diff --git a/src/lib/commands/expl.c b/src/lib/commands/expl.c index df2ad4d8..641e4cf9 100644 --- a/src/lib/commands/expl.c +++ b/src/lib/commands/expl.c @@ -215,7 +215,7 @@ explore(void) } if (!player->god && !player->owner && sect.sct_type != SCT_SANCT) { - (void)takeover(§, player->cnum); + takeover(§, player->cnum); justtook = 1; sect.sct_oldown = own; sect.sct_work = work; diff --git a/src/lib/commands/new.c b/src/lib/commands/new.c index e651c0b8..969638d0 100644 --- a/src/lib/commands/new.c +++ b/src/lib/commands/new.c @@ -106,9 +106,9 @@ new(void) } else { (void)time(&now); #if !defined(_WIN32) - (void)srandom(now); + srandom(now); #else - (void)srand(now); + srand(now); #endif for (i = 0; i < 300 && !player->aborted; i++) { /* Both x and y should be either odd or even */ diff --git a/src/lib/gen/ioqueue.c b/src/lib/gen/ioqueue.c index 8cff715c..4fbe6c1f 100644 --- a/src/lib/gen/ioqueue.c +++ b/src/lib/gen/ioqueue.c @@ -95,9 +95,9 @@ ioq_drain(struct ioqueue *ioq) while ((qp = ioq->list.queue.q_forw) != &ioq->list.queue) { io = (struct io *)qp; - (void)emp_remque(&io->queue); - (void)free((s_char *)io->data); - (void)free((s_char *)io); + emp_remque(&io->queue); + free(io->data); + free(io); } ioq->cc = 0; @@ -350,17 +350,17 @@ removecc(struct ioqueue *ioq, register int cc) there = io->nbytes - io->offset; if (there < 0) { /* error */ - (void)emp_remque(&io->queue); - (void)free((s_char *)io); + emp_remque(&io->queue); + free(io); continue; } if (remain >= there) { /* not enough or exact; free entry */ nbytes += there; remain -= there; - (void)emp_remque(&io->queue); - (void)free(io->data); - (void)free((s_char *)io); + emp_remque(&io->queue); + free(io->data); + free(io); } else { /* too much; increment offset */ io->offset += remain; diff --git a/src/lib/player/login.c b/src/lib/player/login.c index 3f7aa9bc..393f0eff 100644 --- a/src/lib/player/login.c +++ b/src/lib/player/login.c @@ -100,7 +100,7 @@ player_login(void *ud) } player->state = PS_SHUTDOWN; if (!io_eof(player->iop)) { - (void)pr_player(player, C_EXIT, "so long...\n"); + pr_player(player, C_EXIT, "so long...\n"); io_noblocking(player->iop, 0); while (io_output(player->iop, IO_WAIT) > 0) ; }