(cens, desi, dump, do_desi, doland, file_sct_init, grow_continents)
(grow_islands, set_coastal, update_coastal_flag, coast_sea_to_land) (coast_land_to_sea): Determine sct_coastal flag when the sector type is set. Old method only updated the sct_coastal flag when doing cens() or a dump(). Other uses of sct_coastal could get stale values, including selector coastal. Rework set_coastal() into NEW functions update_coastal_flag(), coast_sea_to_land(), coast_land_to_sea() and set_coastal(). Fix a bug where the deity designation would not properly set the coastal flag. Fix a bug where the one sector lake would not properly compute coastal flag. Fix a bug that makes fairland treat the last sector it adds to an island as non-coastal.
This commit is contained in:
parent
8f98e53a23
commit
7b94794365
9 changed files with 146 additions and 37 deletions
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@ -62,7 +62,6 @@ extern void finish_server(void);
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* src/lib/commands/ *.c
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*/
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extern int check_market(void);
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extern void set_coastal(struct sctstr *);
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extern int sendmessage(struct natstr *, struct natstr *, char *message, int);
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extern void gift(int, int, s_char *, int, s_char *);
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extern int display_mark(i_type, int);
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@ -465,6 +464,8 @@ extern int chkmoney(long, long, s_char *);
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extern int check_cost(int, int, long, int *, s_char *);
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/* cnumb.c */
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extern int cnumb(s_char *);
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/* coastal.c */
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extern void set_coastal(struct sctstr *sp, int des);
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/* control.c */
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extern int military_control(struct sctstr *);
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/* detonate.c */
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@ -32,14 +32,8 @@
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*
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*/
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#include "misc.h"
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#include "player.h"
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#include "xy.h"
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#include "sect.h"
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#include "nsc.h"
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#include "nat.h"
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#include "prototypes.h"
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#include "path.h"
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#include "file.h"
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#include "commands.h"
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#include "optlist.h"
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@ -110,7 +104,6 @@ cens(void)
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if (opt_FALLOUT) {
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pr("%5d", sect.sct_fallout);
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}
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set_coastal(§);
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if (sect.sct_coastal)
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pr("%4d", sect.sct_coastal);
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pr("\n");
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@ -145,28 +138,3 @@ cens_hdr(void)
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pr("\n");
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}
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void
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set_coastal(struct sctstr *sp)
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{
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int n;
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struct sctstr sect;
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u_char start_flags = sp->sct_coastal;
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/* It's already been set, it didn't change (you can't fill
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in water, even with bridge spans they are still coastal.) */
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if (sp->sct_coastal)
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return;
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for (n = 1; n <= 6; ++n) { /* Directions */
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getsect(sp->sct_x + diroff[n][0], sp->sct_y + diroff[n][1], §);
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if (sect.sct_type == SCT_WATER ||
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sect.sct_type == SCT_BTOWER || sect.sct_type == SCT_BSPAN) {
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sp->sct_coastal = 1;
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if (start_flags != sp->sct_coastal)
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putsect(sp);
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return;
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}
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}
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sp->sct_coastal = 0;
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if (start_flags != sp->sct_coastal)
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putsect(sp);
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}
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@ -169,6 +169,8 @@ do_desi(struct natstr *natp, s_char *sects, s_char *deschar, long int cash,
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}
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}
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if (sect.sct_type != des && (sect.sct_effic < 5 || player->god)) {
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if (player->god)
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set_coastal(§, des);
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sect.sct_type = des;
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sect.sct_effic = 0;
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changed += map_set(player->cnum, sect.sct_x, sect.sct_y,
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@ -510,7 +510,6 @@ dump(void)
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pr("%d ", sect.sct_own);
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pr("%d %d", xrel(np, nstr.x), yrel(np, nstr.y));
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set_coastal(§);
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n = 0;
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while (field[n]) {
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pr(" ");
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@ -651,6 +651,7 @@ doland(s_char op, int arg, s_char *p, struct sctstr *sect)
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pr("Designation for sector %s changed from %c to %c\n",
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xyas(sect->sct_x, sect->sct_y, player->cnum),
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dchr[sect->sct_type].d_mnem, dchr[des].d_mnem);
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set_coastal(sect, des);
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sect->sct_type = des;
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break;
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case 'S':
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@ -36,7 +36,7 @@ LIB = $(SRCDIR)/lib/libsubs.a
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NTLIB = $(SRCDIR)\lib\libsubs.lib
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OBJS = aircombat.o askyn.o aswplnsubs.o attsub.o bigmap.o border.o bsanct.o \
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caploss.o chkmoney.o cnumb.o control.o detonate.o disloan.o \
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caploss.o chkmoney.o cnumb.o coastal.o control.o detonate.o disloan.o \
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distrea.o fileinit.o fortdef.o getbit.o getele.o land.o landgun.o \
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list.o lndsub.o lostsub.o mission.o move.o mslsub.o mtch.o natarg.o \
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neigh.o nreport.o nstr.o nuke.o nxtitem.o nxtsct.o paths.o plane.o \
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@ -45,7 +45,7 @@ OBJS = aircombat.o askyn.o aswplnsubs.o attsub.o bigmap.o border.o bsanct.o \
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takeover.o trdsub.o trechk.o whatitem.o wu.o
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NTOBJS = aircombat.obj askyn.obj aswplnsubs.obj attsub.obj bigmap.obj \
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border.obj bsanct.obj caploss.obj chkmoney.obj cnumb.obj \
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border.obj bsanct.obj caploss.obj chkmoney.obj cnumb.obj coastal.obj \
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control.obj detonate.obj disloan.obj distrea.obj fileinit.obj fortdef.obj \
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getbit.obj getele.obj land.obj landgun.obj list.obj lndsub.obj \
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lostsub.obj mission.obj move.obj mslsub.obj mtch.obj natarg.obj neigh.obj \
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115
src/lib/subs/coastal.c
Normal file
115
src/lib/subs/coastal.c
Normal file
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@ -0,0 +1,115 @@
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/*
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* Empire - A multi-player, client/server Internet based war game.
