Eliminate a few pointless relations variables
Just to make the next few commits easier to review.
This commit is contained in:
parent
bb5cd07ce5
commit
7ebbe7da4c
5 changed files with 13 additions and 25 deletions
|
@ -60,7 +60,6 @@ atta(void)
|
|||
int last, n;
|
||||
char *p;
|
||||
char buf[1024];
|
||||
int rel;
|
||||
|
||||
att_combat_init(def, EF_SECTOR);
|
||||
/*
|
||||
|
@ -95,8 +94,8 @@ atta(void)
|
|||
newx = def->x + diroff[n + 1][0];
|
||||
newy = def->y + diroff[n + 1][1];
|
||||
getsect(newx, newy, §); /* incase cross world boundary */
|
||||
rel = getrel(getnatp(sect.sct_own), player->cnum);
|
||||
if (!player->owner && rel != ALLIED)
|
||||
if (!player->owner
|
||||
&& getrel(getnatp(sect.sct_own), player->cnum) != ALLIED)
|
||||
continue;
|
||||
att_combat_init(&off[++last], EF_SECTOR);
|
||||
off[last].x = sect.sct_x;
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue