(deity_build_land) [!START_UNITS]: Unused, don't define.
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@ -49,7 +49,9 @@
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#include <fcntl.h>
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#include <math.h>
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#ifdef START_UNITS
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static int deity_build_land(int, coord, coord, natid, int);
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#endif
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static int isok(int x, int y);
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static void ok(s_char *map, int x, int y);
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@ -302,6 +304,7 @@ ok(s_char *map, int x, int y)
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ok(map, diroff[dir][0] + x, diroff[dir][1] + y);
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}
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#ifdef START_UNITS
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static int
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deity_build_land(int type, coord x, coord y, natid own, int tlev)
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{
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@ -382,3 +385,4 @@ deity_build_land(int type, coord x, coord y, natid own, int tlev)
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pr(" built in sector %s\n", xyas(x, y, player->cnum));
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return 1;
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}
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#endif /* START_UNITS */
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