subs: Change pln_damage()'s parameter noisy to string prefix

No functional change for now.  The next commit will put it to use.

Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
This commit is contained in:
Markus Armbruster 2015-01-11 12:59:24 +01:00
parent 9e643dad00
commit 820d755e59
8 changed files with 26 additions and 24 deletions

View file

@ -275,7 +275,7 @@ eff_bomb(struct emp_qelem *list, struct sctstr *target)
plp = (struct plist *)qp;
if (changed_plane_aborts(plp))
continue;
dam += pln_damage(&plp->plane, 'p', 1);
dam += pln_damage(&plp->plane, 'p', "");
}
getsect(target->sct_x, target->sct_y, &sect);
target = &sect;
@ -348,7 +348,7 @@ comm_bomb(struct emp_qelem *list, struct sctstr *target)
plp = (struct plist *)qp;
if (changed_plane_aborts(plp))
continue;
dam += pln_damage(&plp->plane, 'p', 1);
dam += pln_damage(&plp->plane, 'p', "");
}
getsect(target->sct_x, target->sct_y, &sect);
target = &sect;
@ -457,7 +457,7 @@ ship_bomb(struct emp_qelem *list, struct sctstr *target)
}
if (pct_chance(hitchance)) {
/* pinbombing is more accurate than normal bombing */
dam = 2 * pln_damage(&plp->plane, 'p', 1);
dam = 2 * pln_damage(&plp->plane, 'p', "");
} else {
pr("splash\n");
/* Bombs that miss have to land somewhere! */
@ -556,7 +556,7 @@ plane_bomb(struct emp_qelem *list, struct sctstr *target)
}
if (pct_chance(hitchance)) {
/* pinbombing is more accurate than normal bombing */
dam = 2 * pln_damage(&plp->plane, 'p', 1);
dam = 2 * pln_damage(&plp->plane, 'p', "");
} else {
pr("thud\n");
/* Bombs that miss have to land somewhere! */
@ -664,7 +664,7 @@ land_bomb(struct emp_qelem *list, struct sctstr *target)
pr("%d%% hitchance...", hitchance);
}
if (pct_chance(hitchance)) {
dam = 2 * pln_damage(&plp->plane, 'p', 1);
dam = 2 * pln_damage(&plp->plane, 'p', "");
} else {
pr("thud\n");
/* Bombs that miss have to land somewhere! */
@ -703,7 +703,7 @@ strat_bomb(struct emp_qelem *list, struct sctstr *target)
detonate(&nuke, target->sct_x, target->sct_y,
plp->plane.pln_flags & PLN_AIRBURST);
else
dam += pln_damage(&plp->plane, 's', 1);
dam += pln_damage(&plp->plane, 's', "");
}
if (dam <= 0)
return;

View file

@ -239,7 +239,7 @@ launch_missile(struct plnstr *pp)
if (getnuke(nuk_on_plane(pp), &nuke))
detonate(&nuke, sx, sy, pp->pln_flags & PLN_AIRBURST);
else {
dam = pln_damage(pp, 's', 1);
dam = pln_damage(pp, 's', "");
pr("did %d damage in %s\n", PERCENT_DAMAGE(dam),
xyas(sx, sy, player->cnum));
if (sect.sct_own != 0) {
@ -268,11 +268,11 @@ launch_missile(struct plnstr *pp)
N_SHP_MISS, N_SHP_SMISS, sublaunch,
target_ship.shp_own)) {
pr("splash\n");
dam = pln_damage(pp, 'p', 0);
dam = pln_damage(pp, 'p', NULL);
collateral_damage(target_ship.shp_x, target_ship.shp_y, dam);
return RET_OK;
}
dam = pln_damage(pp, 'p', 1);
dam = pln_damage(pp, 'p', "");
shipdamage(&target_ship, dam);
if (target_ship.shp_effic < SHIP_MINEFF)
pr("%s sunk!\n", prship(&target_ship));