march: Check for sector abandonment before anyone marches

Unlike the move command, march checks sector abandonment before every
step.

If the player declines, the last land unit stays put and is removed
from the march.

Except when sectors or land units change while we're waiting for the
player's reply.  Then the last unit is not removed from the march.
This can scatter land units.  Screwed up when checking for abandoning
the sector was added in 4.2.2.

Change march to work like move, and to avoid scattering land units: if
the player declines to abandon the sector, the command simply fails.

Put the check into new lnd_abandon_askyn().

Extend would_abandon() and want_to_abandon() from a single land unit
to many.  Rename the latter to abandon_askyn() for consistency.

Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
This commit is contained in:
Markus Armbruster 2014-12-28 21:55:44 +01:00
parent 3b9f2a149b
commit 7c1b1661f5
11 changed files with 71 additions and 47 deletions

View file

@ -28,6 +28,7 @@
*
* Known contributors to this file:
* Dave Pare, 1986
* Markus Armbruster, 2014
*/
#include <config.h>
@ -38,6 +39,7 @@
#include "player.h"
#include "prototypes.h"
#include "sect.h"
#include "unit.h"
/*
* Does the player->owner have military control of this sector?
@ -62,8 +64,16 @@ military_control(struct sctstr *sp)
return 1;
}
/*
* Ask user to confirm abandonment of sector SP, if any.
* If removing AMNT commodities of type VTYPE and the land units in
* LIST would abandon their sector, ask the user to confirm.
* All land units in LIST must be in this sector. LIST may be null.
* Return zero when abandonment was declined, else non-zero.
*/
int
want_to_abandon(struct sctstr *sp, i_type vtype, int amnt, struct lndstr *lp)
abandon_askyn(struct sctstr *sp, i_type vtype, int amnt,
struct ulist *land_list)
{
char prompt[80];
@ -71,7 +81,7 @@ want_to_abandon(struct sctstr *sp, i_type vtype, int amnt, struct lndstr *lp)
* First, would we be abandoning it? If not, just return that
* it's ok to move out.
*/
if (!would_abandon(sp, vtype, amnt, lp))
if (!would_abandon(sp, vtype, amnt, land_list))
return 1;
sprintf(prompt, "Do you really want to abandon %s [yn]? ",
@ -80,10 +90,17 @@ want_to_abandon(struct sctstr *sp, i_type vtype, int amnt, struct lndstr *lp)
return askyn(prompt);
}
/*
* Would removing this stuff from SP abandon it?
* Consider removal of AMNT commodities of type VTYPE and the land
* units in LIST.
* All land units in LIST must be in this sector. LIST may be null.
*/
int
would_abandon(struct sctstr *sp, i_type vtype, int amnt, struct lndstr *lp)
would_abandon(struct sctstr *sp, i_type vtype, int amnt,
struct ulist *land_list)
{
int mil, civs;
int mil, civs, nland;
if (vtype != I_CIVIL && vtype != I_MILIT)
return 0;
@ -96,6 +113,10 @@ would_abandon(struct sctstr *sp, i_type vtype, int amnt, struct lndstr *lp)
if (vtype == I_CIVIL)
civs -= amnt;
return sp->sct_own != 0 && civs <= 0 && mil <= 0
&& !has_units(sp->sct_x, sp->sct_y, sp->sct_own, lp);
if (!sp->sct_own || civs > 0 || mil > 0)
return 0;
nland = unitsatxy(sp->sct_x, sp->sct_y, 0, 0, 1);
if (land_list)
nland -= emp_quelen(&land_list->queue);
return nland <= 0;
}