Don't use automatic supply to avoid starvation at the update

Food supply during update adds complexity to the update.  How much
good it does to players is highly doubtful; certainly nobody can rely
on it.  It isn't covered by the starvation command.  Starving ships or
land units can steal enough food from their sector to make it starve,
too.  Finally, the supply code is notoriously hard to use correctly.
We don't know of issues with the update's use, but we haven't
convinced ourselves that there aren't any either.
This commit is contained in:
Markus Armbruster 2009-02-12 07:39:46 +01:00
parent c0b300d875
commit 7da69c92e0
9 changed files with 9 additions and 85 deletions

View file

@ -26,15 +26,11 @@ A unit that fights may use a basic load of supplies
to attack with. (depending on the intensity of combat. The more intense the
combat, the more chance the unit will use a basic load of supplies)
.s1
During the update, each unit will attempt to draw food supplies just before
starvation is calculated.
.s1
When a unit needs to draw supplies, such as when you use the supply command,
or the unit wishes to attack, or is attacked, etc, it must attempt to get
them from supply sources. Other things may use the same routines, such as
loyal sectors, which will draw food from supply sources when in danger of
starvation, and ships/forts/sectors, which will draw shells when they need
them to fire defensively.
ships/forts/sectors, which will draw shells when they need them to
fire defensively.
.s1
.L "Supply Sources"
.s1
@ -89,7 +85,4 @@ OTHER USES OF SUPPLY
In general, when any land unit/ship/fort needs shells, it will attempt to
draw them before use, if it does not already have them.
.s1
Also, units/ships/sectors will use supply sources to get enough food during
the update so that they do not starve.
.s1
.SA "lload, LandUnits"