diff --git a/src/lib/commands/mfir.c b/src/lib/commands/mfir.c index 91ff5d65..cd518acf 100644 --- a/src/lib/commands/mfir.c +++ b/src/lib/commands/mfir.c @@ -73,7 +73,6 @@ multifire(void) coord x; coord y; int mil; - int shots; int dam; int totaldefdam = 0; int vshipno; @@ -111,7 +110,6 @@ multifire(void) return RET_FAIL; } orig_attacker = attacker = targ_land; - shots = 1; } else if (type == EF_SHIP) { orig_attacker = attacker = targ_ship; } else if (type == EF_LAND) { @@ -496,7 +494,7 @@ multifire(void) prb = range2 ? (double)trange / range2 : 1.0; prb *= prb; if (chance(prb)) { - pr("Wind deflects shell%s.\n", splur(shots)); + pr("Wind deflects shells.\n"); /* dam = (int)(dam / 2.0);*/ dam *= (90 - (random() % 11)) / 100.0; if (dam < 0) @@ -512,8 +510,8 @@ multifire(void) wu(0, vict, "Country #%d shelled sector %s for %d damage.\n", player->cnum, xyas(x, y, vict), dam); - pr("Shell%s hit sector %s for %d damage.\n", - splur(shots), xyas(x, y, player->cnum), dam); + pr("Shells hit sector %s for %d damage.\n", + xyas(x, y, player->cnum), dam); /* Ok, it wasn't a bogus target, so do damage. */ if (target != targ_bogus) sectdamage(&vsect, dam, 0); @@ -533,8 +531,8 @@ multifire(void) player->cnum, prship(&vship), xyas(vship.shp_x, vship.shp_y, vict), dam); } - pr("Shell%s hit %s in %s for %d damage.\n", - splur(shots), prsub(&vship), + pr("Shells hit %s in %s for %d damage.\n", + prsub(&vship), xyas(vship.shp_x, vship.shp_y, player->cnum), dam); if (vship.shp_effic < SHIP_MINEFF)