Add deadline support to io_output(), io_output_if_queue_long()
Replace parameter wait by deadline. Non-zero wait argument becomes (time_t)-1 argument, zero wait argument becomes zero deadline argument. No functional change, yet.
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ddbcce12c3
commit
7a3cbf037a
5 changed files with 38 additions and 24 deletions
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@ -47,8 +47,8 @@ extern void io_close(struct iop *, time_t);
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extern int io_input(struct iop *, time_t);
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extern int io_inputwaiting(struct iop *);
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extern int io_outputwaiting(struct iop *);
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extern int io_output(struct iop *, int);
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extern int io_output_if_queue_long(struct iop *, int);
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extern int io_output(struct iop *, time_t);
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extern int io_output_if_queue_long(struct iop *, time_t);
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extern int io_peek(struct iop *, char *, int);
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extern int io_read(struct iop *, char *, int);
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extern int io_write(struct iop *, char *, int);
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@ -112,7 +112,7 @@ io_close(struct iop *iop, time_t deadline)
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char buf[IO_BUFSIZE];
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int ret;
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while (io_output(iop, 1) > 0) ;
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while (io_output(iop, (time_t)-1) > 0) ;
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shutdown(iop->fd, SHUT_WR);
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while (empth_select(iop->fd, EMPTH_FD_READ,
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io_timeout(&timeout, deadline)) > 0) {
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@ -216,19 +216,24 @@ io_outputwaiting(struct iop *iop)
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/*
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* Write output queued in IOP.
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* If WAIT, writing may put the thread to sleep.
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* Wait at most until DEADLINE for input to arrive. (time_t)-1 means
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* wait as long as it takes (no timeout).
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* Does not yield the processor when DEADLINE is zero.
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* A wait for output can be cut short by empth_wakeup().
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* Return number of bytes written on success, -1 on error.
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* In particular, return zero when nothing was written because the
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* queue was empty, or because the write slept and got woken up (only
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* if WAIT), or because the write refused to sleep (only if !WAIT).
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* queue is empty, and on timeout or early wakeup. Use
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* io_outputwaiting() to distinguish timeout and early wakeup from
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* empty queue.
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*/
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int
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io_output(struct iop *iop, int wait)
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io_output(struct iop *iop, time_t deadline)
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{
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struct timeval timeout;
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struct iovec iov[16];
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int n, res, cc;
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if (wait)
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if (deadline)
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ef_make_stale();
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if ((iop->flags & IO_WRITE) == 0)
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@ -240,8 +245,9 @@ io_output(struct iop *iop, int wait)
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if (!ioq_qsize(iop->output))
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return 0;
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if (wait) {
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res = empth_select(iop->fd, EMPTH_FD_WRITE, NULL);
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if (deadline) {
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res = empth_select(iop->fd, EMPTH_FD_WRITE,
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io_timeout(&timeout, deadline));
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if (res == 0)
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return 0;
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if (res < 0) {
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@ -267,25 +273,27 @@ io_output(struct iop *iop, int wait)
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/*
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* Write output queued in IOP if enough have been enqueued.
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* Write if at least one buffer has been filled since the last write.
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* If WAIT, writing may put the thread to sleep.
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* Wait at most until DEADLINE for output to be accepted. (time_t)-1
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* means wait as long as it takes (no timeout).
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* Does not yield the processor when DEADLINE is zero.
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* A wait for output can be cut short by empth_wakeup().
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* Return number of bytes written on success, -1 on error.
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* In particular, return zero when nothing was written because the
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* queue was not long, or the write slept and got woken up (only if
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* WAIT), or the write refused to sleep (only if !WAIT).
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* queue isn't long, and on timeout or early wakeup.
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*/
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int
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io_output_if_queue_long(struct iop *iop, int wait)
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io_output_if_queue_long(struct iop *iop, time_t deadline)
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{
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int len = ioq_qsize(iop->output);
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if (CANT_HAPPEN(iop->last_out > len))
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iop->last_out = 0;
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if (len - iop->last_out < iop->bufsize) {
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if (wait)
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if (deadline)
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ef_make_stale();
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return 0;
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}
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return io_output(iop, wait);
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return io_output(iop, deadline);
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}
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int
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@ -87,7 +87,7 @@ player_login(void *ud)
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pr_id(player, C_INIT, "Empire server ready\n");
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for (;;) {
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io_output(player->iop, 1);
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io_output(player->iop, (time_t)-1);
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if (io_gets(player->iop, buf, sizeof(buf)) < 0) {
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res = io_input(player->iop, player->curup + minutes(max_idle));
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if (res <= 0) {
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@ -61,6 +61,7 @@ int
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recvclient(char *cmd, int size)
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{
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int count, res;
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time_t deadline;
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count = -1;
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while (!player->aborted) {
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@ -80,8 +81,9 @@ recvclient(char *cmd, int size)
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* Flush all queued output before potentially sleeping in
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* io_input(), to make sure player sees the prompt.
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*/
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while (io_output(player->iop,
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player->may_sleep >= PLAYER_SLEEP_ON_INPUT) > 0)
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deadline = (time_t)(player->may_sleep >= PLAYER_SLEEP_ON_INPUT
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? -1 : 0);
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while (io_output(player->iop, deadline) > 0)
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;
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/*
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@ -30,7 +30,7 @@
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* Dave Pare, 1986, 1989
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* Steve McClure, 1998-2000
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* Ron Koenderink, 2005
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* Markus Armbruster, 2005-2011
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* Markus Armbruster, 2005-2012
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*/
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/*
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@ -223,6 +223,7 @@ pr_player(struct player *pl, int id, char *buf)
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char *p;
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char *bp;
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int len;
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time_t deadline;
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journal_output(pl, id, buf);
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@ -247,8 +248,9 @@ pr_player(struct player *pl, int id, char *buf)
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}
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if (player == pl) {
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while (io_output_if_queue_long(pl->iop,
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pl->may_sleep == PLAYER_SLEEP_FREELY) > 0)
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deadline = (time_t)(pl->may_sleep == PLAYER_SLEEP_FREELY
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? -1 : 0);
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while (io_output_if_queue_long(pl->iop, deadline) > 0)
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;
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}
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}
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@ -266,6 +268,7 @@ upr_player(struct player *pl, int id, char *buf)
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int standout = 0;
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char printbuf[2];
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char ch;
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time_t deadline;
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journal_output(pl, id, buf);
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@ -305,8 +308,9 @@ upr_player(struct player *pl, int id, char *buf)
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}
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if (player == pl) {
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while (io_output_if_queue_long(pl->iop,
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pl->may_sleep == PLAYER_SLEEP_FREELY) > 0)
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deadline = (time_t)(pl->may_sleep == PLAYER_SLEEP_FREELY
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? -1 : 0);
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while (io_output_if_queue_long(pl->iop, deadline) > 0)
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;
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}
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}
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