Eliminate a few pointless relations variables

Just to make the next few commits easier to review.
This commit is contained in:
Markus Armbruster 2011-01-29 13:09:26 +01:00
parent bb5cd07ce5
commit 7ebbe7da4c
5 changed files with 13 additions and 25 deletions

View file

@ -468,7 +468,6 @@ lnd_mar(struct emp_qelem *list, double *minmobp, double *maxmobp,
coord ally;
int first = 1;
char mess[128];
int rel;
*minmobp = 9876.0;
*maxmobp = -9876.0;
@ -502,8 +501,8 @@ lnd_mar(struct emp_qelem *list, double *minmobp, double *maxmobp,
lnd_stays(actor, "has no mil on it to guide it", llp);
continue;
}
rel = getrel(getnatp(sect.sct_own), actor);
if (sect.sct_own != land.lnd_own && rel != ALLIED &&
if (sect.sct_own != land.lnd_own &&
getrel(getnatp(sect.sct_own), actor) != ALLIED &&
!(lchr[(int)llp->unit.land.lnd_type].l_flags & L_SPY) &&
sect.sct_own) {
sprintf(mess, "has been kidnapped by %s", cname(sect.sct_own));