(cens, desi, dump, do_desi, doland, file_sct_init, grow_continents)
(grow_islands, set_coastal, update_coastal_flag, coast_sea_to_land) (coast_land_to_sea): Determine sct_coastal flag when the sector type is set. Old method only updated the sct_coastal flag when doing cens() or a dump(). Other uses of sct_coastal could get stale values, including selector coastal. Rework set_coastal() into NEW functions update_coastal_flag(), coast_sea_to_land(), coast_land_to_sea() and set_coastal(). Fix a bug where the deity designation would not properly set the coastal flag. Fix a bug where the one sector lake would not properly compute coastal flag. Fix a bug that makes fairland treat the last sector it adds to an island as non-coastal.
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9 changed files with 146 additions and 37 deletions
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@ -169,6 +169,8 @@ do_desi(struct natstr *natp, s_char *sects, s_char *deschar, long int cash,
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}
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}
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if (sect.sct_type != des && (sect.sct_effic < 5 || player->god)) {
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if (player->god)
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set_coastal(§, des);
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sect.sct_type = des;
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sect.sct_effic = 0;
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changed += map_set(player->cnum, sect.sct_x, sect.sct_y,
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