)
* Flush all queued output before potentially sleeping in
* io_input(), to make sure player sees the prompt.
*/
while (io_output(player->iop,
player->may_sleep >= PLAYER_SLEEP_ON_INPUT) > 0)
deadline = (time_t)(player->may_sleep >= PLAYER_SLEEP_ON_INPUT
? -1 : 0);
while (io_output(player->iop, deadline) > 0)
;
/*

View file

@ -30,7 +30,7 @@
* Dave Pare, 1986, 1989
* Steve McClure, 1998-2000
* Ron Koenderink, 2005
* Markus Armbruster, 2005-2011
* Markus Armbruster, 2005-2012
*/
/*
@ -223,6 +223,7 @@ pr_player(struct player *pl, int id, char *buf)
char *p;
char *bp;
int len;
time_t deadline;
journal_output(pl, id, buf);
@ -247,8 +248,9 @@ pr_player(struct player *pl, int id, char *buf)
}
if (player == pl) {
while (io_output_if_queue_long(pl->iop,
pl->may_sleep == PLAYER_SLEEP_FREELY) > 0)
deadline = (time_t)(pl->may_sleep == PLAYER_SLEEP_FREELY
? -1 : 0);
while (io_output_if_queue_long(pl->iop, deadline) > 0)
;
}
}
@ -266,6 +268,7 @@ upr_player(struct player *pl, int id, char *buf)
int standout = 0;
char printbuf[2];
char ch;
time_t deadline;
journal_output(pl, id, buf);
@ -305,8 +308,9 @@ upr_player(struct player *pl, int id, char *buf)
}
if (player == pl) {
while (io_output_if_queue_long(pl->iop,
pl->may_sleep == PLAYER_SLEEP_FREELY) > 0)
deadline = (time_t)(pl->may_sleep == PLAYER_SLEEP_FREELY
? -1 : 0);
while (io_output_if_queue_long(pl->iop, deadline) > 0)
;
}
}