(cens, desi, dump, do_desi, doland, file_sct_init, grow_continents)
(grow_islands, set_coastal, update_coastal_flag, coast_sea_to_land) (coast_land_to_sea): Determine sct_coastal flag when the sector type is set. Old method only updated the sct_coastal flag when doing cens() or a dump(). Other uses of sct_coastal could get stale values, including selector coastal. Rework set_coastal() into NEW functions update_coastal_flag(), coast_sea_to_land(), coast_land_to_sea() and set_coastal(). Fix a bug where the deity designation would not properly set the coastal flag. Fix a bug where the one sector lake would not properly compute coastal flag. Fix a bug that makes fairland treat the last sector it adds to an island as non-coastal.
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8f98e53a23
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9 changed files with 146 additions and 37 deletions
115
src/lib/subs/coastal.c
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115
src/lib/subs/coastal.c
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/*
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* Empire - A multi-player, client/server Internet based war game.
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* Copyright (C) 1986-2005, Dave Pare, Jeff Bailey, Thomas Ruschak,
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* Ken Stevens, Steve McClure
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* ---
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*
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* See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
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* related information and legal notices. It is expected that any future
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* projects/authors will amend these files as needed.
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*
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* ---
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*
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* coastal.c: Routines to calculate the coastal flag
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*
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* Known contributors to this file:
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* Ron Koenderink, 2005
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*
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*/
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#include "prototypes.h"
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#include "file.h"
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#include "path.h"
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static void
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update_coastal_flag(struct sctstr *sp, struct sctstr *sectp)
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{
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int n;
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struct sctstr sect;
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for (n = 1; n <= 6; n++) { /* Directions */
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getsect(sp->sct_x + diroff[n][0], sp->sct_y + diroff[n][1], §);
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if (sectp && sectp->sct_x == sect.sct_x &&
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sectp->sct_y == sect.sct_y)
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continue;
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if (sect.sct_type == SCT_WATER || sect.sct_type == SCT_BTOWER ||
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sect.sct_type == SCT_BSPAN) {
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if (!sp->sct_coastal) {
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sp->sct_coastal = 1;
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putsect(sp);
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}
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return;
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}
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}
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if (sp->sct_coastal) {
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sp->sct_coastal = 0;
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putsect(sp);
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}
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}
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static void
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coastal_sea_to_land(struct sctstr *sp, int des)
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{
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int n;
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struct sctstr sect;
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update_coastal_flag(sp, NULL);
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for (n = 1; n <= 6; n++) { /* Directions */
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getsect(sp->sct_x + diroff[n][0], sp->sct_y + diroff[n][1], §);
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update_coastal_flag(§, sp);
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}
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}
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static void
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coastal_land_to_sea(struct sctstr *sp, int des)
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{
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int n;
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struct sctstr sect;
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sp->sct_coastal = 1;
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putsect(sp);
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for (n = 1; n <= 6; ++n) { /* Directions */
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getsect(sp->sct_x + diroff[n][0], sp->sct_y + diroff[n][1], §);
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if (!sect.sct_coastal) {
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sect.sct_coastal = 1;
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putsect(§);
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}
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}
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}
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void
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set_coastal(struct sctstr *sp, int des)
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{
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int old_water = 0;
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int new_water = 0;
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if (sp->sct_type == SCT_WATER || sp->sct_type == SCT_BTOWER ||
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sp->sct_type == SCT_BSPAN)
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old_water = 1;
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if (des == SCT_WATER || des == SCT_BTOWER || des== SCT_BSPAN)
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new_water = 1;
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if (new_water == old_water)
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return;
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else if (new_water)
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coastal_land_to_sea(sp, des);
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else
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coastal_sea_to_land(sp, des);
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}
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