Nuclear-tipped missile exploding on launch could not damage base
Commita269cdd7
(v4.3.23) removed the nuclear damage. But it left the nuke on the missile, which made pln_damage() oops and return zero damage. Fix by destroying the nuke separately. (cherry picked from commit876f3424b0
)
This commit is contained in:
parent
b14edd0f7c
commit
7f3f9c6726
2 changed files with 7 additions and 1 deletions
|
@ -59,6 +59,7 @@ msl_launch(struct plnstr *pp, int type, char *what, coord x, coord y,
|
|||
natid victim, int *sublaunchp)
|
||||
{
|
||||
struct shpstr ship;
|
||||
struct nukstr nuke;
|
||||
struct sctstr sect;
|
||||
int sublaunch = 0;
|
||||
char *from;
|
||||
|
@ -93,6 +94,11 @@ msl_launch(struct plnstr *pp, int type, char *what, coord x, coord y,
|
|||
if (chance((0.05 + (100 - pp->pln_effic) / 100.0)
|
||||
* (1 - techfact(pp->pln_tech, 1.0)))) {
|
||||
mpr(pp->pln_own, "KABOOOOM! Missile explodes %s!\n", from);
|
||||
if (getnuke(nuk_on_plane(pp), &nuke)) {
|
||||
pr("%s lost!\n", prnuke(&nuke));
|
||||
nuke.nuk_effic = 0;
|
||||
putnuke(nuke.nuk_uid, &nuke);
|
||||
}
|
||||
if (chance(0.33)) {
|
||||
dam = pln_damage(pp, 'p', 1) / 2;
|
||||
if (pp->pln_ship >= 0) {
|
||||
|
|
|
@ -988,7 +988,7 @@ pln_damage(struct plnstr *pp, char type, int noisy)
|
|||
int effective = 1;
|
||||
int pinbomber = 0;
|
||||
|
||||
if (CANT_HAPPEN(nuk_on_plane(pp) >= 0)) /* FIXME check uses! */
|
||||
if (CANT_HAPPEN(nuk_on_plane(pp) >= 0))
|
||||
return 0;
|
||||
|
||||
load = pln_load(pp);
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue