Update for 4.3.11.
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Changes to Empire 4.3.11 - Sat Dec 15 06:34:23 UTC 2007
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* The client now copes with ids greater than 15. The Empire
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protocol currently uses 14 ids.
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* Rewrite the client's code to read server output during login. The
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old code could write one byte beyond the end of the buffer
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(theoretically a remote hole), got confused by long lines, and
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lines that didn't arrive in one piece.
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* Long country name, password or user name crashed the client.
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* Fix xdump not to deny access to game state tables when maximum
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minutes per day are exceeded.
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* The server considers a country bankrupt when its treasury is
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negative. Except when it doesn't. Fix that:
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- report misreported countries with $0 as broke.
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- If a command spent a few cents more than you had, commands requiring
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money became unavailable even when rounding brought you back to
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$0. But logging out and back in then bankrupted you.
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- If your treasury rose to exactly $0, commands requiring money
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remained unavailable.
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- If you had $0, sectors didn't build and sectors and ships didn't
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produce at the update.
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* Fix a bug in trade that made your money evaporate when a trade fell
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through because you couldn't fully pay. This bug was there since
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the introduction of the market in 4.0.0. It got aggravated by the
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removal of forced loans in 4.3.0.
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* Fix printing of the new group in army, fleet and wing. Broken in
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4.3.5.
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* Fix flash not to screw up the message when the first argument
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contains white-space.
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* Don't let planes intercept when they are stuck in foreign bases, on
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inefficient ships or land units, or on land units loaded on ships
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or land units.
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* Fix a bug that made interception require petrol to be present even
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for planes that don't use fuel (SAMs). Broken in 4.3.3. Air
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defense missions weren't affected.
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* fairland and setsector now limit fertility to 100 instead of 120,
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like the other resources.
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* Generalize the autonav hack for fishing boats so it covers oil
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derricks as well.
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* Fix bug in path command that made it swallow every other step.
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Broken in 4.2.22.
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* The execute command no longer supports redirections and execute in
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batch files. Flaws in the Empire protocol make it next to
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impossible for clients to implement that correctly. See
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doc/clients-howto for an explanation.
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* Rewrite much of the client's code for sending commands and
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receiving server output:
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- No longer blocks on sending commands. which could deadlock the
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session.
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- Fix race condition that could cause server output to be discarded
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on EOF on standard input.
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- Don't discard server output when reading standard input fails.
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- Fix error handling for execute and other, more obscure cases.
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- More rigorous error checking for redirections and execute.
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Clearer error messages, too.
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- Fix execute redirected to file or pipe. Believed to be broken in
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4.2.0.
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- The client now creates files for redirections with the same
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permissions whether the redirection is in a pipe or not. Before,
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redirections without a pipe created files with no permissions for
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group and others. This change may make your redirected output
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visible to other users on your system. Use the usual controls,
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like umask, to restrict permissions to your liking.
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- Reject unexpected redirections (violating the protocol). Before,
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they silently replaced the current one, and in the case of pipes
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leaked file descriptors and memory.
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- Redirections in batch files are not implemented. They didn't
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quite work before, and could leak memory and file descriptors. A
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flaw in the Empire protocol makes them next to impossible to
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implement correctly.
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- The execute command in batch files is not implemented. A flaw in
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the Empire protocol makes this practically useless anyway.
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- Old code leaked memory in various places.
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- Unfortunate incompatibility with older servers: if you type the
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EOF character (normally ^D) at an argument prompt, the session
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hangs. Use the interrupt character (normally ^C) to get out.
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* The client now supports options -h and -v.
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* The client no longer zaps its command line in a lame attempt at
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protecting users who foolishly specify passwords on the command
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line. Zapping annoys system administrators and creates a false
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sense of security.
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* Journal entries are now flushed to disk right away when the server
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is running in debug mode.
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* Fix bugs in load that could make loading operations fail noisily
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instead of silently on some systems.
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* Server now reliably shuts down session when it receives an
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end-of-file condition from the client. Before, it merely failed
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the current command when it got it at an argument prompt.
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* Fix bug in execute that could crash the server on some systems when
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it prompts for the argument.
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* Fix bug that let you check whether a non-allied carrier is
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efficient enough for takeoff when one of your planes got stuck
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there somehow.
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* Fix bug that let you attempt to escort a one-way mission to a
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carrier with non-light, non-interceptor escorts. Such planes don't
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fit on carriers, and the command then failed with a bogus error
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message. Before 4.2.17, the planes flew, and the escorts were
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teleported home.
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* Change the rules for fitting planes on ships slightly, so that the
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order of loading no longer matters. Choppers and x-lights can now
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use plane slots even when not light. X-light choppers, which don't
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exist in the stock game, can no longer use x-light slots.
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* The server now keeps its log file open, just like the journal.
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* New server option -R to set the PRNG seed. This is for
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reproducible tests. Change the Windows-only service uninstall
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options from -r/-R to -u/-U.
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* Supply a real PRNG for Windows instead of the leaky water-pistol
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Windows provides.
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* Threads sleeping until a specified time could return early under
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Windows. This could cause missed updates. Broken in 4.3.10.
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* Fix missing newline in show updates.
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* Power report didn't factor tech into power correctly. Broken in
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4.3.3.
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* Code refactoring and cleanup.
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* Info file and documentation fixes and updates.
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Changes to Empire 4.3.10 - Thu Sep 6 17:59:53 UTC 2007
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* Bridge spans now cost $1000 instead of $2000, and bridge towers
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$3000 instead of $7500.
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