diff --git a/src/lib/update/plane.c b/src/lib/update/plane.c index 18551efd..de6031a9 100644 --- a/src/lib/update/plane.c +++ b/src/lib/update/plane.c @@ -49,31 +49,16 @@ #include "common.h" #include "gen.h" +static void planerepair(struct plnstr *, struct natstr *, int *, int); +static void upd_plane(struct plnstr *, int, struct natstr *, int *, int); + int prod_plane(int etus, int natnum, int *bp, int buildem) - - - /* Build = 1, maintain =0 */ { struct plnstr *pp; - struct plchrstr *pcp; struct natstr *np; - float leftp, buildp; - int left, build; - int lcm_needed, hcm_needed; - int mil_needed; - int mvec[I_MAX + 1]; int n, k = 0; - struct shpstr *carrier; - struct sctstr *sp; - int delta; - int mult; - int cost; - int eff; - int avail; - int w_p_eff; - int used; int start_money; for (n = 0; NULL != (pp = getplanep(n)); n++) { @@ -95,148 +80,165 @@ prod_plane(int etus, int natnum, int *bp, int buildem) continue; } - carrier = NULL; - if (pp->pln_ship >= 0 && (buildem == 1)) { - if (pp->pln_effic >= 80) - continue; - carrier = getshipp(pp->pln_ship); - if (CANT_HAPPEN(!carrier || carrier->shp_own != pp->pln_own)) - continue; - } np = getnatp(pp->pln_own); - pcp = &plchr[(int)pp->pln_type]; - sp = getsectp(pp->pln_x, pp->pln_y); + start_money = np->nat_money; + upd_plane(pp, etus, np, bp, buildem); + air_money[pp->pln_own] += np->nat_money - start_money; + if (buildem == 0) + k++; + if (player->simulation) + np->nat_money = start_money; + } + + return k; +} + +static void +upd_plane(struct plnstr *pp, int etus, + struct natstr *np, int *bp, int build) +{ + struct plchrstr *pcp = &plchr[(int)pp->pln_type]; + int mult, cost, eff; + + if (build == 1) { + if (np->nat_priorities[PRI_PBUILD] == 0 || np->nat_money < 0) + return; + planerepair(pp, np, bp, etus); + } else { mult = 1; if (np->nat_level[NAT_TLEV] < pp->pln_tech * 0.85) mult = 2; - - if (buildem == 0) { - /* flight pay is 5x the pay received by other military */ - start_money = np->nat_money; - cost = -(mult * etus * MIN(0.0, pcp->pl_cost * money_plane)); - if ((np->nat_priorities[PRI_PMAINT] == 0 || - np->nat_money < cost) && !player->simulation) { - if ((eff = pp->pln_effic - etus / 5) < PLANE_MINEFF) { - wu(0, pp->pln_own, - "%s lost to lack of maintenance\n", prplane(pp)); - makelost(EF_PLANE, pp->pln_own, pp->pln_uid, - pp->pln_x, pp->pln_y); - pp->pln_own = 0; - continue; - } + cost = -(mult * etus * MIN(0.0, pcp->pl_cost * money_plane)); + if ((np->nat_priorities[PRI_PMAINT] == 0 || np->nat_money < cost) + && !player->simulation) { + if ((eff = pp->pln_effic - etus / 5) < PLANE_MINEFF) { wu(0, pp->pln_own, - "%s lost %d%% to lack of maintenance\n", - prplane(pp), pp->pln_effic - eff); - pp->pln_effic = eff; - } else { - np->nat_money -= cost; + "%s lost to lack of maintenance\n", prplane(pp)); + makelost(EF_PLANE, pp->pln_own, pp->pln_uid, + pp->pln_x, pp->pln_y); + pp->pln_own = 0; + return; } - - np->nat_money += (etus * pcp->pl_crew * money_mil * 5); - - air_money[pp->pln_own] += np->nat_money - start_money; - k++; - if (player->simulation) - np->nat_money = start_money; - if ((pp->pln_flags & PLN_LAUNCHED) == PLN_LAUNCHED) - continue; + wu(0, pp->pln_own, + "%s lost %d%% to lack of maintenance\n", + prplane(pp), pp->pln_effic - eff); + pp->pln_effic = eff; } else { - if (sp->sct_off) - continue; - if (np->nat_priorities[PRI_PBUILD] == 0 || np->nat_money < 0) - continue; - - start_money = np->nat_money; - left = 100 - pp->pln_effic; - if (left <= 0) - continue; - - if (!player->simulation) - avail = sp->sct_avail * 100; - else - avail = gt_bg_nmbr(bp, sp, I_MAX + 1) * 100; - - if (carrier) - avail += etus * carrier->shp_item[I_MILIT] / 2; - w_p_eff = PLN_BLD_WORK(pcp->pl_lcm, pcp->pl_hcm); - delta = roundavg((double)avail / w_p_eff); - if (delta <= 0) - continue; - if (delta > (int)((float)etus * plane_grow_scale)) - delta = (int)((float)etus * plane_grow_scale); - if (delta > left) - delta = left; - - /* delta is the max amount we can grow */ - - left = 100 - pp->pln_effic; - if (left > delta) - left = delta; - - leftp = left / 100.0; - memset(mvec, 0, sizeof(mvec)); - mvec[I_MILIT] = mil_needed = ldround(pcp->pl_crew * leftp, 1); - mvec[I_LCM] = lcm_needed = ldround(pcp->pl_lcm * leftp, 1); - mvec[I_HCM] = hcm_needed = ldround(pcp->pl_hcm * leftp, 1); - - get_materials(sp, bp, mvec, 0); - - if (mvec[I_MILIT] >= mil_needed) - buildp = leftp; - else - buildp = ((float)mvec[I_MILIT] / (float)pcp->pl_crew); - - if (mvec[I_LCM] < lcm_needed) - buildp = MIN(buildp, ((float)mvec[I_LCM] / - (float)pcp->pl_lcm)); - - if (mvec[I_HCM] < hcm_needed) - buildp = MIN(buildp, ((float)mvec[I_HCM] / - (float)pcp->pl_hcm)); - - build = ldround(buildp * 100.0, 1); - memset(mvec, 0, sizeof(mvec)); - mvec[I_MILIT] = mil_needed = roundavg(pcp->pl_crew * buildp); - mvec[I_LCM] = lcm_needed = roundavg(pcp->pl_lcm * buildp); - mvec[I_HCM] = hcm_needed = roundavg(pcp->pl_hcm * buildp); - - get_materials(sp, bp, mvec, 1); - - if (carrier) - build = delta; - used = build * w_p_eff; - - /* - * I didn't use roundavg here, because I want to - * penalize the player with a large number of planes. - */ - if (!player->simulation) - avail = (sp->sct_avail * 100 - used) / 100; - else - avail = (gt_bg_nmbr(bp, sp, I_MAX + 1) * 100 - used) / 100; - - if (avail < 0) - avail = 0; - if (!player->simulation) - sp->sct_avail = avail; - else - pt_bg_nmbr(bp, sp, I_MAX + 1, avail); - - if (sp->sct_type != SCT_AIRPT) - build /= 3; - if (carrier) { - if ((pp->pln_effic + build) > 80) - build = 80 - pp->pln_effic; - } - np->nat_money -= mult * build * pcp->pl_cost / 100.0; - air_money[pp->pln_own] += np->nat_money - start_money; - - if (!player->simulation) - pp->pln_effic += (signed char)build; - else - np->nat_money = start_money; - k++; + np->nat_money -= cost; } + /* flight pay is 5x the pay received by other military */ + np->nat_money += etus * pcp->pl_crew * money_mil * 5; } - return k; +} + +static void +planerepair(struct plnstr *pp, struct natstr *np, int *bp, int etus) +{ + float leftp, buildp; + int left, build; + int mil_needed, lcm_needed, hcm_needed; + int mvec[I_MAX + 1]; + struct shpstr *carrier; + struct plchrstr *pcp = &plchr[(int)pp->pln_type]; + struct sctstr *sp = getsectp(pp->pln_x, pp->pln_y); + int delta; + int mult; + int avail; + int w_p_eff; + int used; + + carrier = NULL; + if (pp->pln_ship >= 0) { + if (pp->pln_effic >= 80) + return; + carrier = getshipp(pp->pln_ship); + if (CANT_HAPPEN(!carrier || carrier->shp_own != pp->pln_own)) + return; + } + + if (sp->sct_off) + return; + mult = 1; + if (np->nat_level[NAT_TLEV] < pp->pln_tech * 0.85) + mult = 2; + + if (pp->pln_effic == 100) + return; + + if (!player->simulation) + avail = sp->sct_avail * 100; + else + avail = gt_bg_nmbr(bp, sp, I_MAX + 1) * 100; + if (carrier) + avail += etus * carrier->shp_item[I_MILIT] / 2; + + w_p_eff = PLN_BLD_WORK(pcp->pl_lcm, pcp->pl_hcm); + delta = roundavg((double)avail / w_p_eff); + if (delta <= 0) + return; + if (delta > (int)((float)etus * plane_grow_scale)) + delta = (int)((float)etus * plane_grow_scale); + + /* delta is the max amount we can grow */ + + left = 100 - pp->pln_effic; + if (left > delta) + left = delta; + + leftp = left / 100.0; + memset(mvec, 0, sizeof(mvec)); + mvec[I_MILIT] = mil_needed = ldround(pcp->pl_crew * leftp, 1); + mvec[I_LCM] = lcm_needed = ldround(pcp->pl_lcm * leftp, 1); + mvec[I_HCM] = hcm_needed = ldround(pcp->pl_hcm * leftp, 1); + + get_materials(sp, bp, mvec, 0); + + if (mvec[I_MILIT] >= mil_needed) + buildp = leftp; + else + buildp = ((float)mvec[I_MILIT] / (float)pcp->pl_crew); + if (mvec[I_LCM] < lcm_needed) + buildp = MIN(buildp, ((float)mvec[I_LCM] / (float)pcp->pl_lcm)); + if (mvec[I_HCM] < hcm_needed) + buildp = MIN(buildp, ((float)mvec[I_HCM] / (float)pcp->pl_hcm)); + + build = ldround(buildp * 100.0, 1); + memset(mvec, 0, sizeof(mvec)); + mvec[I_MILIT] = mil_needed = roundavg(pcp->pl_crew * buildp); + mvec[I_LCM] = lcm_needed = roundavg(pcp->pl_lcm * buildp); + mvec[I_HCM] = hcm_needed = roundavg(pcp->pl_hcm * buildp); + + get_materials(sp, bp, mvec, 1); + + if (carrier) + build = delta; + + used = build * w_p_eff; + /* + * I didn't use roundavg here, because I want to + * penalize the player with a large number of planes. + */ + if (!player->simulation) + avail = (sp->sct_avail * 100 - used) / 100; + else + avail = (gt_bg_nmbr(bp, sp, I_MAX + 1) * 100 - used) / 100; + + if (avail < 0) + avail = 0; + if (!player->simulation) + sp->sct_avail = avail; + else + pt_bg_nmbr(bp, sp, I_MAX + 1, avail); + + if (sp->sct_type != SCT_AIRPT) + build /= 3; + if (carrier) { + if ((pp->pln_effic + build) > 80) + build = 80 - pp->pln_effic; + } + + np->nat_money -= mult * build * pcp->pl_cost / 100.0; + + if (!player->simulation) + pp->pln_effic += (signed char)build; }