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* Copyright (C) 1986-2005, Dave Pare, Jeff Bailey, Thomas Ruschak,
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* Ken Stevens, Steve McClure
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* ---
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*
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* See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
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* related information and legal notices. It is expected that any future
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* projects/authors will amend these files as needed.
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*
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* ---
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*
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* coastal.c: Routines to calculate the coastal flag
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*
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* Known contributors to this file:
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* Ron Koenderink, 2005
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*
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*/
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#include "prototypes.h"
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#include "file.h"
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#include "path.h"
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static void
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update_coastal_flag(struct sctstr *sp, struct sctstr *sectp)
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{
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int n;
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struct sctstr sect;
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for (n = 1; n <= 6; n++) { /* Directions */
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getsect(sp->sct_x + diroff[n][0], sp->sct_y + diroff[n][1], §);
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if (sectp && sectp->sct_x == sect.sct_x &&
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sectp->sct_y == sect.sct_y)
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continue;
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if (sect.sct_type == SCT_WATER || sect.sct_type == SCT_BTOWER ||
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sect.sct_type == SCT_BSPAN) {
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if (!sp->sct_coastal) {
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sp->sct_coastal = 1;
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putsect(sp);
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}
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return;
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}
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}
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if (sp->sct_coastal) {
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sp->sct_coastal = 0;
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putsect(sp);
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}
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}
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static void
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coastal_sea_to_land(struct sctstr *sp, int des)
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{
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int n;
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struct sctstr sect;
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update_coastal_flag(sp, NULL);
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for (n = 1; n <= 6; n++) { /* Directions */
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getsect(sp->sct_x + diroff[n][0], sp->sct_y + diroff[n][1], §);
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update_coastal_flag(§, sp);
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}
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}
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static void
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coastal_land_to_sea(struct sctstr *sp, int des)
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{
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int n;
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struct sctstr sect;
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sp->sct_coastal = 1;
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putsect(sp);
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for (n = 1; n <= 6; ++n) { /* Directions */
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getsect(sp->sct_x + diroff[n][0], sp->sct_y + diroff[n][1], §);
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if (!sect.sct_coastal) {
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sect.sct_coastal = 1;
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putsect(§);
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}
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}
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}
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void
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set_coastal(struct sctstr *sp, int des)
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{
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int old_water = 0;
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int new_water = 0;
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if (sp->sct_type == SCT_WATER || sp->sct_type == SCT_BTOWER ||
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sp->sct_type == SCT_BSPAN)
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old_water = 1;
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if (des == SCT_WATER || des == SCT_BTOWER || des== SCT_BSPAN)
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new_water = 1;
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if (new_water == old_water)
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return;
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else if (new_water)
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coastal_land_to_sea(sp, des);
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else
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coastal_sea_to_land(sp, des);
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}
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@ -179,6 +179,7 @@ static void translate_continents(void);
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static int map_symbol(int x, int y);
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static void fl_sct_init(coord x, coord y, s_char *ptr,
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time_t timestamp);
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static void set_coastal_flags(void);
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static void print_vars(void);
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static void fl_move(int);
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grow_one_sector(c);
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}
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}
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for (c = 0; c < nc; ++c)
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find_coast(c);
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if (fl_status)
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qprint("Only managed to grow %d out of %d sectors.\n", secs, sc);
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ctot = nc;
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++secs;
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find_coast(c);
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} while (secs < isiz && grow_one_sector(c));
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find_coast(c);
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qprint(" %d(%d)", c - nc + 1, secs);
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isecs[c] = secs;
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ctot = c;
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sects[capy[c]][capx[c] / 2 + capy[c] % 2].sct_type = SCT_AIRPT;
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sects[capy[c]][capx[c] / 2 + capy[c] % 2].sct_newtype = SCT_AIRPT;
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}
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set_coastal_flags();
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}
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/****************************************************************************
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sp->sct_rail = 0;
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sp->sct_defense = 0;
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sp->sct_timestamp = timestamp;
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sp->sct_coastal = 1;
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}
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static void
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set_coastal_flags(void)
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{
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int i, j;
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qprint("setting coastal flags...\n");
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for (i = 0; i < nc; ++i)
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for (j = 0; j < sc; j++)
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sects[secty[i][j]][sectx[i][j] / 2].sct_coastal = sectc[i][j];
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for (i = nc; i < nc + ni; ++i)
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for (j = 0; j < isecs[i]; j++)
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sects[secty[i][j]][sectx[i][j] / 2].sct_coastal = sectc[i][j];
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}
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@ -203,4 +203,6 @@ file_sct_init(coord x, coord y, s_char *ptr, time_t timestamp)
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sp->sct_dist_x = x;
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sp->sct_dist_y = y;
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sp->sct_timestamp = timestamp;
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sp->sct_newtype = sp->sct_type = SCT_WATER;
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sp->sct_coastal = 1;
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}
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